shcjohnson
-
Posts
5 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by shcjohnson
-
-
Good day everyone,
In A20 I was able to use the following code.
<append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieSteve']]">
TestZombie1
TestZombie2
TestZombie3
</append>But in A21 when I try to use it. I get the following error.
2024-02-01T17:02:31 313.250 WRN XML patch for "entitygroups.xml" from mod "AGG" did not apply: <append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieSteve']]" (line 3066 at pos 3)
I also was able to run the following code before
<append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieBoe' and @prob='.3']]">
<entity name="TestZombie1" prob=".3"/>
<entity name="TestZombie2" prob=".3"/>
<entity name="TestZombie2" prob=".3"/>
</append>But I get the following error.
2024-02-01T17:02:31 313.250 WRN XML patch for "entitygroups.xml" from mod "AGG" did not apply: <append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieSteve']]" (line 3064 at pos 2)
Does anyone have a clue!
Thanks from
Lost and Confused
0 -
Thanks Guppy
I'm watching them now.
0 -
Hello,
I'm trying to add a new .unity3d file call it XXX.unity3d to your mod.
I know how to edit the .xml. My question is in unity I have an object.
XPoster000\Poster000
Wow I can't even upload a pic.
XPoster000\Poster000
Parent:
XPoster000
Tag: Tag_Mesh_B
Layer: Default
P: 0 0 0
R: 0 0 0
S: 1 1 1
Scale 1Child:
Poster000
Tag: T_Mesh_b
Layer: Default
P 0 .031 -.497
R: 0 0 0
S: 1 1 1
Mesh: Poster000
Mesh Renderer:
materials
element 0 Poster000_1
element 1 Poster000_2Lighting
Cast shadows on
receive shadow checked
Additionsal setting:
motion vectors Per object motion
Dynamic Occussion checkedXyth
So I'm using Xyth default cube for the tutorial project.
The bottom of the poser is sitting on the top of the cube, but to the back of it. it not center.
I tried using this in block.xml
<block name="XPoster000">
<property name="Extends" value="pictureFrame_01a"/>
<property name="Model" value="#@modfolder:Resources/Disney.unity3d?XPoster000"/>
<property name="ModelOffset" value="0,0,-0.5"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="SortOrder2" value="0204"/>
</block>I can get it in the game fine. find it in the menu. Bring it in the game. Place it on the wall. it just fall and breaks. no red errors
<property name="Model" value="#@modfolder:Resources/studioModels.unity3d?ZTStudio18.prefab"/>
So, I guess the real question is. how is each
ZTStudio18.prefab
Setup in unity.
I have about 15 poster I would like to import into the game.
Thanks.
0 -
Are there any tools that will let me create/modify UMA zombies and preview them without having to restart the game after every change?
0
XPath Modding Explanation Thread
in Tutorials & Guides
Posted
Thanks for the help.
Have a great day
<csv xpath="/entitygroups/entitygroup[contains(text(), 'zombieBoe')]/text()" delim="\n" op="add">
TestZombie
</csv>