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MimirTheAesir

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Everything posted by MimirTheAesir

  1. Hey people! I've been playing 7DTD for about a month now and for me, farming has been a very fun aspect of the game. I think it is currently a bit "underwhelming" but has a lot of potential, so I thought about an idea on how to make it at least a bit more interesting: First of all: Sorry for any typos or wrong sentences. I am not a native english speaker but I tried my best to make it understandable. Farmers Monthly! A 7-volumes series focussed around farming and improving it, just like the other magazines are. In [] brackets I added some commentary of mine whenever I deemed it necessary / helpful. • Farmers Monthly! Vol 1 - You have the biggest... crops! (Your seed yields exceptional results, increasing the value of items planted by you by 50%.) • Farmers Monthly! Vol 2 - What a pleasant surprise! (Seeds you plant have a 10% chance to yield double the amount of items when harvested.) • Farmers Monthly! Vol 3 - Your neighbour envies you a liiiittle bit too much! (Seeds you plant have a 50% chance to become rotten when harvest by a non-allied player.) • Farmers Monthly! Vol 4 - A rare mutation! (Whenever you harvest a crop there's a 10% chance that you get a seed of the respective crop.) • Farmers Monthly! Vol 5 - Herbicides? Pesticides? Who needs those! (You are now able to craft fertilizer which increases all effects your crop and items crafted from it have by 20%.) [Aka: Food crafted from the crop sates 20% more hunger, coffee crafted from beans lasts 20% longer, stuff like that. | My idea for Fertilizer would be: 50x Rotten Flesh, 1x Vitamins, 20x Crysanthemum; 1 crafting recipe is enough for 5 rations of fertilizer.] • Farmers Monthly! Vol 6 - Go'damn birds! (You are now able to craft scarecrows which scare away birds in a radius of 5x5) [I am aware that birds / vultures do not have any effect on plants / crop. But it was thematically fitting and I liked the idea of it. Crafting recipe would be Plant Fibers, Cloth Fragments, Cotton + Wood.] • Farmers Monthly! Vol 7 - Plowin' my... crop! (You are now able to craft a plow. Hold the primary action button [M1, by default] and walk over crop that is ready to be harvested to automatically harvest it. Crops that are still in the "Growing" or "Seed" status are unaffected by this.) [Will use up some stamina but not nearly as much as punching every crop individually. Crafting recipe would be a couple of Forged Iron, Wood + Mechanical Parts.] • Farmers Monthly! 7/7 Bonus - Farm plots? What are those? (Your endeavours have made you the biggest farmer alive! You are now able to plant seeds into any soil, forest ground etc.) [And whichever "grass based" ground types there are. Basically anything that is not burnt soil, sand, asphalt or something like this.] So, that's it. If you have any input or any ideas, I'd be happy if you give me feedback. If you think this is a great idea, feel free to comment and maybe the developers will actually take note!
  2. We tried that out but it did not work. Even with all settings set to default and just the seed entered, it generated an entirely different world than the one from the game. Idk if it was the same "layout" of the map in terms of height map etc. but it was entirely different biome placement, city / PoI placement etc. Edit: Yes, I tried loading it via the "Load World" function but I guess it doesn't work then. Pity.
  3. I tried that, it was an absolute hassle. Maybe I am just too bad to work with the level tools but I wasn't able to make it work.
  4. Hey peepz. I fear my post has gotten drowned in the "no trees" problem, so I am bumping it again. Anyone has any idea how to solve this, please? Edit: To add to my original post: We are not using any mods or anything. The map was generated with the RWG from Vanilla 7DTD.
  5. Heyo! I started using KingGen yesterday and first of all.. DAMN what an amazing tool! However, I encountered 1 problem today and I have 1 suggestion. Suggestion first: On the 7 Days to Die Discord Server someone told me that you can "edit" the worlds that the generator spits out. I had a perfect world generated but I wanted to change a single bit (add an island to a huge lake). They, however, couldn't tell me how to do that and also didn't find the instructions anymore. Could you maybe let me know (or add it to the inital announcement?) how to do that? The problem I encountered is as follows: I wanted to load up a world from a friend in KingGen but it gives me the following error whenever I try to load up ANY map: Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1892, in __call__ File "gui.py", line 316, in open_world File "gui.py", line 1201, in load_world UnboundLocalError: local variable 'pois' referenced before assignment I could load maps yesterday super fine, no problem, today it doesn't work anymore. Any fix for that?
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