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Cranag

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Everything posted by Cranag

  1. Super fun when it works out though! Last time I think I had to look through every loot.txt to find a problem it's a little like a puzzle. Thank you for your time and the cool stuff you've made!
  2. Here is the log. I threw two 0s in front of it to make it load first.. And I could spawn in the vehicle, but spawning one of the thumpers with the F6 menu caused a crash.
  3. Yeah, I'm trying to tweak and balance other mods. Wondering what's butting heads with it. I'm in the process of trying to get the mods in better shape for a server.
  4. Having a bit of trouble with the Thumper. I keep getting 2021-08-18T04:51:35 118.500 INF Block IDs with mapping 2021-08-18T04:51:35 118.501 INF BlockIDs from Mapping 2021-08-18T04:51:42 125.346 WRN XML patch for "items.xml" from mod "Telrics Thumper 2.0" did not apply: <append xpath="/items/item[@name='meleeToolWrench']/property[@class='Action0']" 2021-08-18T04:51:42 125.348 WRN XML patch for "items.xml" from mod "Telrics Thumper 2.0" did not apply: <append xpath="/items/item[@name='meleeToolWrench']/effect_group" 2021-08-18T04:53:36 239.618 ERR XML loader: Loading and parsing 'items.xml' failed In my errorlogs. Any clue what might cause this? Dug this out of the log. Not sure if it will help to post. 2021-08-18T05:09:09 1172.314 ERR No loot entry defined for loot list id 943 2021-08-18T05:09:21 1184.537 INF Time: 17.04m FPS: 59.77 Heap: 1462.9MB Max: 1520.9MB Chunks: 309 CGO: 172 Ply: 1 Zom: 0 Ent: 6 (8) Items: 0 CO: 1 RSS: 10089.1MB NullReferenceException: Object reference not set to an instance of an object at EntityVehicle.Init (System.Int32 _entityClass) [0x00045] in <e9521218400243e9ac8c145545b586cf>:0 at EntityDriveable.Init (System.Int32 _entityClass) [0x00000] in <e9521218400243e9ac8c145545b586cf>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x00658] in <e9521218400243e9ac8c145545b586cf>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName) [0x0001b] in <e9521218400243e9ac8c145545b586cf>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <e9521218400243e9ac8c145545b586cf>:0 at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x00000] in <e9521218400243e9ac8c145545b586cf>:0 at ItemActionSpawnVehicle.ExecuteAction (ItemActionData _actionData, System.Boolean _bReleased) [0x00188] in <e9521218400243e9ac8c145545b586cf>:0 at ItemClass.ExecuteAction (System.Int32 _actionIdx, ItemInventoryData _data, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00355] in <e9521218400243e9ac8c145545b586cf>:0 at Inventory.Execute (System.Int32 _actionIdx, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00037] in <e9521218400243e9ac8c145545b586cf>:0 at PlayerMoveController.Update () [0x02604] in <e9521218400243e9ac8c145545b586cf>:0 (Filename: <e9521218400243e9ac8c145545b586cf> Line: 0) NullReferenceException: Object reference not set to an instance of an object at EntityVehicle.CheckForOutOfWorld () [0x0016d] in <e9521218400243e9ac8c145545b586cf>:0 at EntityVehicle.PhysicsFixedUpdate () [0x0032a] in <e9521218400243e9ac8c145545b586cf>:0 at EntityVehicle.FixedUpdate () [0x00000] in <e9521218400243e9ac8c145545b586cf>:0
  5. I 100% agree with your chosen course of action.
  6. Yeah, it was just to cut down on the number of total mods. I have a bit of a reputation with my friends of going mod crazy, so smaller numbers is my goal. So, like those two mods are instead one mod that has both. Nothing new, just merging. Thanks for responding!
  7. I want to combine two or more mods and I'm really not sure how to properly mass any mod together. If someone doesn't mind could they give me a step by step, or point me to a tutorial outlining the process. This is for my own private server, I won't be distributing it and I got permission from Pipermacleod, the mod author to do so with their files. https://www.nexusmods.com/7daystodie/mods/1463 https://www.nexusmods.com/7daystodie/mods/1356 This isn't all I want to do, but I would really like to see how its done.
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