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Pernicious

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Everything posted by Pernicious

  1. Late to this thread, but I thought it would be worth bringing up some technical details to combat misconceptions like this. Ray Tracing is not "more complex" than rasterisation plus shading. They are two different methods to turn a 3D model into a 2D image. It is true that there is more maths involved in ray tracing, but that's only relevant if you are executing them on a general purpose chip like a CPU. Saying you can't do basic rasterization well means that you can't do ray tracing well is like saying "He's a slow pushbike cyclist, so he's going to be a terrible motorcycle rider". They both have the same outcome (getting some place), but the equipment used and skills involved are unrelated. What makes it more complex is that GPU hardware isn't just one single figure for performance. a 4090 has CUDA cores, RT Cores, and Tensor Cores, and each core type has been specialized and optimised to do a different type of maths. Ray tracing doesn't use more of the same core - they use part of the CUDA cores, and utilise RT cores that rasterisation won't use. So it's entirely possible that under the right circumstances, turning on ray tracing doesn't result in a drop in FPS at all. It's also possible in the future, that Nvidia decide to reduce die space for CUDA cores in order to include more RT and Tensor cores, as this is where they believe the market is heading. It's only because of a design decision by Nvidia that makes it a general rule that ray tracing is slower than rasterisation (Since ray tracing wasn't supported in a huge number of games when it came out, imagine the reviews if Nvidia had decided to cut the number of CUDA cores to get more die space for more RT Cores - "New 2080 slower in most games than 1080 and more expensive!") The GPU as a whole also has to wait for the CPU to feed it information. As people have pointed out, it's the CPU that is the main bottleneck for 7D2D. It's not impossible (although unlikely) that switching to ray tracing could improve performance. If the RT cores takes load off the CPU as compared to rasterisation techniques, this could possibly be an unusual case. Anyway... Probably more detail than most people ever wanted. Go easy on the devs. It's getting harder and harder to be an informed enthusiast these days with the complexity of systems, which is totally fine. You don't need to be an expert to have an opinion. But when criticising people, it's a courtesy to understand before criticising.
  2. As you forage through the bush, you spot something unusual. What is it? Charcoal briquettes? A little strange, since there's no BBQ around... You move in for a closer look, and a feeling of terror arises. Those aren't charcoal briquettes. You hear a twig snap behind you. It's too late to run now. It's fight or die. The mythical zombie wombat has chosen you as its prey, and few live to tell the tale. (Yes, wombats poop cube shaped droppings!)
  3. Check with your union. At the very least they should be reimbursing you mileage, providing a per diem meal allowance, and if you can't make it home by 10pm, covering a hotel for the night.
  4. 3D scanners have existed for a while. In fact, there's one in Australia where you can step inside and get a figurine of yourself made. You can even install an app on your phone and take 20-30 pics of something at the angles it requests and it generates a 3D file for you. You won't be able to just straight print it out and glue it on your broken part but it's a close approximation to save you a lot of time. Here's my fear as I enter middle age: Nothing worthwhile seems go be able to be done without "elaborate detail knowledge" any more. I started to play with Generative AI - both large language models and image generators. While you can just download something like Faraday (LLM) or Stable Diffusion (Image) to get any worthwhile results you do need to learn a lot. I fear the technologies coming out now, are the "Can you help me program the VCR" of my parent's generation.
  5. First instinct is Crack-A-Book - I value having the long term skills. But day 1 - doesn't the Savage Country big store have a weapons rack about midway through the store (Won't drop any firearms on day 1 though), and usually a few crates at the back, which have a high chance of food? And all the clothes scrap for good cloth for bandages and later duct tape.
  6. Ever since I got my Samsung Gear VR, I've been waiting for the PC technology to mature enough to justify the investment into "proper" gear, and not just a fancy add on to my phone. Might be time to revisit the technology and see if there are enough games to justify the cost.
