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Everything posted by Jarod_Silverstar

  1. If they ever add food spoilage to the game....
  2. To take my turn at the dead horse as well... It seems that a combination of LBD, Skills/perks and schematics might be a decent balance to the game. LBD would be focused on basic skills; like running, melee, archery, mining, cooking, sneaking and a few others. Skill points/perks would be for bonus items and special skills. Iron gut, healing and choosing a character progression path. Schematics would the instructions on how to craft items. Reading multiple schematics will increase your quality level to make things better. An example of this in the defense world. LBD would cover skills like Dodge (avoiding attacks) and Pain Tolerance (take less damage when hit). Skill points would allow you to chose a branch of armors either light or heavy and gain the ability using less parts or more durability. Schematics teach you how to craft the various pieces and additional ones on that piece increase your quality level.
  3. Agreed that screamers need to be buffed again. It used to be too easy to attract one with just a half-a-dozen torches. So they were popping up constantly and got annoying. Also, as long as you are paying attention you hear her coming and can kill her before she does a horde spawn scream. So what I think needs to happen is to turn up the heat generation of forges, chem stations and generators so that running one will summon a screamer within 30 min real time. And it needs to be a group of 3-4 screamers so that it is much harder to kill them all before they scream. Add a 15-30 second spawn cooldown so that if 2 or more scream back to back you don't get multiple hordes.
  4. What about giving the iron and steel tools a slight passive looting bonus as well? Similar to but separate from Mother Load. A 5 or 10% increase would probably be enough for people that are resource mining to look towards using the next tier tools as soon as possible.
  5. Thoughtful? You realize to zombies that simply means eating your brains....
  6. Because the Pimps have not added copper and tin to the game yet in order to make bronze?
  7. I keep asking about an upgrade to the campfire to a wood stove, there is even already a model in the game so cannot see it would be that hard to do that one. For a long time I had also wanted an upgraded forge for steel and maybe other specialty metals but doesn't look like that is going to happen. I like the idea of a machining table as an upgrade to the work bench, but I don't know that there is a good upgrade for the chemistry station, since it is already sort of an upgrade to the campfire for some things like glue. I would love to see these but at this time I think the only reasonable chance of getting anything would be a stove.
  8. Loot and food probably ought to be balanced for SP, and then multipliers added to increase for MP games. The trick right now is you have only have two options, they really need to add some presets for MP games that can be targets for balancing. Say 3 levels of MP, one for 2-5 players, one for 6-10 players and one for 10+.
  9. the overage is still there - if you look at your buffs in the left corner you will see a number that slowly counts down. looking in the stats window you get the description of 'Digesting' Muskets. The blunderbuss is a shotgun style weapon. Musket will be a rifle and there might be a flint lock pistol added as well.
  10. Okay, skimmed most of the thread so somebody else has probably suggested this, but.... Right now, crafting and looting do not work well together because they produce the same items. What really needs to happen is that COMPLETE items become very rare loot and parts for crafting becomes more common. Add this to perk system and reading additional schematics on an item increase the quality level of a crafted item. The perk tiers work the same as now, for each level bought you craft the next tier up on the item. Schematics would be similar in that each one you read increases your tier level and the benefits stack so that if you bought two levels and found a schematic, you can make a tier 3 item. However, the stacking stops at tier 5. But tier 6 items if they can be crafted would require extra knowledge, maybe by buying up to tier 4 and also reading 4 schematics to unlock. This then leaves you with a reason to loot; getting parts and schematics, and a reason to craft; putting together the parts to make items. The quality of items created depends both on the skill/knowledge you in crafting the item and the number of parts used in the crafting. Add to this a return of item degradation, and I think you have decent system that encourages both looting and crafting to progress in the game. Of course - just realized this would not fit with the all the work the Pimps have done with a leveled loot system if complete items become rare, so it is probably not likely to happen. Maybe they can keep it on the back burner for the next game....
  11. I would put that in the Bug Reporting thread to make sure it gets checked.
  12. I agree. There needs to be something to cause weapons and gear to wear out and be removed. It used to be that you could wear items out but they removed it a couple versions ago.
  13. Amazing how much has changed but yet it is still the same core game and there are clearly things identifiable even through all the versions.
