Heard (it through the thread-line) I can use this tool to turn off the bloom effect.
Read it can do soooo much more.
Thank you for this amazing program. I'm sure the modding community will find this to be a great asset.
Awesome door
I wonder if it is possible to have a door like that, and be able to punch a person sized hole in it, to the effect of being able to walk through it.
We know that the doors, in 7dtd, break down in steps. Does the object change, when going through the damaged stages, or just the texture?
Is it possible to have the damaged state of a large door be an object change, and can large objects allows a model (player/zombie/npc/animal) to walk through, only, a certain area of that object?
I am not familiar with what makes the doors allow a player to pass through it, when open, and it might be just some xml "allow" tag.
This could be a "game changer" for pre-fab garages, having moving doors that are still able to be broken into, when locked, With out completely destroying the door.
+1 this should be a sticky