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Tharkon

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  1. Have you considered adding electric fence sounds to your sounds lowered mod. I considered trying it myself but with zero experience with Unity I didn't get far at all.
  2. If you add <property name="CustomIcon" value="cntHardenedChestSecure"/> to the Armored Chest you won't have to include any UIAtlases, which makes it so it is no longer required for clients to install the mod, only the host. And is it intentional for the player-built armored chest to have 50% more hitpoints than the vanilla hardened chest?
  3. The A18 and A19 version seem to be identical. And while I don't doubt that the A18 code works in A19 as well, you seem to have intended it to be different. And the default timer for zombie loot in A19 is 20 minutes so this mod actually decreases it. It still increases it for regular dropped loot, for which the default is 1 minute.
  4. Are there any plans on making Super Corn useful in A20? I noticed a commented out section for a Corn Meal recipe. I am asking because I am thinking about modding the game to make it useful but if it is included in A20 I might just wait for that instead.
  5. Just wanted to point out that capturing a rabbit in a snare grants feathers. At least according to what I read in the code, did not test it in the game.
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