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quyxkh

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Everything posted by quyxkh

  1. I see there's a pink flamingo emoticon, can we get that added too? 😉
  2. I think it'd be pretty cool if one spawn of horde-night zeds showed up every so often outside of claimed territory, say tune it so if you're out all night every night on your bike or whatever you've got about a half chance of an 8- or 16- or 24-pack of zeds glomming on to you sometime during the week. Maybe make it like the rage, the odds go up as you crank the difficulty. You can run, but you can't hide.
  3. Here's the thing: if you get your distance right and throw everything you've got into timing the hit so the reticle's on your target when the weapon tip gets there, your hit lands. You can't be sloppy with aim, timing or distance and expect to like what happens next. But if you get angry and scared and summon a stretch of A-game focus not even Warband's combat feels this good. Is it "realistic"? Oh, hayl no. Are the OP's criticisms accurate? Yup. But I think they're missing the point. Not that it's perfect, far from it. But that "everything's going to go to @%$*#! if you don't bring it, and it might go to @%$*#! anyway" vibe feels like a fight in a way not even Warband can match, and I think it's *because* of the nightmarish reach, and the teensy little headshot boxes, and all of it. The fight plays out in your head, you have to know what you're looking at, what's going on on-screen is almost as much hints as depiction. Tell the truth, it's why I play. TFP have been sniffing around this same territory from lots of different angles. Too many people plain hated the A17.0 take on it, but they were after the same thing: pay attention to how it really works, get mad, get scared, bring your A-game, or get et.
  4. Unity inserts itself into the `~/.config` path, you want " ~/.config/unity3d/The Fun Pimps/7 Days To Die"
  5. Okay, two things need to be said here. First and most important, I shouldn't have been so pissy about it. I'm embarrassed and sorry about that. Really. The second is, what I was trying to say stands: what about that constitutes "imbalance"? Try to kill all the zeds with bullets, you spend your life scrounging for bullet mats. Try to kill all the zeds with iron-age tech, you're going to die. What you're complaining about isn't imbalance, you have to balance your weapon use, it's what *constitutes* game balance. Me, I think smelting dukes is a problem, but I like my game balance a bit more on the desperate side than most, you should have to invent or imagine your tactics, not just find some push-this-next "I win!" button.
  6. If there''s no complaint at all then you're just endlessly reposting elaborations, on ~a n00b with a machine gun can kill zeds lots faster than an MMA God with a machinegunjust fists~. F—ing duh. Congratulations, you have reached diamond rank in that ever-popular game, "Captain Obvious". If there's a point anywhere here, it's not in "not calling it a balance problem because [wall of text says what your point isn't]" because that doesn't say what your point *is*.
  7. Of course there's an imbalance. Weapons have strengths and weaknesses. Low kill rate is the downside for melee. High cost is the downside for bullets and grenades. Collateral damage is the downside for explosives generally. Try to get by with just one skill, you're going to get et.
  8. So far as I recall I've never once put a point into four of those "all maxed out" perks. Yay, you've found out how to use them and you can thrive with them. That's good. Can't thrive without them? Might want to be a little less cocksure what conclusions to draw from that.
  9. Day 35, I've got a full farm almost completely up, ten each corn blueberries aloe, six potato plants but room for the other four, two more seed crops and I'm golden. Plus plenty of coffee, and pumpkins and yucca for the specialty stuff. No mushrooms yet. But I haven't been able to find a crucible at all this run. The cops are probably going to blow my walls in, I think I'm going to wind up either perching in the rafters, sniping at them while the horde tears my base apart, or hopping on the bike and just running.
  10. It's difficult to convey the feeling of actually owning your own computer to someone who's never experienced it. If you've got the attention span for it, read Stephenson's In the Beginning was the Command Line, starting at the "GUIs" section (before that is now-utterly-unnecessary background material for people who've never seen a computer).
  11. To really bring the variety in TFP would need to make strength affect targeting speed/recoil with heavy weapons, make shoulder-firing heavy weapons cost stamina on top of the recoil, and magnify the recoil effect as stamina wears down. Just one guy basically can't get full use out of a machine gun, you need a rifle team unless you're a full-Rambo build. Having the heavy hitters come with no downsides is I think a gimp. You've got an M60, why would you fire your bullets with anything else? Well, if you're not up to at least 7 fort/4MG you're going to wind up with a spraygun after the first few shots, if you wanna shoot like rambo you gotta be built like rambo, it's @%$*#!ing *loud*, . . .
  12. Well, better graphics and more interesting combat.
  13. Does copy rotation not work for those blocks?
  14. That would be where the regret at not doing that comes in...
  15. I kinda like the idea of gamestage being affected by a per-area factor, where each area has a loot-and-kill-xp inventory and as you loot and kill those points get subtracted from the local area, multiplied and distributed say proportionately by share of total map inventory. Run some sort of edge detection on smoothed chunk inventory levels every horde night to find area boundaries, I dunno, just riffing. The idea being that keeping an area clean reduces gamestage in that area and increases the gamestage contrast on the whole map, never daring to tackle the wasteland or never bothering with the frozen north might be regrettable.
  16. Fully on board for the pathfinding, digging zombies, but them being able to pathfind through a maze they've never seen / can't see requires some fairly heavy-lift suspension. I could wish the pathfinding map was built from visible blocks. Have you considered adding a decaying death penalty to pathfinding costs? I think it'd be pretty damn terrifying to see the zeds learn to avoid your killzones.
  17. So far I've always found the 20%-boost shoes and night-vision goggles fairly early, the shoes apply and encumbrance doesn't when you're on a bicycle so I loot towns by dumping into chests, then when it's getting dark I load up all the best stuff and bicycle home. The goggles are optional but they do make it easier.
  18. It's like nobody's ever heard of crowd control. Pipe bombs are a one-PP spend and take no brass, no springs, basically just gunpowder. If you can four-hit when mining it's less than two swings per bomb and they make such nice gifts. This is without any motherlode perks at all, so 50/node, four hits is >12 each and you need nitrate and coal so two hits gets you pipe bomb mats with a little left over for the pipe iron. I like molotovs better, the no-repairs-while-burning takes management but the zeds make nice torch substitutes when the cops have blown out all the lights. I'm'a do a perc build next to get more out of those sweet stuns.
  19. Haha no, it's how long the poor sods in whatever POI you find it in lasted.
  20. That clock should read a few minutes *after* ten.
  21. I just kite the things when I need meat that bad, even the Q1 primitive bow can eventually take them down.
  22. For scouting and looting it's the all-purpose tool, you can build with it, it's one slot. The four slots I basically never change are stone axe on 1, wood, rocks, fiber in the backpack.
  23. Came up with exactly this rule playing Minecraft w/ my kid, only my memory aid is "take the right way out".
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