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Yerkisk

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  1. Not sure if this is an error, how it was intended to work or how to fix this, but here goes : My game has Friendly Fire disabled, so we cannot kill each others. My brother and I are playing on it. We are in the same party and live in the same base. We use CreaturePack Zombies, Humans, Animals, but also the DMT versions for Humans, Animals (NPCPackAnimals and NPCPackHumans), all with default settings. We also use NPCFactions but again all settings were left as default (so I guess we could remove that mod as it doesnt seem to do anything if we leave the setting to default?). We also use Khzmusik's NPCPackHumans Adjustments with the default settings, but I do not see anything in his changes that could change the behaviors below. First problem : - I find a goat that can be recruited. The goat says "Howdy" in a human male voice. Can we completely disable their voice anywhere? I tame the Goat, which required 10 raw meat (I guess I could change the item needed to something more fitting in the xml file). My brother, while fighting, unfortunately hit the goat, probably doing no damage as Friendly Fire is off, but the goat sure does kill him. Goat does not turn against me. My Brother comes back to life, fight another zombie, and again hit the goat by mistake and gets killed by it again. Later on, my brother also find a goat, and tames it. So we both have a goat. Not sure why, but he still get the option to recruit my goat, and I still get the option to recruit his goat when we click on it. We haven't tried yet to see what happen if we do. Then, My brother finds a farmer, and hires him. Automatically the farmer runs for my goat and start beating on it, doing no damage as Friendly Fire is on. Second Problem : - The farmer won't respond to any command as he's involved in a endless 0 damage battle with the goat who's not even reacting to him. We can't kill the goat nor the farmer as we have Friendly Fire off and both were hired. We have no idea why the farmer is now attacking the goat, who's no longer aggro on my brother. Any idea of what we could change so that hired npcs from same party members are not attacking each others? Thanks
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