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samljer

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  1. Couldnt a single raycast between zombie and player do that; one raycast per zombie? Like if it goes interrupted, then half sound, otherwise full? of course "if horde night" then disabled.
  2. Until its done, then for another few decades
  3. ibb.co is a image hosting site. i went out of my way to show the entire URL. it literally is just a link to a PNG. I guess HTML can look like a mess to those who dont know what web code is. youre right, sorry. https://i.ibb.co/JrXjVhJ/Untitled.png
  4. https://ibb.co/P1BGKSH <a href="https://ibb.co/P1BGKSH"><img src="https://i.ibb.co/JrXjVhJ/Untitled.png" alt="Untitled" border="0"></a> More of this :D
  5. Steam does not post the information about a patch. The dev does. But keep tryin to get me, you got this.
  6. Thank you, this is all I was asking before that other [new friend] told me to learn to read.
  7. it doesnt say news. it says, and heres a direct quote from the steam page for the patch. "stay tuned, alpha 20 is coming" that is the whole sentence.
  8. steam patch literally said "is coming" What I was asking is when you need the comprehension, relax.
  9. Steam patch: ... "Stay tuned alpha 20 is coming!" Does this mean we can expect it in the next month?
  10. Ive been to max once "level 300 - gs 900+ forgot, but not quite 1000" And let me tell you, its nuts, if you havent done it just once, you owe it to yourself to get there.
  11. Now when you say sometimes. do you mean, this time, or next time?
  12. Not likely because too late, or too soon lol
  13. I Have an i7-6700K@Stock (summer and all) and a GTX1080 w 32GB ram. Monitor is a 1440p Ultrawide with 144hz refresh. specifically this one LG 34GK950F-B 34" 21:9 Ultragear WQHD Nano IPS Curved Gaming Monitor My frame rates are 90-110 out and about, while shooting, etc. 40-50 horde night (still above the freesync 2 minimum so still buttery smooth) Basically not at all limiting if you turn a few settings to Medium... specifically shadows. turning that up 1 notch tanks the FPS by half in each category.
  14. First thing i learned was the server should do EVERYTHING, no matter what it is, how big, or how small. The clients should only ever be a window to whats happening on the server. with the exception of, if i remember my classes right... player movements, which should be validated on the server; and rejected if not possible. this removes the clients perceived input lag. i dont remember fully.
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