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Thomill

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Everything posted by Thomill

  1. Thank you so much for your incredible work!
  2. Outstanding work Khaine - all the best to you this holiday season!
  3. Good morning, Quick question for the group: when/where do the tanning rack, sewing kit, and lathe drop? I am 13 days into an Insane playthrough (DF19.x beta from Patreon) which I know the mod is not balanced for - I am only doing this a personal challenge. I have most of the other settings default as I recall and no other mods. I have already finished the mod on all other difficulties and had these items drop by this point. The reason I am asking is that I had rads the first week and demons (and worse) the second. I was able to craft just one antirad mod as well as blessed mod to use in random weapon drops, but not being able to craft using these items is a real challenge. Just curious and by no means is this a criticism of the mod. Playing on Insane or even Survivalist really forces you to change play styles and I encourage it if you do not mind a serious blow to the ego. You have to focus on getting experience with random mobs, buried supplies quests, running away quite a bit, mining and gathering, and avoiding making a non-cheese horde base simply because you get overwhelmed. Even freakin cows hit hard! I started with usual security and survival, but if I had to do again would probably change security to medical. One other observation is a lack of keycard drops but still a good number of red and generic notes. Heck of a good time!
  4. Outstanding, can’t wait to try it out! Lucky JaWoodle finished his run before the coilsniper change 😂. Will give this a shot after my current survivalist run. Doubt I will make it far on insane but worth a try before a break before A20 comes out. Thanks so much!
  5. I respect your opinion as much as I respectfully disagree with it. I have been playing the mod for quite some time and remain highly satisfied with the quality of the current build and future plans to the point I support its development with Patreon. All of us here are, of course, here, there, and elsewhere are welcome to criticize and suggest ideas, but this should be done in an appropriate and courteous manner. This is no advertisement, as you say, given that this is a free to play mod and you may do so at your own discretion. All the best.
  6. Evening, Not sure if this is a troll post or attempt at humor, or perhaps a translation error. Regardless, Khaine has busted his backside making an incredible gaming experience for us. The mod has a clear quest chain and progression system, and he has solid plans for future development into Alpha 20. Please follow the advice of others and see for yourself how outstanding this mod and game are. There are numerous YouTube video series on this mod from great content creators such as JaWoodle, Not-a-gamer Gaming, and Khaine himself. Many of us will be available to help you here as needed as well. Good luck.
  7. Hello all, I continue to have a wonderful time with this mod. In fact, I am on my seventh playthrough and have supported via Patreon. I have experimented with various difficulty settings, map sizes, starting classes, and builds. For those looking for a challenge, starting on Survivalist with higher zombie and animal counts have been a game changer. On lower settings I would advance via questing but, on Survivalist, zombie spawns in quest and most other POI's are simply too difficult or too numerous to handle. I am already seeing demon and behemoth spawns on random screamer hordes on Day 12 in the forest and desert biomes. This has forced me to retreat, focus on resource accumulation, leveling up on simple POIs and wandering mobs, and getting a simple base set up with the usual, incremental crafting stations. As you would expect, the first horde was quite a challenge and I just had enough concrete and 9mm to see through the night. If you have played through the mod before, I highly encourage you giving this a shot. I am not sure about the viability of an Insane run yet, but will have to see! Wonderful work Khaine, and I cannot wait to see what you have in store for A20 and beyond. Thomill
  8. Hello, I am on my third run through of the mod, each time increasing the difficulty and horde size as a challenge. For whatever reason, I have not had the welding torch drop by day 16 on this run. I know it cannot be bought or crafted, but are there particular places I should look to loot it? Without it, I do not believe I can craft the cement mixer, steel items, etc. Thank you so much.
  9. Can you advise as to how you advance Eve's quests? I did the three quests from The Test to The Reward. Is there another quest series I am to obtain? I have not seen any demons or portals as part of these quests. As of now, I only have the usual trader quests left to complete. Thank you very much.
  10. You are very welcome. I did end up finding Eve on the border of the snow and forest biomes. Your work is truly impressive and I added myself on Patreon. Best,
  11. Thank you, Khaine. I appreciate the reply. Is Eve located in the radiation zone or randomly elsewhere? This mod is tremendously enjoyable and I contributed via Paypal. All the best.
  12. Hello all, I have been enjoying this mod tremendously. The work involved is truly impressive. I could use some help in advancing the store. I have 42 reputation with Jen and am doing tier V quests. How do I move ahead to get the quests to get the bunkers or otherwise advance the story? I have found one small bunker locked with three blue doors but only found more cards, notes, and hazmat items. I also randomly found two Caitlin traders in the radiated zone but each offered only tier V quests as well - no special quests. I have upgraded to titanium tools and purchased a laser workbench and was able to make he fusion forge. However, I just do not know how to move on to the next stage of the mod. Help would be appreciated. Thank you very much.
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