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Horatio Chachi

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  1. So I'm looting this town in a new world I started to test out the new experimental build, climbed an antenna POI, and holy @%$#, I can see my house from here! (top left) Not to mention, I've been running between 40-60 this whole time so far, even in the mine surrounded by torches and shiny things. Never had this kind of performance in this game (playing since 2013), even before I started running it in 4k. This is on a 2080, which is also noticeably cooler to the touch running the game now. I'm not joking about that last part, if I touched the IO on my card before this update runnin
  2. I agree that this is better than just making bigger maps, and there's a whole bunch of other ways they can increase density as well: - terrain: make inclines steeper and less "noisy". Steeper inclines can allow the same elevation change in smaller areas, which frees up significant area for use. - POIs: they just need to make everything closer together. Compare gravestown with a random gen town, and you'll see what I mean, but they could go even farther. I'm talking things like alleyways that are actually constricting to players/Z's, are too small to fit anything above
  3. My understanding is that if a release date for experimental hasn't been announced, then any timeframes given (even those directly provided by the devs) are just suggestions/guesses. my armchair speculation sense tells me that we'll see A19.5 in the next couple months, with most of the stuff we've seen advertised so far in this thread. A20 will either release holiday 2021(if it has little new content and is effectively a patch to A19.5) or mid-late 2022 (if there is serious game-changing new content, such as NPC's or a dramatic RWG overhaul)
  4. Damn, thanks for taking the time to respond though! The tile system sounds super interesting, and I understand if that information is off-limits for now, but is there anywhere I can find out more about it?
  5. So I created this account recently seeking juicer update info without any painfully ostentatious youtubers, I start looking around this forum, and I see they have an entire thread topic for speculation and that it hasn't been touched since 2016. That's kind of @%$#ed, so here's a new thread. I'll start: whatever happened to NPC's? My understanding is that they were originally slated for A19, but got cut. One would assume that this would push them to A20, but AFAIK there hasn't been any talk of this from the devs.
  6. Sweet! I can imagine road variety lets you do a lot more with town layout, and this is the first I've heard about the tile system. Is there anything more you're willing to share about these? Thanks!
  7. I'll one up you with an even dumber question: If it was up to me, there'd be a whole road hierarchy with small gravel roads leading to normal roads like now, but it's followed by wider/more detailed roads all the way up to an interstate system between the very largest towns/cities, complete with POI-type features like over/underpasses and interchanges that go balls deep on the hl2 vibes. If the devs at least have something even vaguely similar (anything infrastructure) to this planned down the line after they finish with HD/performance/NPC updates, can we get some kind
  8. Hello devs, This is more of a general question about the game's long-term roadmap and not limited to what A20 includes, but are there any plans to expand on the endgame? I understand that the current focus is to improve what's already there, and am really impressed with/looking forward to things like the LOD updates, random gen customization, and performance optimization, but what comes next? I've had the game since ~2013 and have >1500 hours, and the way I've always played is to play the game intensely for a couple weeks after each major update, sometimes a little l
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