  14. Heh - tried to sneak one in. Oh well.
  15. Nah - It would leave you completely at the mercy of the loot tables. If you don't find the books for your weapon of choice, you would have no recourse. The Pimps learned this a few alphas ago with the forge and steel books. If you didn't find the book, you were unable to make iron or steel. There needs to be an alternate method rather than looting for the nessicary stuffs, like tools, weapons, crafting stations and armor. But mods for all those items I think leaving them found items/schematics is perfect.
  16. What is the lean on the next exp build? Before the weekend or after?
  17. It has been that way for a while, but I don't know if it is intended or not.
  18. Think about it this way. When they release an experimental build and it does not get promoted to stable within a week then I would say you can be pretty sure another build is coming because they found some bugs they want to fix. Not likely we will get a better indication than that.
  19. Speaking of zombie bears, I got back-to-back day spawns of 3 dogs and 2 bears. Was looting a building on the first one and only survived because the bears got stuck trying to get through a doorway. Second one I saw them coming and jumped on my motorcycle to seperate the pack and kill them one at a time. Overall - I have seen a lot of of dog packs, they used to be fairly rare but seem a lot more common now.
  20. I guess the difference between using 3 7.62AP ver 4 rounds doesn't mean a lot to me when I have 1000 shotgun shells sitting in boxes. So what if I am not speced in Boomstick when I am looting a POI? I save the main power and quality for the horde nights when you need everything you can throw at them.
  21. What weapon? Anything else that is available. Folks seem to persist in the idea that if you don't perk into your weapon it is next to useless. I always carry a variety of weapons for use in different situations no matter what I have perked into. Using a weapon from an unperked tree is better than letting yourself be shoehorned into limited options because of your perk choices.
  22. @Madmole has stated that Trader loot still needed to be reworked to use the leveled loot, so I assume quest rewards would fall into that area as well.
  23. Yea - that does seem to be somewhat oversized. But as you mentioned, it is a sniper meant to pick off targets at a longer range. So you would not be doing a lot of your normal moving activities with it equiped waiting for a zombie to pop around the corner. I am good with scaling the size down some, but I think maybe having some weapons like that which will limit view close up is a good trade off for being able to take out far away zombies easily.
  24. No, it does not. I think all the weapon types are viable in game. However, if you feel the need to squeeze every last bit of performance out of one weapon type you have the option. And here is where I think the game needs improvement. You can min/max on one weapon type with almost no risk. If you decide to go shotgun you perk the heck out of it and run around blasting everything. The only risks are having enough ammo and occasionally having to repair the weapon. I feel the Pimps need to bring back the degradation system that when you repair something the quality of it decreases. Or some other attribute decreases making the weapon less effective than it was. In A18 if you found a level 5 gun early on, you would probably end up using for most of the rest of the game. Meanwhile you would loot dozens of lower quality weapons that simply became stacks of Dukes next time you visited a Trader. Leveled Loot is taking a step in the right direction in delaying the finding of the top tier weapons more consistently but we need to take it a step further. If your level 5 auto-shotgun can be worn out until it breaks and you cannot repair it, would it make you reconsider using it for every POI and loot run? Or would you maybe choose to use lesser weapons or one you are not fully spec'ed out in so you can save the best for when it is needed on horde night? For the first picture, is that the default look or is there a scope mod on it? Does it change if you put a scope on the rifle? How does the other gun compare with a scope attached? While there is a good size difference in that comparison, how does it compare to other items as well? The clubs stick up and take a decent amount of screen room as well. What about comparison to things like the auger or junk sledge/turret? While some adjustment may be called for, it is not far to compare to one variable to make that decision.
  25. One funny thing I see about people who are talking about have to put skill points in independent trees in order to accomplish certain tasks always seem to forget one thing. Grampa's Forgetting Elixir. Take your first couple of weeks to get the basics up and running and then take a swig of the elixir and respec into mining for a week to dig out your underground fort or get your ore mines started and ready for production. Once those are done, hit the bottle again and go back to your brawler build or what ever suits your needs for the moment. Yes, the stuff is expensive when you can find it, but you see people on the forums all the time talking about grinding out some quick money to grab the crucuble or motorbike they find for sale. If you must have the ability to do all the things, there is a way, but it will cost you somewhere else. Besides isn't the point of the game to present challenges and have you make choices to over come them?
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