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psouza4

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Everything posted by psouza4

  1. Try 7D2D Mod Launcher if you're having trouble installing mods manually.
  2. Darkness Falls is a game overhaul, not a simple mod. And while I wouldn't ordinarily make efforts to make my mod compatible with conflicting mods, I certainly don't have the resources to do that for an entire overhaul. You'll need to speak with the author of Darkness Falls and see if he's willing to merge assets and localizations, but it may be more complicated than that. Only he'd know.
  3. Darkness Falls is a game overhaul, not a simple mod. And while I wouldn't ordinarily make efforts to make my mod compatible with conflicting mods, I certainly don't have the resources to do that for an entire overhaul. You'll need to speak with the author of Darkness Falls and see if he's willing to merge assets and localizations, but it may be more complicated than that. Only he'd know.
  4. Thanks -- I've corrected the links
  5. It shows health for all targetable entities, including other players, turrets, etc.
  6. Whoops, good catch. Fixed!
  7. Updated to version 1.02: support for A19
  8. Mod updated to v1.05: support for A19 and active fishing (mash F to reel in your catch!) Thanks to Telric for generously allowing me to use his fishing pole Unity asset here, appreciate it!
  9. If you have feedback or problems with any of my modlets, try to post them in their specific topic (most of these modlets link to their own topic). Major Mods Name Description Compatibility Version Link Cannabis Adds usable cannabis to the game. Who says you can't enjoy the end of the world? A18, A19, A20 1.01, 1.02, 1.03 topic Fishing Adds active and automatic fishing and new cooking recipes. A18, A19, A20 1.04, 1.05, 1.06 topic Mining Adds copper and zinc (including ore generation, salvaging, and looting) and mining machines. A18, A19, A20 1.04, 1.05, 1.06 topic Minor Mods Name Description Compatibility Version Link Acid Allows you to realistically craft acid from grain alcohol. See 'references.txt' for nerd notes. A19, A20 1.01 download Barbed Wire Returns the missing or removed barbed wire sheet from A17. A18-A20 0.04 download Don't Use Up Water Prevents empty jars from depleting water sources that the player placed with a bucket. A18-A20 1.02 download Enemy Health Bar Adds a visible health bar to enemies to the top of the screen under the compass. A19-A20 1.01 download Enemy Reach Shortener Reduces enemy's reach to a more reasonable distance. Credit to @JaxTeller718 for concept: this is a copy of his but with an even shorter reach, fixes to falloff damage, and is forward-compatible with new and custom enemies. A18, A19-A20 1.01, 1.02, 1.03 A18, A19, A20 Entity Titles Adds missing names for entities. (Helpful when using the Enemy Health Bar modlet) A19, A20 1.01 download Med Stack Sizes Updates all of the medical supplies (consumables and ingredients) to stack to +5 more than they used to (stacks of 5 are now stacks of 10; stacks of 10 are now stacks of 15. A18-A20 1.03 download Regenerating Boulders Boulders (even ore boulders) will regenerate after they have been mined. A18, A19-A20 1.03, 1.06 topic Solar Adds craftable and lootable tiered solar components to power your electronics. Credit to @Drconfused for various concepts and his 1x1 3D asset he generously permitted me to use. A19, A20 1.00, 1.01 download GENERAL INSTALL INSTRUCTIONS: Download and extract modlets to your 7 Days to Die /Mods folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist). Once extracted if the mod contains a /Prefabs folder, then move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place). Some mods require (or strongly recommend) you to start a new game. SUPPORT ME: PayPal Donation if you enjoyed my work and want to encourage me to do more.
  10. Official mod updated to A19.
  11. You can't run multiple mods that mess with forge inputs (per my main post). Their skin reduces the number of forget inputs, breaking my mod. You can use either, not both. SMX HUD is the only one compatible because that author wrote a patch that bridges support.
  12. No chance of helping you without full logs for me to review.
  13. Updated to version 1.04: The existing 3D models for the copper and zinc boulders have been tweaked. A new 3D model has been added for the rock crusher workstation Bullet casings now craft faster (1s per casing)
  14. Updated to v1.01 with new Cannabis plant models. Thanks to @xyth for showing me what I was doing wrong in Unity!
  15. I'm working on it -- I am not familiar with Unity or working with or creating models, but I've got the basics down I think. Here's an updated model I'm using in a debug version of the mod:
  16. As mentioned before, other mods that reduce the forge inputs by reskinning are not supported. You have to go to those mod authors and have them add supports for extra inputs to the forge. https://forums.7daystodie.com/forum/...e2#post1594357 MeanCloud's Mining modlet (A18) with copper, zinc, and excavators - 7 Days to Die Forums
  17. I don't understand you. If you want to report an issue to me about a mod I've written, be clear, provide details including screen shots, full descriptions of the issue or issues including how to reproduce the problem, and what you expect versus what actually happened. Try to be as specific as possible and use complete, English sentences. I can't help you if you can't give me info about the problem you're having. Finally, make sure you are experiencing the issue with only my mod loaded. I can't troubleshoot mod compatibility issues with other mod authors.
  18. See my prior replies. It's their skin that's the problem (overriding inputs).
  19. Tell them to fix their mod code that overwrites forge inputs.
  20. Yes, sorry sometimes I zip up the contents directly. The folder name doesn't actually matter so call it what you like.
  21. Updated mod to v1.03, which increases generation rate of copper and zinc boulders and uses Del_Stryker's models for copper and zinc. They look good, thanks Del_Stryker!
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