Jump to content

Tharkon

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Tharkon

  • Rank
    Refugee

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The A18 and A19 version seem to be identical. And while I don't doubt that the A18 code works in A19 as well, you seem to have intended it to be different. And the default timer for zombie loot in A19 is 20 minutes so this mod actually decreases it. It still increases it for regular dropped loot, for which the default is 1 minute.
  2. Are there any plans on making Super Corn useful in A20? I noticed a commented out section for a Corn Meal recipe. I am asking because I am thinking about modding the game to make it useful but if it is included in A20 I might just wait for that instead.
  3. Just wanted to point out that capturing a rabbit in a snare grants feathers. At least according to what I read in the code, did not test it in the game.
  4. <configs> <append xpath="/items/item[@name='modMeleeIronBreakerSchematic']/effect_group"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="Iron Bunker Buster" operation="set" value="1"> <requirement name="CVarCompare" cvar="modMeleeBunkerBuster" operation="GTE" value="1"/> </triggered_effect> </append> <append xpath="/items/item[@name='modMeleeBunkerBusterSchematic']/effect_group"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="Iron Bunker Buster" operation="set" value
×
×
  • Create New...