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Matt.c

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  1. I play solo-local in a random world (alpha 19.6(b8)), and my 4x4's inventory keeps changing on me. At first I thought I was losing stuff, or that this or that item was destroyed in X or Y stability related collapse, but no, the 4x4 is physically changing its inventory. Gotta say, getting gaslit by a jeep is kind of annoying. I have noticed that logging in and out triggers the inventory to change. Its like there is something wrong in the code that handles the repop of chunks/refresh of chunks, loading save data or all of the above. I have had weird issues on my highway I am carving westward from my easterly desert base, where the vehicle will be parked where land once was, and I will walk away to work on digging through a house or whatever, and then when I come back, the terrain will come back for long enough to throw the vehicle like a toy and nuke a quarter of its health. I think the game is keeping some kind of manifest of items/objects (talking entities and etc, not the inventories themselves) based on LOD related load-ins and somehow things get crossed. I suspect that the different inventories I am seeing are each related to different instances of my 4x4 that some part of the code sees as two different vehicles, even though they are the exact same elsewhere. Honestly, im surprised this game runs this well as a unity title as is, and when i collapsed several chunks to bedrock, the game didn't crash. It did tank frames when I collapsed an apartment building, but I think that was more the screamers spawning in. I bring up the apartment collapse, as it seems that if you move far enough away while the building is collapsing, bits of the building will seem to glitch out into a floating state. I think the physics loop is suspended for blocks when you move far enough away, and doesn't re-evaluate newly loaded bits. instead it seems to default to the premade mesh/world state for large distances >32m and then loads in modified terrain when within that distance... the issue is probably related to that change over, and how vehicles persist in some form outside of that 32m distance. so yeah, pretty sure all of that and yall's issues are related to what is happening with vehicles, and that it is all related to how chunks update. As reloading the game refreshes chunks, moving far enough away from a space refreshes the chunks, loading in from being kicked refreshes them and etc.
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