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Maikeru

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  1. We'll see. But I think it is more of an AI behavior than a bug though. But will see.
  2. I didn't change anything to my tunnel except put an iron bar in the middle of the tunnel. Purpose of that is to keep them long enough on the other side coming from the ladder where there is an electrical fence and idea is for me to shoot/finish them off or either that they break through. There's probably one that went down from the top - reason is I have an electrical fence too there at the hole opening. He might gotten stunned and fell down into the hole (without taking the ladder) straight to my tunnel floor. And the strange thing is he went up again to where the others are (middle of the ladder) and proceeded to dig. They managed to reach my location (albeit above me) at around 1:00 AM. And they just circled there from what I hear from below till the crack of dawn. And it is only a solid layer of rock between them and me. Next experiment is I removed the iron bar (well I had too, or else I won't be able to get out of my tunnel), and I replaced it with an iron door. Since they like to break down doors, maybe that'll motivate them to come down again. If not, I'll just remove it and just do it like previously but that'll be boring since the purpose of all of this is to create "artistic" defenses.
  3. So, aside from my base in the lake, as I mentioned, my base was underground about 30 blocks down. The ladder leads to a long hallway where they come to me in a single file and I pick them off one by one. If I encounter a spider and the opportune chance of reloading, I get hurt quite a bit but still manage to survive. So I decided to put an iron bar in between to hopefully get out un-scathe. But...instead of the Z's going down the ladder and attacking me straight, they stopped in the middle of the ladder and tunneled their way to me. I thought I am screwed if they then tunnel down from the ceiling. To my disappointment, the first wave was stuck there. They were just on top of me but still below ground. Until the blood moon ended at 4:00am and I had to go up the stairs and meet them. The AI of Z's needs fixing. They are forced to go to the path of lease resistance but they can't tunnel downwards. But they stand more of a chance if they overrun me in the hall. So, there you go, another way/loophole to get away un-scathe on a blood moon.
  4. Your discoveries are incredible! I think I should learn those commands as well soon. Though I would wish the devs would address the blood moon AI as players would just camp out at the sea or lake as a safe haven. I guess I have to move my ambush point near the shore.
  5. Nope, I was just there chilling at the middle of the lake @ 70 E 591 N. After my last reply, another couple of game days in and I heard them again and this time in the day time. Just 3 of them though and again, same behavior. 70 E 591 N is more than 30 blocks from the shore. You could run and deplete your stamina before reaching land. Tough in Vedui's video - he's at the sea - and not sure how deep it is. In the middle of the lake in Navezgane, that is around 25-30 block depth only so you could still shoot Z's using a pistol/crossbow.
  6. Well, after playing for sometime of staying more time in my "ambush" point in the middle of the lake where I setup a campfire and a chest there. I noticed that I do get under attack. Well, not me exactly, but the foundations of my platform/bridge. I noticed this when I was cooking at an ordinary night and I hear some "screeching" noises like when you alerted them your presence. I took a light into the water and saw about 5 of them swimming and erratically attacking the foundations in the bottom of the lake. One would hit a foundation once, then swim around then walk at the lake bed then hit another foundation. Some even tried to surface when I dove into the water. I picked them one by one easily with a rifle. So...they do spawn I guess...sometimes....on the lakebed? Strange that nothing ever spawned during the blood moon. I am not dismissing Boidster's findings though, as it could've been a glitch as the game wouldn't have probably known a player would build his safehouse in the middle of the lake as it was too tedious - yeah, took me quite a while to build it without drowning and a lot of trial error too since it was collapsing on my first few attempts.
  7. The Blood Moon was my favorite part of the game. It is like a tower defense game where you prevent the Z's from their final goal - kill you. I have a base underground and they still managed to find me and break through though I managed to survive all of them except the first time it happened when I was in the middle of nowhere. Anyway, I decided to take the fight to a different place where I can execute a choke point - at the middle of a lake @ 70 E 591 N. I made a long bridge 1 block wide from that location straight east connecting to land. About 10 blocks from land, I placed 5 wooden spikes and then an iron door. And behind that iron door an Auger Turrent then further into the middle more wooden spikes and at point 70E 591 N is a 4x4 block surrounded by iron fence. Technically caging myself in. And to keep me company, a robotic turret. The long bridge is made up flagstones. Plan is to shed their health from the spikes where the iron door will signal me that they are breaking through. The auger turret will regulate some to be knocked back and control the outpour. And since it is just a 1 block width, a rifle shot or a blunderbuss will skewer 3-5 Z's in one shot - maybe even more. I was excited to try it and when the blood moon came I was stoked. The color of blood filled the sky accompanied by roaring thunder. 22:00, 23:00,........Until the clock counted down till 4am and NOTHING happened! All that work and...nothing! My original base was still intact and not a spike was harmed. Nothing was in the water. I just raged quit the game.
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