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melvil6300

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Everything posted by melvil6300

  1. I miss the screamer BOSS not having a rocket. by the way Is shadow the only zombie that darkens my eyes for a few seconds?
  2. Push the player against the wall by the 4x4 vehicle etc..... , the player can enter the wall inside and walk around the base. This is very useful for robbing others base. Even without using auger or dynamite Everyone can easily break into another's base and can also use thisway to find underground bases. PVP in this game is dead is this be improved?
  3. Hello everyone I want to use Sorcery ver0.992 (A20 Portal Update) and Darknessfall verV4.01, but I found the following yellow error in the server log. I once heard that something special was needed to fit these two mods, is that my misunderstanding? Is it okay to play as it is? I haven't installed any other mods. ------------------------- 2022-03-03T18:05:52 81.202 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='MagazineSize' and @tags='perkTurrets']" (line 2464 at pos 3) 2022-03-03T18:05:52 81.203 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='RoundsPerMinute' and @tags='turretRanged']" (line 2467 at pos 3) ------------------------- 2022-03-03T18:06:04 93.140 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarFullRespecAdmin']/effect_group" (line 8468 at pos 3) 2022-03-03T18:06:04 93.142 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']" (line 8484 at pos 3) ------------------------- 2022-03-03T18:08:07 216.287 WRN XML patch for "loot.xml" from mod "Sorcery" did not apply: <append xpath="/lootcontainers/lootgroup[@name='foodCandy']" (line 831 at pos 3) 2022-03-03T18:08:07 216.665 INF Loaded (local): loot 2022-03-03T18:08:08 217.035 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'wanderingHordeStage')]" (line 58 at pos 3) 2022-03-03T18:08:08 217.037 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'FwanderingHordeStage')]" (line 63 at pos 3) 2022-03-03T18:08:08 217.052 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'feralHordeStage')]" (line 91 at pos 3)
  4. Dye Station We can only make level 1 armor at Dye Station. can't make level 2-6 armor. And I want some icon for the armor painting material.
  5. Thank you for your nice mod. However, with this mod update, the mod has become very unstable. (Custom Zombies XML version 2.7.4) I'm confused by the frequent errors that start with "Filename: <d15958ecbbfc46c3933d31eb2910c084> Line: 0" -----like this----- 2021-11-11T09:43:52 178.313 INF 144.7332 SleeperVolume -2810, 49, -1982. Restoring at -2793, 49, -1975 'zombieSteveCrawler', count 47 2021-11-11T09:43:52 178.410 INF 144.8217 SleeperVolume -2810, 49, -1982. Spawning at -2799, 52, -1969, group 'sleeperHordeStageGS198', class zombieNurse, count 47 2021-11-11T09:43:53 179.616 INF Executing command 'sayplayer "ハチポン" "Welcome ハチポン to our 7D2D RAT Server Manager Enabled Server! Get it at www.jffgaming.com!"' by Telnet from 127.0.0.1:50071 2021-11-11T09:43:53 179.668 INF Executing command 'bc-lp /json /tag=RAT-BC-RATLP /strpos /1l /online /filter=steamid,name,entityid,ip,ping,online,position,rotation,health,isdead,level,score,pkill,zkill,deaths,remote,gamestage' by Telnet from 127.0.0.1:50071 IndexOutOfRangeException: Index was outside the bounds of the array. at EntityZombie.GetMoveSpeedAggro () [0x00034] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EAIApproachSpot.updatePath () [0x00053] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EAIApproachSpot.Start () [0x00007] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EAITaskList.OnUpdateTasks () [0x0012f] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EAIManager.Update () [0x00026] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EntityAlive.updateTasks () [0x00063] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EntityAlive.OnUpdateLive () [0x00154] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EntityEnemy.OnUpdateLive () [0x00000] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EntityZombie.OnUpdateLive () [0x00000] in <d15958ecbbfc46c3933d31eb2910c084>:0 at EntityAlive.OnUpdateEntity () [0x0001e] in <d15958ecbbfc46c3933d31eb2910c084>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <d15958ecbbfc46c3933d31eb2910c084>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <d15958ecbbfc46c3933d31eb2910c084>:0 at World.TickEntitiesSlice () [0x00000] in <d15958ecbbfc46c3933d31eb2910c084>:0 at GameManager.UpdateTick () [0x00026] in <d15958ecbbfc46c3933d31eb2910c084>:0 at GameManager.gmUpdate () [0x00291] in <d15958ecbbfc46c3933d31eb2910c084>:0 at GameManager.Update () [0x00000] in <d15958ecbbfc46c3933d31eb2910c084>:0
