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Father

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Everything posted by Father

  1. really wish the creators of the game would fix water physics they are worst i ever seen makes it hard to create a nice map because it's so bad when it comes to water
  2. so when do we expect an update version? anytime soon?
  3. 1 major problem i have with this editor is the prefabs system for custom settings you need to fix it where it will recognize ;unique trying to insert custom prefabs i get 6 to many of one prefab 1 of the prefabs i want to spawn more of and no of the others for example FLESHUS_greenhouse_01 i get 5 of these when i only wanted 3 FLESHUS_forest_BM_01 wanted 3 got zero FLESHUS_watchtower_02 wanted 5 got zero FLESHUS_watchtower_01 wanted 5 got 1 FLESHUS_serial_killer wanted 3 got zero nitrogen had option to read a custom prefab list and would recognize what settings you have in the text for example this always worked before for me spawned exact amount i wanted FLESHUS_greenhouse_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,2,-14,59,33,59,farm;smalltown;unique FLESHUS_watchtower_01,RESIDENTIALOLD,2,-1,17,46,17,alone;mountain;unique FLESHUS_watchtower_01,RESIDENTIALOLD,2,-1,17,46,17,alone;mountain;unique FLESHUS_watchtower_01,RESIDENTIALOLD,2,-1,17,46,17,alone;mountain;unique FLESHUS_watchtower_02,NONE,2,-11,25,45,34,alone;oldwest;mountain;unique FLESHUS_watchtower_02,NONE,2,-11,25,45,34,alone;oldwest;mountain;unique FLESHUS_watchtower_02,NONE,2,-11,25,45,34,alone;oldwest;mountain;unique FLESHUS_serial_killer_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,3,-10,58,25,59,houses;smalltown;unique but with using the auto generate poi list it don't take this in effect and if i add these to text file it will not except it FLESHUS_forest_BM_01,65,39,61,0,2,burnt_forest/snow/pine_forest/desert/wasteland;unique FLESHUS_forest_BM_01,65,39,61,0,2,burnt_forest/snow/pine_forest/desert/wasteland;unique FLESHUS_forest_BM_01,65,39,61,0,2,burnt_forest/snow/pine_forest/desert/wasteland;unique FLESHUS_greenhouse_01,59,27,59,-14,2,snow,rural/wilderness,residentialold/residential/residentialnew;unique FLESHUS_greenhouse_01,59,27,59,-14,2,snow,rural/wilderness,residentialold/residential/residentialnew;unique FLESHUS_greenhouse_01,59,27,59,-14,2,snow,rural/wilderness,residentialold/residential/residentialnew;unique FLESHUS_serial_killer_01,58,25,59,-10,3,desert/forest/pine_forest,town/rural/wilderness/city,residentialnew;unique FLESHUS_serial_killer_01,58,25,59,-10,3,desert/forest/pine_forest,town/rural/wilderness/city,residentialnew;unique FLESHUS_serial_killer_01,58,25,59,-10,3,desert/forest/pine_forest,town/rural/wilderness/city,residentialnew;unique FLESHUS_watchtower_01,17,46,17,-1,2,snow/plains/forest/pine_forest,wilderness,residentialold;unique FLESHUS_watchtower_01,17,46,17,-1,2,snow/plains/forest/pine_forest,wilderness,residentialold;unique FLESHUS_watchtower_01,17,46,17,-1,2,snow/plains/forest/pine_forest,wilderness,residentialold;unique FLESHUS_watchtower_01,17,46,17,-1,2,snow/plains/forest/pine_forest,wilderness,residentialold;unique FLESHUS_watchtower_01,17,46,17,-1,2,snow/plains/forest/pine_forest,wilderness,residentialold;unique FLESHUS_watchtower_02,25,45,34,-11,2,desert,town/rural/wilderness,alone;unique FLESHUS_watchtower_02,25,45,34,-11,2,desert,town/rural/wilderness,alone;unique FLESHUS_watchtower_02,25,45,34,-11,2,desert,town/rural/wilderness,alone;unique FLESHUS_watchtower_02,25,45,34,-11,2,desert,town/rural/wilderness,alone;unique FLESHUS_watchtower_02,25,45,34,-11,2,desert,town/rural/wilderness,alone;unique so unless i'm over looking something need more option like possibly allowing you to load up the prefab list manually
  4. got this from main page https://7daystodiemods.com/creature-packs-a-community-entity-project/
  5. IndexOutOfRangeException: Index was outside the bounds of the array. every time i try to start client i get that if i remove the mod it loads fine
  6. error when loading wrn xml patch for "entityclasses.xml" from mod "2-charactereffectspack" did not apply: <remove xpath="//entity_class[starts-with(@name, 'npc') and not ( starts-with(@name, 'npctrader') ) ]/property[starts-with(@name, 'soundattack')]" 2021-07-08 21:45:17 wrn xml patch for "entityclasses.xml" from mod "2-charactereffectspack" did not apply: <remove xpath="//entity_class[starts-with(@name, 'npc') and not ( starts-with(@name, 'npctrader') ) ]/property[starts-with(@name, 'soundhurt')]" 2021-07-08 21:45:17 wrn xml patch for "entityclasses.xml" from mod "2-charactereffectspack" did not apply: <remove xpath="//entity_class[starts-with(@name, 'npc') and not ( starts-with(@name, 'npctrader') ) ]/property[starts-with(@name, 'soundsense')]" 2021-07-08 21:45:17 wrn xml patch for "entityclasses.xml" from mod "2-charactereffectspack" did not apply: <remove xpath="//entity_class[starts-with(@name, 'npc') and not ( starts-with(@name, 'npctrader') ) ]/property[starts-with(@name, 'soundalert')]" 2021-07-08 21:45:17 wrn xml patch for "entityclasses.xml" from mod "2-charactereffectspack" did not apply: <remove xpath="//entity_class[starts-with(@name, 'npc') and not ( starts-with(@name, 'npctrader') ) ]/property[starts-with(@name, 'soundrandom')]"
