Jump to content

polikerski

Members
  • Posts

    4
  • Joined

  • Last visited

polikerski's Achievements

Refugee

Refugee (1/15)

0

Reputation

  1. From the logs it looks like it's the client closing the connection. Although it still does not happen when the world is hosted by one of the players. And yeah, it's surprising that the client was busy for so long, the kick only happens after a 2-5 second freeze on friend's PC. All settings were the same, and thanks for the suggestion, but friend said he'd rather just play on GeForce Now while he builds his PC rather than spend any more money on this old laptop. GeForce Now is the solution for... now lol. Thanks for the suggestion, though.
  2. Yeah, he's got the stock HDD. The server logs say that he's just getting disconnected due to timeout, nothing out of ordinary apart from that. Client logs suggest not enough RAM, I guess, and then server timeout: Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Calling Animator.GotoState on Synchronize layer (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370) Unloading 24343 unused Assets to reduce memory usage. Loaded Objects now: 242634. Total: 42980.155900 ms (FindLiveObjects: 2418.240400 ms CreateObjectMapping: 15.972600 ms MarkObjects: 35638.488900 ms DeleteObjects: 4907.453400 ms) 2021-05-09T22:32:51 3017.231 INF NET: LiteNetLib: Connection closed: Timeout 2021-05-09T22:32:51 3017.231 INF [NET] DisconnectedFromServer: Network connection attempt limit 2021-05-09T22:32:51 3017.258 INF [EAC] Disconnected from game server
  3. The problem here would be that it is a laptop that doesn't have an additional RAM slot. An upgrade is on the horizon, anyway, so just adding more RAM in this case wouldn't be feasible. I was just thinking about doing something about that in the meantime. Yes, he wasn't the host and wasn't getting kicked when playing with us with an ingame host. That's why I'm asking if there's a way to increase the timeout time, because I thought that maybe with dedicated servers it's different. The ping times are all around 30ms for everyone on the server, and lag was one of the reasons we switched from the ingame host too, so I'm guessing pings weren't the best then. But the fact that he's being kicked out now but wasn't before, despite the only thing changing is that we moved to a dedicated server (we even transfered the same world), is why I'm asking about this in the first place. If this was solely his PC issue, why wasn't this happening before? The pc is a laptop, he's running on lowest settings and it's playable for him at 50FPS. His specs are: Lenovo Z70-80 i5-5200U/4GB/1000 GT840M FHD I know this isn't even minimum specs for the game and the game probably shouldn't even run in the first place, and as I said before an upgrade is coming, but it did run before we switched to the server, so that's why I'm asking. I guess I didn't really make that clear, but he used to have those freezes on the friend hosted world too, but wasn't getting kicked for that. If there's no other way than to upgrade, then it's alright. I just want to know if there's a way to get the server to stop kicking him if there's no connection for less than 2 seconds.
  4. Hello, me and my friends have been playing 7dtd for quite some time, for the most part joining friend's multiplayer world. After we concluded it's going to be tedious to wait for the friend to log on every time we wanted to play, we decided to buy a dedicated server. Everything works as it should, despite one problem. One of our friends has a weak PC and sometimes his game freezes for a second or two when he opens the inventory. It wasn't a problem before, but now on the dedicated server, he gets kicked out from the server after his connection timed out. The freezes are most likely caused by high RAM usage, since it usually hovers around 92%. My question is, is there anything that can be done (apart from PC upgrade) that can help this? Maybe increase server timeout time through some mods (I've asked the host and they said they are not aware of such setting from their side) or something like that? Or maybe is there a way to lower RAM usage of the game? I've searched for a similar issue, and found this topic to be relatable but it has been some time, so maybe something changed in that department?
×
×
  • Create New...