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MIOLOmole

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Everything posted by MIOLOmole

  1. ya ... if so, point them the way to go, and just sit back watching all that AI . What's more boring ?
  2. I disagree again ... The magnet routine should work this way : if not at the limit range routine , the NPCs will stop and not try to recover your path = to NO AI . It's up to the player, going back to put the lost NPCs magnet range in track again. It's an AUTO stop magnet range idea ! Example : if a player closes a door and NPCs had not passed it, it will not pass it until the player opens the door, or there is a nearby free passage within the magnet range. If not, the NPC will stay there until he is outside the magnet range. And for that I keep saying , it needs a basic routine, not an advanced AI ! Within magnet range they follow u, if not they stop and never cross/walkthrough closed obstacles. Get it ?? Hope so. Cheers !!!
  3. U r mixing SIDE MISSIONS idea with CAMPAIGN ! Picking up your words " my idea doesn´t care " if the NPC mayor, familiy, pets, will not take part in the game plot. Simple basic rescue missions. Besides the maths of survival rewards, is the FUN of trying to get the NPCs all alive to the trade post. Again, no AI required for NPCs on side missions. Besides, the idea is to pick up a group of NPCs in the same place, not at different random locations "once" the mission starts. Different random locations r for each new mission, not for where the NPCs are located separately. U don´t choose which NPCs to save. Your only maths will be to save the many as u can. Since it's not CAMPAING = NO AI required ! Final ! If u insist in that, u r not adressing my idea ever. Fear screams for each of those NPCs it´s not AI ! They don´t need to shoot or fight back, just magnet range run with you ! U r the only AI ! Simple as that ! Like it or not, as usual, is only your opinion, and with that i can't argue. It's not that i'm searching for your approval for whatever ... If PIMPs do that, I will return to 7D2D, if not, trillion games to play ... just my opinion, just my choice. Cheers !!!
  4. " Who cares if that NPC is called "mayor"? ... " = I care and my mates too ... Just because you don´t, doesn't mean " law " ! Besides your opinion, no one answered " who cares " !!! That s rude ! I understand this topic is to share opinions, not BAN them ! ... By the way, rescue missions will not get stale like other missions, because you never know HOW many survivors u will rescue, and what type of them will survive. It is superior way better than all actual existing missions, and again more REAL movie like ! ... no AI required, because u are the AI hero and by that way you avoid AI fails. It's not the amount of money u get from the missions the main goal, is the tension of a long way survival with all npcs, which you can include different fear screams to them when being chased/attacked ... Open your mind !!! Fill the idea and not throw it away, just because ... Again, I'm just a gamer ! Cheers !!! Cya
  5. Many thanks for the effort ! No AI required for the NPCs ... i think u ve just missed this point ! Simple basic "magnet range" idea ! And that's what I'm talking about, when i ve said that never saw that in other game ! Your example of FALLOUT 3 like others, fail because they try to put some AI for the NPCs !!! " take them ( PIMPs ) too much precious time ... ??!! " > Well, TIME is the the last word u should mention, with the development of ending this game !!! Besides fun ratio, these NPCs rescue missions, should get us a new hook for more REAL zombies movie like sensations, when u should feel a REAL hero by saving people, or feeling BAD when u lose survivors ... and that's what's missing in this game, and all others that don't have that feature. But HEY, that's only my opinion ! I've stopped playing 7D2D because the lack of those rescue missions, that should give daily new results to hook to it again, and again, ... There's a HUGE bunch of programming ideas that u can stick to the NPCs rescue missions : special npcs like "presidents", "mayors", family, animals, ... u name it. With different reward values for each type of NPC ! PIMPs pls use your bright imagination !!! I´m just a gamer, do whatever u like ... cheers !!! +- 1600 hours now with 7D2D !!! Cya ...
  6. Hey PIMPs , my idea to shoot this game to best ever made, is to add NPCs rescue missions. The plot should be from a trader post assign the rescue mission, go to the location bring any number of NPCs all the way back to the trader post and get the rewards for each number of safe rescued NPCs. The NPCs should follow the main character within a certain short range, like a "magnet". During this journey if a NPC is bitten by a zombie it will turn into one, and it will decrease the amount of rewards you get from the rescue missions. I´ve never seen an idea like that in other game, and if u all gamers know a game with that, pls let me know. Many thanks !!! Keep up the good work. 7D2D is awesome !!! João Cruz : [email protected] PORTUGAL
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