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MIOLOmole

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Everything posted by MIOLOmole

  1. Quoting myself : " mods ... if they are really a success and technically flawless , why are not immediately recognized and officially applied in the main game ? " >> So I say , your high levels of optimization and stability ARE/SHOULD be tested and approved by players and TFP. Granted. And if so MODDER should be rewarded if those mod standards are applied in the main game. Simple as that. Open your minds to a change in a game industry where FLAWLESS contributes of modders should be rewarded. It will satisfy everyone involved in order to increase the quality of the game. Cheers.
  2. < triple sigh > another self-proclaimed TFP lawyer. I still don't accept people who defend a company with nothing to do with it !!! And yet another unwary who doesn't get to the heart of my question. If Elon Musk thought that way, it would be ONE more of a mortal commoner. < double triple sigh >
  3. another hook : then we leave our base for mission, wandering, ... and it's like the zombies are automatically prevented from entering it?! How real does this seems to you? This should be one more reason, to have/hire/escort NPCs to our base. You could say auto defenses or traps should do the job... and I ask : ammo should be infinite ?! Again is it real ? ... Creating hooks should be the main goal. Cheers !!!
  4. The REAL question should be : why only by MODs ?? if they are really a success and technically flawless , why are not immediately recognized and officially applied in the main game ? Why don't companies recognize and value the talents of those who devote many hours modding without paying them back?? If these mods bring added value to the game, they should be rewarded! Companies don't want to share ... They want it all !!! TRON message is still current these days. ( sigh )
  5. BINGO !!! Another great idea ! I would like that too !!! ... My original idea was 2 turn the ALL thing more " IN to the challenge " ... but all the details i ' ve explained before, should be in this LOCAL rescue missions to GRAB players to the sucess of the missions. The all idea is to input REASONS to avoid players leave the game, just because they don't have nothing else to do !!! I love this brainstorming MATHS to grab players to games that I like. Cheers !!!
  6. F R E E G U Y power to the NPCs ... Cheers !!!
  7. I had already given up the purpose of these forums, and then I have this very smooth, very enlightening answer and made me believe in the real goal that I dedicated my precious time, to explain my suggestions / ideas. Thank you very much for this honest answer. Yes, the creators of ARK have achieved this technique that I am looking for so much in the 7D2D. I live in the hope that this will come to be a reality. ( sigh ) ... Cheers !!!
  8. Back to the theme ... Another idea that seems interesting to me, would be to use/collect these rescued NPCs as Hired Guns. That is, once "rescued" it would be possible to hire them to fight back zombies alongside us, with a daily cost of money and that could change, given the level of resistance/attack of each different NPC available. As soon as our money runs out to keep them hired, the NPCs would automatically vanish, as if they had defected. By this way we would have a greater need to obtain resources and sell them, in order to guarantee a sufficient amount of money, to sustain our Hired Guns fighting alongside us. This would give 7D2D a new breath and a greater dependency to keep us hooked to the game. These NPCs should also level up, by their killing rate and in result increase their hire price, keep an interesting math rate to the whole idea. Cheers !!!
  9. No if they are off-topic ! Open other topics for that ! Thx ! Cheers !!!
  10. XD just U as always ... who's keeping me here, and even worst, who I let me saying what to do ?? LOL ... keep to the topic !!! NPCs rescue missions I want only for humans at 7D2D !!! I repeat, don't bother nothing else !!! Cheers !!!
  11. VERY IMPORTANT : this topic is for NPCs rescue missions ! Other subjects off-topic, please open your own forum topics ! Don't even bother to suggest other themes besides the topic. All contributions to add to the main idea, are well VERY welcome !!! Cheers !!!
  12. While 7D2D does not incorporate NPCs rescue missions, I returned to play ARK SURVIVAL EVOLVED. As an example that my idea works, in ARK all the tamed dinos, when we give the order to follow us, they magnet follow you and works perfectly. They are often stuck in obstacles on the ground, but that makes us go back and free them. That's why I went back to playing ARK. It works perfectly. I'm a hardcore player for ages. I know what I'm talking about. Cheers!!!
  13. U never saw in a movie one or more of the rescues, being stuck under a wall, get injured, or falling in a flawless/weak ground ?? ... U never saw a hero going back to rescue them ?? XD ALL THE TIME !!! Open your mind instead of getting stuck to your opinion !!! and yeah, going back to rescue them is the FUN part !!! Otherwise, don't even bother to make a NPC rescue mission !!! Cheers !!!
  14. Suggestion completely off topic ! It's a NPCs rescue mission idea ! Nothing to do NPCs being or not smart. They just magnet follow you. Hero going solo from point A to B is even worst then the " smarter excuse " ! Cheers !!! When the NPC decides he wants to go through a wall, it means he made a bad choice. It´s your job to help him. Like in the movies. If u succeded, u get rewarded. That´s the main idea. That´s the fun of those rescue missions. No flying drones, no teleporting. Do the job and get rewarded !!! Cheers !!!