  6. Is this mod unmaintained? SMG turret does not work, This is a very good mod. I'm sorry that this mod disappears.
  7. Hello, we are enjoying this mod now. However, everyone is confused by the four-hour depub (?) After hearing the sound of the gunshot. and we also teleport to my bed with the CSMM [/ bed] command, but we are also in trouble that HP decreases 17 ? at that time. Can you tell me the name of the mod that provides that two depub. ? and Can you also tell me the name of the mod that will cause the item to disappear when the item is exhausted? ..
  8. I apologize for asking you something very basic. Does this mod increase the difficulty of the game? .. It seems to include a mod that resets all skills when the player dies. There are many members on my server who enjoy building, but if the mod is too harsh, they will leave my server. I'm considering this mod for a new world after wiping, is this mod something that such players can enjoy? .. I'm not forcing you to change. I'm just asking you simply.
  9. Cannot be used at the same time as Snufkin Custom Zombies PLUS. I have only SnufkinCustomZombiesPLUS and enZombies installed on my server, but I get the message "The referenced script on this Behavior (Game Object'torchPrefab') is missing!", and Followed by many errors like this "2021-07-19T20: 39: 35 16.376 WRN XML patch for "entitygroups.xml" from mod "Snufkin Custom Zombies PLUS" did not apply: <append xpath = "/ entitygroups / entitygroup [@ name ='feralHordeStageGS19']" 2021-07-19T20: 39: 35 16.377 WRN XML patch for "entitygroups.xml" from mod "Snufkin Custom Zombies PLUS" did not apply: <append xpath = "/ entitygroups / entitygroup [@ name ='feralHordeStageGS23']" 2021-07-19T20: 39: 35 16.377 WRN XML patch for "entitygroups.xml" from mod "Snufkin Custom Zombies PLUS" did not apply: <append xpath = "/ entitygroups / entitygroup [@ name ='feralHordeStageGS27']" 2021-07-19T20: 39: 35 16.378 WRN XML patch for "entitygroups.xml" from mod "Snufkin Custom Zombies PLUS" did not apply: <append xpath = "/ entitygroups / entitygroup [@ name ='feralHordeStageGS31']" 2021-07-19T20: 39: 35 16.378 WRN XML patch for "entitygroups.xml" from mod "Snufkin Custom Zombies PLUS" did not apply: <append xpath = "/ entitygroups / entitygroup [@ name ='feralHordeStageGS35']" 2021-07-19T20: 39: 35 16.378 WRN XML patch for "entitygroups.xml" from mod "Snufkin Custom Zombies PLUS" did not apply: <append xpath = "/ entitygroups / entitygroup [@ name ='feralHordeStageGS40']" 2021-07-19T20: 39: 35 16.379 WRN XML patch for "entitygroups.xml" from mod "Snufkin Custom Zombies PLUS" did not apply: <append xpath = "/ entitygroups / entitygroup [@ name ='feralHordeStageGS44']" ・・・・ ArgumentException: An item with the same key has already been added. Key: 1921, 58, 640 then svrver hang up. ______________________________________________________ I renamed the folder from enZombies to xenZombies. The number of errors is reduced. However, even if I change the name, the Snufkin Zombie does not appear.
  10. Thanks for the nice mod! There are various players on my server. Someone left my server for fear of the strong zombies, but some others are bored with weak zombies and need to strong zombies. Is it difficult to modify this mod to make strong zombies appear only Wasteland and burnt forest during feral nights? Except for ferrule nights, I know it's easily possible, by editing the XML myself. But problem is ferrule nights..... How can such a thing be possible?
  11. Hello arramus. I want to change to consume not only gascan1000 but also casino coin 1000 to mine 1000 materials. <append xpath = "/ recipes"> <!-Automated Mining-> <recipe name = "resourceClayLump" count = "1000" craft_area = "AutomatedMining" craft_time = "3600" tags = "automatedmining" craft_tool = "meleeToolPickT3Auger"> <ingredient name = "ammoGasCan" count = "1000" /> <ingredient name = "casinoCoin" count = "1000" /> ← I add this line. but not work well. </ recipe> Is this correct? Will this change work properly? Is the name of "casinoCoin" wrong? エラーに困っている。
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