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Nickguy5467

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Everything posted by Nickguy5467

  1. stephan's treasure turns out to be at the bottom of the ocean far out. i was bored enough to trek out there build a pillar etc. got down through the dirt but when i hit rock it reacts like an area within a claim block. im guessing stephan's treasure map is glitched? not sure if df or vanilla thing
  2. yes im on a dedicated server. so then they are not restricted to the 200m-500m yes? guess ill avoid them or just pick and quit them over and over until i can do one
  3. the scout quests send you randomly around the whole map. you have no idea if you can do them or not . no range or nothin like trader quests. is it supposed to be like that? a lottery? 😛
  4. just started using the new a20 df . i noticed that whenever i get close to something like a bookcase or something else you can make that is already placed in a building just disappears when you get close to it. dont know if its been addressed but here i am
  5. i think i might have been using mods that screwed with df also lol . i took a few mods out . now i have ferals coming at me during the day along with frozen lumberjacks T_T i died 😛
  6. i was just curious . because i had the other one. but then i realized the frequency mod was the one i meant to be using the whole time but wasnt was just looking at the config entity groups . spider horde "animal spider" !!! nightmare fuel <?xml version="1.0"?> -<config> -<append xpath="/entitygroups"> -<entitygroup name="spiderHorde"> <entity name="animalSpider"/> </entitygroup> </append> </config> does this mean im going to see hordes of spiders? >< but i guess i dont know how to edit these things. i am noob that has the dumb edit: i think i just figured out by right clicking and selecting edit(duh right?) : so ill just need to figure out the information thanks
  7. does jax teller wandering horde mod (which i think just adjusts the size of them?) work with your horde frequency mod?
  8. so i just realized that the "no spiders" mod i have is for the spider zombies. is there a mod to get rid of those giant actual spiders? i really do freak out around those things i may have had it at one point but new install and what not edit: wait i found the file the khaine gave me a while back i think that was it. i hope ><
  9. sweet. so i wont toss it out anymore lol
  10. so its just faster than the rest up to cobblestone? well thats cool that it keeps its uses even though i found a claw hammer
  11. is the stone hammer like special in a way better than all the other repair tools? i noticed when i get the claw hammer that it takes two swings while the hammer takes one for each level just to get to cobblestone from base frame being that its exclusive to DF i think
  12. ah. sorry about that. i fixed it by deleting the region files. i can now talk to joel. sorry about anoyying you. guess i should google first
  13. i dont know anything about that. but i reinstalled the game and DF and i no longer have twin guard captains but trader joel is no longer active, cant talk to him or what not. but i can hit him. so i guess there is that' how do i fix it? oh also talking to the guard captain completed the talk to the trader quest for some reason
  14. so. not only do i have twin guard captains. the trader is under ground even though joel is upstairs. i cant talk to him. so his soul must be in the depths ><
  15. i never really cared for sorcery mod. maybe explosive arrows? first time saw a cow and harvisted one. i was disappointed by the amount of meat i got. i was hoping it would be more than with like a boar or chicken
  16. petition for cows to drop hamburgers when you scalp them instead of raw meat. yes please
  17. I did. I didnt kill any more guards. just saying i got 2 of the captains again next to each other on that map. i started a new game on DF small1 and this time i got sent to Bob and no double guards and i hope there are no spiders this time. i really dont like spiders
  18. doh. i reinstalled DF and i still get double guard captains at Joel's on DFsmall map 2
  19. they're nightmare fuel is what they are 🥺
  20. got that double guard captain at traitor joel's place again . gues that map is bugged or something. ill make sure not to kill the guard this time and get an OP horde for first time again and i dont think my anti spider modlet is working T_T
  21. what the heck lol. day 7 i had night stalkers, feral wites or however you spell it , giant foodball zombies. so many zombies for first horde night . needless to say i died
  22. i ended up just killing one of the guards. problem solved 😃 and thank you for the link. my heart thanks you
  23. can someone point me towards the DF no spider mod? new pc and i think mine broke? i really hate spiders
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