  7. i need to add this to vanilla prefablist FLESHUS_greenhouse_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,2,-14,59,33,59,farm;smalltown;unique FLESHUS_greenhouse_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,2,-14,59,33,59,farm;smalltown;unique FLESHUS_greenhouse_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,2,-14,59,33,59,farm;smalltown;unique FLESHUS_greenhouse_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,2,-14,59,33,59,farm;smalltown;unique FLESHUS_watchtower_01,RESIDENTIALOLD,2,-1,17,46,17,alone;mountain;unique FLESHUS_watchtower_01,RESIDENTIALOLD,2,-1,17,46,17,alone;mountain;unique FLESHUS_watchtower_01,RESIDENTIALOLD,2,-1,17,46,17,alone;mountain;unique FLESHUS_watchtower_01,RESIDENTIALOLD,2,-1,17,46,17,alone;mountain;unique FLESHUS_watchtower_02,NONE,2,-11,25,45,34,alone;oldwest;mountain;unique FLESHUS_watchtower_02,NONE,2,-11,25,45,34,alone;oldwest;mountain;unique FLESHUS_watchtower_02,NONE,2,-11,25,45,34,alone;oldwest;mountain;unique FLESHUS_watchtower_02,NONE,2,-11,25,45,34,alone;oldwest;mountain;unique FLESHUS_serial_killer_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,3,-10,58,25,59,houses;smalltown;unique FLESHUS_serial_killer_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,3,-10,58,25,59,houses;smalltown;unique FLESHUS_serial_killer_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,3,-10,58,25,59,houses;smalltown;unique FLESHUS_serial_killer_01,RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,3,-10,58,25,59,houses;smalltown;unique how can i because i tried custom list came up with errors
  8. ummm download link broke ? file is in owners trash?
  9. are there any zombies that are completely invisible with no target box? a player's base has one that we can't get rid of it seems like it's in the room we in but we can't find it i fired rifle all around the room nothing getting hit but it's hitting us
  10. is there a way to edit the damage for steel and stainless steel i was using a mod called max damage for steel that increase the structure defense from vanilla to a much higher amount but i'm trying to reduce my mods would like to add a line or to into this mod to make things stronger for building blocks
  11. any way to reduce size of map uploaded it and replace the old map with new sized map and not interfere with what people have built?
  12. any plans to work on this mod more would like to see additional floors being added or make them stack on top of each other
  13. how are you suppose to craft these ? people got the books but it said requires paint they don't have a option to make paint
  14. hey guys so.. helicopter despawns if you logout?
  15. your browser probably didn't allow it to fully download mine wouldn't let mine download completely had to set allow on blockers and all
  16. i really like this map but wow takes 6 minutes download from server to client and you get network time out before it's fully downloaded... further note from inspecting the map in game it needs alot of smoothing done mountains look like they was generated for a minecraft map...
  17. community maps sorry but i think i figured out what was wrong , it seems snow level went from 0 to 1 just reset settings hopefully it will come out right just hope this generator don't leave mosses parting the red sea areas in the water like nitrogen does
  18. all the custom maps options is nothing but snow area
  19. anyone know when using one of the custom height maps only makes all area snow instead of default
  20. anyway to adjust spawns to the creature mods will spawn more then vanilla? barely seeing any the new zombies , npcs and creatures
  21. i run a good server but my setting not exactly right when it comes to bloodmoon , i generally have anywhere 8-14 players during this and the hordes are so weak need to find a right calculation to get the more spawns per player during blood moon on my test started a bloodmoon and ended up killing 728 zombies at stage level 53 gain 41 levels from level 1 , waves of 8 came in killed 2, 2 would come in to take there place however this is not the case on main server maybe 3 or 4 would appear and was not constant any ideas or suggestion to help solve my dilemma would be greatly appreciated
  22. Father

    Island Maps

    here is the 10 k map https://www.mediafire.com/file/fss498oz9onvegq/ZW10k.zip/file
  23. loading up server notice xml error thought I would point it out to you wrn xml patch for "loot.xml" from mod "almonds turret mod" did not apply: <append xpath="/loot"
  24. Father

    Island Maps

    8k vanilla map been working on credits to Capt Krunch for helping me smooth it out https://www.mediafire.com/file/38i4qmm6qa5cgm3/ZW8k4.7z/file 8k map 2 same but different positions https://www.mediafire.com/file/ekywdd3zndlsply/ZW8k5.zip/file will upload 10 k maps later
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