  7. Kinda reminds me of Todd Howard's quote : "If you want us to stop releasing Skyrim ports, stop buying them". I've always played Skyrim on PC, but everything from the community created high res texture packs, to the Hearth and Home expansion brought me back for another play through. I think I probably have at least six full play throughs on Skyrim, and a handful of abandoned ones. That's dwarfed by the number of play throughs I've had on 7d2d though (Probably 20+, longest being about 180 hours, most around 70-80) Then I had a a couple goes at Darkness Falls and Sorcery. While I was quite amazed at how much work went into them, progression and balance just didn't quite "feel" right, which I think goes to show the value of TFP tweaking the balance a bit. I honestly would not object to paying for "official" mods as DLCs once it goes gold for that reason alone. So, about those endless ports... When is 7D2D being ported to Android? (Kidding)
  8. Ah man... sorry, that was a bit of an industry joke. Knew most people wouldn't get it, but didn't expect it to be taken seriously. TFP are still using traditional Waterfall model development (i.e. major, timed releases and incompatibility between major versions). That's not to say it's bad or outdated, but DevOps isn't really suited to games where you have to download the client, as one of the main points of DevOps is that new features get added without the customer having to do anything (Think Facebook - is it ever down for upgrades and maintenance? Nope, new features justvstart appearing) But no, the game is not abandoned, it is getting feature releases as well as bug fixes.
  9. Just thinking this one through... most games you can play without a trader, but it's much harder. I'm giving 7d2d a rest at the moment and playing Starfield. Could I play without a trader? Yes, but it'd be much harder. Diabo 4. Also yes, but if you broaden traders to include all craftsmen, it again would be much harder. I've had one playthrough in 7d2d where I didn't get a water filter until day 20 somethingish, when I needed bulk duct tape. Could I have kept playing without it? Also yes, but like Starfield and D4, it's also harder. I'm not convinced that denying yourself a convenience that was placed there to make the game balanced making it harder, means it's "the game's fault". Is it just because we are meant to be lone survivors (ignoring the context of an exclusive community out there that seems to have it sorted but wants us to prove ourselves before we get to join) that traders break "immersion"? Or is it trader = too easy, but surprise surprise, no trader = too hard? Traders are a core feature and have been for many versions. TFP have to balance assuming you use them, and I think they've done it well enough that you can play without them if you want... but don't cry if it's too hard without them.
  10. This game is actually on the cutting edge of software development called CICD. (Continuous integration/Continuous Deployment) The Pimps have just made the mistake of using traditonal Waterfall development numbering systems. They should be taking on more modern naming systems like 2023.10a (foe the first October 2023 release).
  11. You and I (and evidently many people since you are posting this at all) have probably got off on the wrong foot. So take this advice in good faith: I work as a sales engineer. If you don't know what that is, I help people design and build networks, and persuade them to buy the resulting products off me. So yes, you could say that persuading other technical professionals is my job. Sales engineering is a fairly unique job - the combination of being good with tech and good with people is as rare as Sitcoms and cliches make it out to be. I have seriously seen some of my peers end their career by insulting the very people they are trying to pursuade. Most often that occurs when people get emotional and don't differentiate "This is important to me" vs "This is important to you". As an example, while collecting information from a customer, I noticed their license had expired and they were in the grace period. I could have said "You are illegally using our software, you need to pay us for it as soon as possible". That would have sent a message that "This is important to me". Instead, I sent a message saying "Hey, I noticed your grace period ends in 30 days, after that, the software will stop working and the way you've configured it, all internet access will be blocked, disrupting your business" This sends a message that it is important to them. In every message I have read of yours, you've consistently made statements that say it's important to you, but made little arguement that it is important to them. You've also made plenty of statements which are either outright insults or could be interpreted as insults e.g. Do you mean "If they read these forums" (not an insult, but shows you haven't bothered to engage or do your own research), or do you mean "If they're even smart enough to read" (Unlikely given your previous statement calling the devs smart, but given your history, I bet some people will interpret it that way). In other words, your way of communication is ineffective. You do offend people and it makes it much harder to convince people of any good ideas you do have. Saying: Is also a double edged sword. It says both "Please excuse me", but also "I don't intend to change". It gives people the option of dismissing you entirely, and I think that is what most people will end up doing. If you want to take my advice, then rethink the way you post. As the saying goes (and it is English, attributed to Benjamin Franklin, so you might not be familiar with it) "You catch more flies with honey than vinegar"
  12. Well, humans don't have claws, so any stripping away of skin with fingernails would technically be an abrasion, not a laceration/cut. I guess put in that context, no human/zombie could make a very serious abrasion against another person, hence they have modelled it somewhat realistically.