  15. The idea of escorting the NPCs, is to really do escort ! If an obstacle stops the path of any NPC, of course it is our goal to go back and free it. The tension of coming back to save the stuck is the emotion I'm looking for. If the goal was self-teleporting, it had no interest. As the terrain is destructive, it only helps in freeing the "stuck". Help them go. Free the way. Easy missions don't matter. Being complaining all the time doesn't help the mission. You're the hero! Cheers !!!
  16. The preference of being a side mission, is that it does not directly interfere in the excellent result already achieved in the main structure of the game. And in case something goes wrong, it's always a lot easier to discard if it's just a side mission. Open your minds to something that can be implemented quickly. Thx ! Cheers !!!
  17. The idea of not adding too much programming and making rescue missions NPCs easier to implement is for TFP to see something acceptable for rapid implementation in 7D2D. If we keep demanding already many details and complexity, they will easier reject it, because this translates into time = money spent. So I still insist that the approach to this idea has to be very basic to begin with. Improvements can be implemented as time goes by and availability time of TFP. In fact, the whole history of the development time of this game proves that. So let's take it easy on the level of demand of this idea. I prefer the basics to begin with. It's easier to accept. Now, a thousand times the idea of NPCs rescue missions, than the idea of the Bandits ! Cheers !!!
  18. again proving my point. 😁
  19. ok, but what do you prefer? More villains, or something different in the game? Bandits or zombie hordes, what's the difference? If you want bandits, just go multiplayer and any player that loots your base is a bandit... More of the same, no thanks! Cheers!!!
  20. read my lips IT'S A SIDE MISSION, doesn't have to affect what have been done. Its a matter of LOGIC. I stick to this : Everything that has already been done in 7D2D only PROVES that the basics of my idea can also be done ... and that should be the part to discuss. Cheers !!!
  21. " you immediately go after us with childish attacks on our credentials... " Why do you need so much credit for your programming skills? Did I ask for this information? Who are you in 7D2D programming? Why are you being the negativity advocate? You're being pretentious, vain and you weren't nominated to speak on behalf of the TFP. It's your attacks that are childish !!! Your opinion only counts whether you like my idea or not. If you like it, add contributions. Otherwise, just say no. Do you happen to know who you're talking to? Do you know what I do in life? Remit yourself to your insignificance. Who are you to say what can and cannot be done in the game? Everything you say is not validated by the TFP. That's why you're on my level in this forum. School programming knowledge does not classify you as apt. You are rude and stubborn. Cheers !!!
  22. " meganoth has not been rude to you or been attacking you; " ... when he replied WHO CARES thats RUDE in every forum ! If u guys go along together for some time, are mates, I uderstand your protecting brotherwood system. " and what TFP are doing today that may affect what you asked for. " read my lips IT'S A SIDE MISSION, doesn't have to affect what have been done. STEVE JOBS didn't understood a thing about programming and still was STEVE JOBS. So using your words " who cares " of your school programming achievments !!! Its a matter of LOGIC. I stick to this : Everything that has already been done in 7D2D only PROVES that the basics of my idea can also be done ... and that should be the part to discuss. " However, it seems like you are taking his discussion of this request as personal (as if anyone that doesn't fully agree with you is against you)." ... WHO is anyone ?? Your brotherwood ?? Stick to my adressed written LOGIC. Nothing else matters. How can I take that personal ? Will that ever change/affect my life or whatsoever ?? I simple don't agree with your justifications. Just that ! Cheers !!!
  23. " have been programming " doesn´t mean u meet the requirements/standards of the gaming industry ... if that was so important, pls point your portfolio, so that we can judge your professional skills. Discuss is what I'm being doing, since my first post. Where did I took it personal ?? I simply don't agree to your justifications. I stick to this : Everything that has already been done in 7D2D only proves that the basics of my idea can also be done ... and that should be the part to discuss. The only person taking it personal is u, since my first post. Cheers !!!
  24. I understand, all your attempts to justify that my idea is not easy to implement, what I can't understand is that knowing that none of you are programmers, are trying to justify technical details of that idea. Everything that has already been done in 7D2D only proves that the basics of my idea can also be done ... if ever, just wanted to ... ! Because that addition is too little, for everything that's ever been done. Now, if the motive is unwilling, I have no more arguments. Cheers ! I understand, all your attempts to justify that my idea is not easy to implement, what I can't understand is that knowing that none of you are programmers, are trying to justify technical details of that idea. Everything that has already been done in 7D2D only proves that the basics of my idea can also be done ... if ever, just wanted to ... ! Because that addition is too little, for everything that's ever been done. Now, if the motive is unwilling, I have no more arguments. Cheers !
  25. Advanced , good, special, ... it's a correct word the main problem ?? The all idea is to go basic around the subject, to be a lot easier to convince PIMPs to add that. Who cares if NPCs do a lap dance passing an obstacle ?? do it the simple way possible ... Stuck in ground rocks ?! LOL ... that´s an awful routine. U r trying to discard the idea at all costs. And to that, I can´t argue ! Cheers. and know too little about game developing ... so u r an expert ??!! congrats ... do the job pls !!! Thx ! Cheers.
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