Jump to content


  • Content Count

  • Joined

Community Reputation

11 Good

About szalkerous

  • Rank

Personal Information

  • Biography
    I write enterprise software to afford to do fun things in life. I dream of becoming a shepherd, because let me tell you, corporate software engineering is just TOO EXCITING.
  • Location
    New Hampshire
  1. Ahhh, dev diary 17. Now I can come back to the forums!
  2. szalkerous

    A16 Valmod Pack

    Not sure if this has been reported, but the toolbelt background image doesn't position correctly on 21:9 ultrawide gaming monitors. Edit: Gonna assume it has based on some of Val's responses.
  3. szalkerous

    A16 Valmod Pack

    This is the primary reason I'm considering using your mod. My experience with SDX on a dedicated server is terrible. Giant unsyncronized and not very slick mess to get running properly.
  4. szalkerous

    Origin UI MOD

    After playing with this UI mod for a bit (with the aforementioned quick fix) I've grown to like it a lot. It works just fine in a dedicated server as well, just apply the changes there and they get pushed to the clients without problem. I didn't enable buff timers, FWIW.
  5. szalkerous

    Origin UI MOD

    In stock downloaded form it caused the problem. I had to remove the parent root tags ("<window>") which were outside the comment tag to get it to stop crashing on exit. I can only assume having an empty window definition causes the game to ignore it on creation, but on cleanup it attempts to destroy an object that was never created, hence the null reference error.
  6. szalkerous

    Origin UI MOD

    When I quit the game after applying the 14.6 experimental branch and only this Mod's changes, I get the following: 2016-04-16T23:18:41 85.935 INF Disconnect 2016-04-16T23:18:41 86.389 INF [NET] DisconnectedFromServer: Connection closed 2016-04-16T23:18:41 86.391 INF SaveAndCleanupWorld 2016-04-16T23:18:41 86.395 INF [steamworks.NET] Stopping server 2016-04-16T23:18:41 86.411 INF World.Unload 2016-04-16T23:18:41 86.496 INF World.Cleanup 2016-04-16T23:18:41 86.497 INF Exited thread thread_Regenerating 2016-04-16T23:18:41 86.497 INF Exited thread XB 2016-04-16T23:18:41 86.497 INF Removing observed entity 1 NullReferenceException: Object reference not set to an instance of an object at XUiC_ActiveBuffWindow.OnClose () [0x00000] in <filename unknown>:0 at XUiController.OnClose () [0x00000] in <filename unknown>:0 at XUiWindowGroup.OnClose () [0x00000] in <filename unknown>:0 at GUIWindowManager.Close (.GUIWindow _w) [0x00000] in <filename unknown>:0 at GUIWindowManager.Remove (System.String _windowName) [0x00000] in <filename unknown>:0 at XUi.Cleanup () [0x00000] in <filename unknown>:0 at XUi.Shutdown () [0x00000] in <filename unknown>:0 at XUi.ReloadLocal () [0x00000] in <filename unknown>:0 at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0 at ConnectionManager.Net_DisconnectedFromServer (System.String _reason) [0x00000] in <filename unknown>:0 at NetworkCommon.Disconnect () [0x00000] in <filename unknown>:0 at GameManager+OS.MoveNext () [0x00000] in <filename unknown>:0 and I have to go and End Process on the game client. I have only applied the changes to the server. Should I do so to the client as well? EDIT: I fixed the problem! I removed the entire window entry for Buff Durations ( <window> tag and all it's contents, even though they were commented out ) and no more crash when exiting.
  • Create New...