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scotterpop

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  1. I'm not sure how to tag people, but also omegarte mentioned this issue. Khaine offered a quick attempt at a fix I finally started trying this mod yesterday in 19.5, and ran into the same problem. I am using the mod launcher, and here is how I fixed it: 1) I added Khaine's Lockable Slots mod (because I love it and I'm used to it from my normal 7D2D game. 2) I removed the inventory buttons that are added in the core RomeroMod. Here's how: Go in to \Mods\1-RomeroModCore\Config\XUi\windows.xml You will see <configs> <!-- Backpack Buttons mod --> <append xpath="/windows/window[@name='windowBackpack']/panel[@name='header']"> <button depth="3" name="btnStashAll" style="icon30px, press, hover" pivot="center" pos="281,-21" sprite="manux_ui_game_symbol_basket" tooltip_key="lblStashAll" sound="[paging_click]" visible="{lootingorvehiclestorage}" /> <button depth="3" name="btnStashFillStacks" style="icon30px, press, hover" pivot="center" pos="317,-21" sprite="manux_ui_game_symbol_stash_all_but_first" tooltip_key="lblStashFillStacks" sound="[paging_click]" visible="{lootingorvehiclestorage}" /> <button depth="3" name="btnStashSmart" style="icon30px, press, hover" pivot="center" pos="353,-21" sprite="manux_ui_game_symbol_stash_all" tooltip_key="lblStashSmart" sound="[paging_click]" visible="{lootingorvehiclestorage}" /> <combobox name="cbxLockedSlots" type="ComboBoxInt" pos="374, -6" width="140" height="30" value_min="0" value_max="45" value_wrap="true" value_increment="1" tooltip_key="xuiStashLockedSlots" visible="{lootingorvehiclestorage}" /> </append> ... then the custom logo mod That is the code that is putting in the overlapping buttons, and since I have the newer Lockable Slots mod, I don't need these...so here's how I fixed it by commenting out the backpack buttons part. You should be able to just delete that part between the <configs> line and the comment about the custom logo though. <configs> <!-- Backpack Buttons mod --> <!--append xpath="/windows/window[@name='windowBackpack']/panel[@name='header']"> <button depth="3" name="btnStashAll" style="icon30px, press, hover" pivot="center" pos="281,-21" sprite="manux_ui_game_symbol_basket" tooltip_key="lblStashAll" sound="[paging_click]" visible="{lootingorvehiclestorage}" /> <button depth="3" name="btnStashFillStacks" style="icon30px, press, hover" pivot="center" pos="317,-21" sprite="manux_ui_game_symbol_stash_all_but_first" tooltip_key="lblStashFillStacks" sound="[paging_click]" visible="{lootingorvehiclestorage}" /> <button depth="3" name="btnStashSmart" style="icon30px, press, hover" pivot="center" pos="353,-21" sprite="manux_ui_game_symbol_stash_all" tooltip_key="lblStashSmart" sound="[paging_click]" visible="{lootingorvehiclestorage}" /> <combobox name="cbxLockedSlots" type="ComboBoxInt" pos="374, -6" width="140" height="30" value_min="0" value_max="45" value_wrap="true" value_increment="1" tooltip_key="xuiStashLockedSlots" visible="{lootingorvehiclestorage}" /> </append--> <!-- Custom Logo Mod --> For those not familiar with XML, notice the difference of the <append changed to <!--append at the start, and then the </append> changed to </append--> at the end. That converts those two bits to comment start and end. Like I said, probably easiest to just delete the part between <configs> and <!-- Custom Logo Mod -->, but I didn't try that yet and figured I'd get this posted because there's a couple of YouTube streams that would probably like this fixed. Khaine - Thanks for your great mod work! You've really given extra life to this game.
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