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psouza4

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Everything posted by psouza4

  1. I'll take a look at your models, thanks! Are they custom-designed by you or are they licensed? How can they be legally redistributed? (It looks like they may be from this: https://assetstore.unity.com/packages/3d/environments/yughues-free-rocks-13568 ?)
  2. Awesome, glad to hear! With the sole exception of Asphalt, all of the blocks produced by the excavators can already be broken down in either the rock crusher or smelted in the forge.
  3. Sounds like you didn't install the mod locally, you only installed it on the server. Scroll to the main post and read it again.
  4. Curious why you can't hit http://mean.cloud/ -- I ran several 'website speed tests' that hit the page from all over the globe (including Brisbane) and none of them failed. Example: https://www.dotcom-tools.com/website-speed-test.aspx#2BEA226BF20E45B4AD62C4D5F980E5D7
  5. Probably a bug with a value not set... the nets shouldn't have any value to vendors.
  6. Just change the URL of my 1.02 version to 1.01 if you want 18.0 compatibility. - - - Updated - - - Shouldn't have to do anything special. I used nitrogen myself and it reads the game's biomes data to spawn subbiome prefabs.
  7. https://github.com/psouza4/MeanCloud_7DtD/
  8. Working fine here. It's also available on my GitHub as well as the 7D2D Mod Launcher.
  9. v1.02 is for A18.1 b6, where they made changes to subbiomes.
  10. Updated mod to v1.02. A18.1 changed some of the probabilities of sub-biomes, which threw some warnings. While these warnings would not prevent the mod from working, it was causing the probability of copper and zinc ore to not spawn as frequently as it should. Generate a new RWG game using v1.02 for a better distribution of ore. Keep in mind that zinc ore looks like potassium nitrate (they share appearance) and copper ore looks like lead ore (they also share appearance), since I'm not a 3D video game artist. Fully tested with game version A18.1 b6.
  11. You can't apply a filter to a mesh texture. The images are just for admins to know what 3D entity they're placing and are not indicative of the color of the texture. I tested it thoroughly and did get multiple nodes (coal vs copper, zinc vs. pot. nitrate). The excavators are automatic. You should notice them do something after 5-10 minutes of gameplay if you're in the area. 15+ minutes if you're unlucky. If they aren't, you should post your log.
  12. I'm sure further up the log you'll find conflicts with the forge -- I'm guessing the HUD mod is changing the forge inputs (there needs to be 8, not 6).
  13. The game limit is 30,000. I have a modlet that expands it to 1,000,000 (works for copper and zinc as well).
  14. Everything except for asphalt, which is only useful as a building tool for paving. If you don't want to build with it, you can just toss it away.
  15. psouza4

    More Vanilla Food

    Don't need to keep reposting your mod, you already have this topic: Mod Note: The other thread has been deleted to avoid confusion. Apologies to ATLA5 for whatever happened. --Roland
  16. I've noticed that... it's peculiar. If I turn my head to the right, it's almost inaudible, but I can walk straight back for quite some time before the volume fades. Ultimately, not the end of the world as far as an entertainment piece goes, but if this were combat or otherwise priority for the player to hear positionally, it'd be an issue
  17. With xyth's TVs and a bit of DMT code, we can have TVs that give you a buff when you watch them. I've got plans...
  18. It's because I'm not a graphic artist, haha! The 3D model assets are The Fun Pimps' models for hops (to make your own beer). I thought they looked a bit like a cannabis plant and ran with it.
  19. It won't work that way, his mod needs to support more inputs, not my mod support less. No point having no inputs for zinc or copper
  20. Does his mod mess with the forge? Yeah I see that he completely reskins the forge, among other stuff -- thus the point of his mod. And forcibly sets it back to 4 inputs. He'd need to allow 6 inputs or it'll crash.
  21. INTRO & CREDIT: Everyone needs a little downtime, right? Find, grow, and smoke your own cannabis. Sure, it'll make you a little hungry, but you sure take some punishment when you're high. This modlet adds seeds, plants, schematics, progression, buffs, and usable items. DOWNLOAD & INSTALL: Alpha 18: MeanCloud__Cannabis_v1.01.zip (version 1.01, 2020-03-20) Alpha 19: MeanCloud__Cannabis_v1.02.zip (version 1.02, 2021-07-22) Alpha 20: MeanCloud__Cannabis_v1.03.zip (version 1.03, 2022-01-02) Download and extract this modlet to your 7 Days to Die Mods folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist). USING THIS MOD: To get started, start looting around until you find some cannabis seeds or (cannabis buds and the perk or recipe to craft seeds from it). Plant the seeds as you would any other and wait for your cannabis to grow. Cannabis can be rolled into joints or smoked in bongs that you can craft or find. Smoking cannabis joints will give you damage protection and a bit of fortitude for a few minutes. It'll also heal you (like weak painkillers), but you'll lose some perception and a bit of max stamina (got the munchies?) in exchange. The perception, fortitude, and damage protection effects are temporary. Smoking cannabis in a bong will give you a more potent effect. NOTE FOR MULTIPLAYER: The current version of Alpha 20 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the cannabis mod themselves to get the proper descriptions of items, buffs, perks, etc. that this mod changes. SUPPORT ME: PayPal Donation if you enjoyed my work and want to encourage me to do more. All of my modlets for 7 Days to Die.
  22. Sorry about that! I've fixed the link to point to the newest 1.01 version.
  23. Mod updated to v1.01: Rebalanced copper yield (doubled) Rebalanced zinc yield (halved) Rebalanced excavators (reduced quantity of precious ores, add non-ore coal) Added a recipe that copies the cement mixer's crushing of small stone into crushed sand to the rock crusher Rock crusher queue can now hold 10 jobs Updated and refined several item icons
  24. Mod updated to v1.04: Added Surf & Turf, a new food recipe (including recipe schematic) Rebalanced foods (base 4% chance to get sick before your perks, to be consistent with the game) Rebalanced fishing nets and swapped their perk progression order with fine fishing rods Updated fishing spears so they can be scrapped Reduced the amount of rotten flesh that scrapping rotten fish yield Reduced the amount of fishing rods found when looting cars Updated vinegar to stack to 15 Updated and refined all the item icons
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