  13. As someone who came off a motorcycle in just shorts and a T-shirt, I beg to differ. Ever heard of road rash? And the fact that to clean it they use a wire brush? Ever heard of a more serious treatment called debriding? https://www.healthline.com/health/debridement#:~:text=If your wound isn't,mechanical force%2C like running water. Most people never have an abrasion more serious than a skinned knee. It gets worse... much much worse.
  14. Pretty sure there are more. I set my difficulty up, and thought it was that, but talking to some other friends that play, they confirmed ferals are now present in POIs from day one, even on default difficulty.
  15. This is the guy that marked all his posts "IMPORTANT"! Until I called him out on it. Now calling out the Devs to customise the game to his taste, even though tools provided for him to do the work, and other people have done it for him, yet it's not good enough. This guy isn't just lazy, he has "main character syndrome".
  16. What's with the clickbait title and multi-post spam? It's like those spammers that colour their emails, it's the fastest and most reliable way for me to create a "send to deleted items" email filtering rule. Do people really think it gets results?
  17. Bah, you guys have never tried to scrape together a working system from old batteries and it shows! Firstly, you all seem to have missed Peukerts law. The amp hour rating of a lead acid battery is at a 20 hour draw rate (by tradition). If you draw any faster than that, you will not get the full capacity of the battery. How much you have to de-rate the battery depends on whether it was designed as a cranking battery or a deep cycle battery. If it's putting out 500A and found in a car, it's a cranking battery. Secondly, lead acid batteries sulphate fast if not kept charged. This reduces both the peak voltage and the capacity. How long has it been since those cars we're salvaging from has been run? If we're talking "realistic", we'd be lucky if any of the batteries worked even at half their original spec if the apocalypse was a year ago. Those would be near new batteries when the apocalypse occured, in mild temperatures (neither hot nor cold) and a car with virtually no quiescent load. After 3 years, the only way to salvage them would be to pour out the acid and replace it with fresh ones and hope the lead sulphate crystals haven't caused an internal short. Then again, this is just a game, right?
  18. I don't agree with that. There are some gains with larger parties and specialisations of skill. But looting isn't one of them. If you don't split up, you're looting the same area = divide the same spoils with more people If you split up, you have to travel further to avoid looting the same area, meaning less efficient.
  19. Your port forwarding is set up incorrectly. Your private ports are correct (26900 through to 26902 on TCP and UDP) but the public ports are 1521 and 69 which means your port forwarder is listening on the wrong ports and ignoring the right ones. Set the public ports to be the same and it should work. You really shouldn't forward 8080 and 8081 unless you need to and have a strong password on your server. That lets people remote access into the management console. 8082 is no longer in use and you don't need to forward it.
  20. It's done when it's done. It is what it is. You can't hurry love No, you just got to wait. Love don't come easy... I don't think an official time has been announced. A few people said "any time after 12pm CST" based on some dev announcement being "afternoon" and speculating whose afternoon it is. I'm regrettably going to be asleep when it releases, then straight to work, so it matters not one bit to me.
  21. True, Not everything has to be premium. I made the comment as I bought two of them for stationary use. They weren't fantastic in their MPPT optimisation, but I didn't mind as they were cheap. My issue is that one lasted 18 months and the other died just before three years. I just imagined in a mobile application, they would be even less robust with additional heat and vibration, but given the very low power handling, perhaps that would be more relevant. I suspect for one at least, it was a mosfet burn out. The other was just dead, so no idea.
  22. Wasn't grandpa's moonshine, was it? Only one that gives damage resist. I don't recall the ding noise though.
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