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7daysexpert

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Posts posted by 7daysexpert

  1. 28 minutes ago, SnowDog1942 said:

     

    I think streamlining everything to be built in 1 station is the best route to go.  Its too complicated having built not only a FORGE, but WORKBENCH, AND a chemistry station.. I mean how can you possibly figure out how to build and work all 3 of them.  I mean.. The Cement mixer is the nail in the coffin for complexity.

     

    Just have one "Crafting Station"  that builds everything.

    i actually disagree its not that hard to use all 4 may not be able to all at once but its far from complicated :)

  2. 10 hours ago, killerbunny264 said:

    Currently I'm working on a bigger update , Adding a lot of stuff .

    1)  more Zombies types 

    -Tough Zombies ( a bit stronger than feral Zombies)

    -Tough radiated Zombies ( a bit stronger than the regular radiated Zombies)

    - exploding bears and more hostile animals

    2) titanium blocks/bars 

    And titanium tools and melee weapons 

    3) custom food /drinks 

    4) action Skills are back

    5) more ranged guns and new steel ammo 

    6) new healing items 

    7) fixed few bugs and balancing the mod 

     

     

     

    tougher zombies O.o what demos during the 2nd horde isnt enough :)

  3. On 2/26/2021 at 2:33 AM, killerbunny264 said:

    i will try to see what is the issue and fix it

     

    are you getting these errors after finishing a quest and receiving the reward ?

    any news killer pn if you were able to fix the issue i ahd with trying to log into your mod :)

  4. On 3/6/2021 at 12:06 PM, Subquake said:

    not really, you can use it to repair said boxes and also to scrap it into paper

    love the mod sub not so much on the fact i had to make an entire west wing of my base once to hold all the workbenches :)

  5. On 1/31/2021 at 10:53 AM, Spider said:

    -------------------------------------------------Update--------------------------------------------------
    -Fixed a few zombies giving an error when looted
    -Removed the ability to scrap Corn Meal into Grain Servings
    -Changed Corn Meal and Flour to spoil(but not as fast as other foods)
    -Removed the recipe to make Flour with Grain Servings

    i am yet to see your zombie dragon added to the mod :)

  6. 3 hours ago, gpcstargate said:

    Quest is Completed ... ( it can be a buried treasure or any of the other quest_ it doesn't matter ) .. I go to the Trader _ To get reward and as SOON as I click on trader to get reward the message will come up and I can not do anything else. This is something new .. Never happened before and have tried several other traders after it happening the first time and I get the same error. 

    This is on A19.3 latest stable version

    not exactly mod related GPC but have you ever done a quest in vanilla 7days and ha the zombies not spawn for the quest building

  7. 8 hours ago, saminal said:

    A little server-side modlet that adds a few extra tactical ammo types:

     

    • a concussion grenade, which knocks down enemies but does low damage
    • a shock grenade, which electrifies everybody in a 6 metre radius
    • shock arrows and bolts, which act like a taser - shocking and knocking down any enemy they hit
    • a heavy snowball - a little more effective than the basic snowball, since it's got a rock in the middle of it

     

    The grenades are gated behind Demolitions Expert, or by finding the schematics, and the arrows can be unlocked by completing the Ranger book series, or progressing in Advanced Engineering.

     

    Anybody can stick a rock in a snowball.

     

    Click here to download

    specialammo1.jpg

     

    specialammo2.png

     

    specialammo3.png

     

    whatever you do dont add M.O.A.B.S as ammo for the rocket launcher otherwise people will be making 50x50 holes to bedrock trust i speak from experience on that matter XD

  8. On 1/16/2021 at 3:17 PM, killerbunny264 said:

    Hey Luman , I might be compatible with A19.3 

    Killerbunny just wanted to let you know i havent been able to get onto the mod for a month now every time i try it completely freezes and i have to manually shut off my PC

  9. On 9/10/2020 at 5:48 PM, KhaineGB said:

    RomeroModLogo.thumb.png.3ac3941d4d5f4e69d4661ef503c57997.png

    V1.

     

    This is a mod I created to try out a few different things regarding code. I have tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work.
                
    Features.
    - Zombies only take full damage from headshots.
    - Bloodmoons disabled.
    - Included Jax's Wilderness Spawn increase modlet (5x more zombies)
    - Added a difficulty tweaks mod to remove damage reduction from higher difficulties.
    - Removed zombie rage mode.
    - Added 10 slot toolbelt.
    - Added backpack stash buttons.
    - Added craftable log spikes.
    - Added ability to pick up plants with E.
    - Removed cop ability to puke.
    - Removed radiated vulture ability to puke.
    - Wandering hordes start from Day 2 at midnight.
    - Wandering horde configured to 30 zombies every 6 hours.
    - Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top)
    - Added guppys PUSHABLE shopping cart (works like a bicycle for stam usage).
    - Added scrap iron arrows and arrow heads.
    - Added scrap club, scrap knuckles, scrap machete and scrap spear.
    - Added Pipe Pistol and Pipe Rifle.
    - Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap).
    - Edited loot to remove stone tools and replaced with scrap tools.
    - Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this).
    - Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. (scrap arrows are NOT locked).

     

    As you can see, it's mostly adding some extra T0 guns (pipe weapons), a scrap tier and modifying the zombies. Please consider this a base for you to build your own apocalypse on, rather than a full-fat overhaul.

    Download Links.

     

    A19 Client (Does not work with EAC Enabled).

    A19 Server (Does not work with EAC enabled).


    Installation Instructions. (If you don't use the mod launcher)

     

    Make a copy of your 7 Days to Die folder first!!!

     

    Download the zip file at the link above. Unzip the 7DaysToDie_Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod uses Harmony so both folders (and their contents) are needed or you'll have problems.

     

    Same for the server files, except in this case it will be 7DaysToDieServer_Data and Mods.

     

    Video for folks who may need it (it's for darkness falls, but the basic idea is the same).

     

     

    Installation Instructions for macOS users.

     

    IMPORTANT NOTE: I do not have a mac. This is a guide I found for Starvation Mod and Ravenhearst, but it also works on War of the Walkers so it should be fine here.

    1 - Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die.
    2 - Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data and Mods. I will be referring to this as a “home screen”.
    3 - Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES.
    4 - Copy & paste (do not drag-and-drop) the Mods folder to this location.
    5 - Open 7DaysToDie_Data -> Managed.
    6 - Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other “home screen”.
    7 - Open Contents -> Resources -> Data -> Managed.
    8 - Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace.
    9 - Navigate back to each home screen.
    10 - Drag-and-drop the 7DaysToDie_Data and Mods folders into this location.
    11 - Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each.
    12 - For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace.
    13 - Start 7 Days to Die and enjoy the mod!

    i like everything except the removal of blood moon hordes as  i feel that removes an air of difficulty other than that it sounds like an amazing mod and TY for honouring the man and father that brought us zombies and made this game possible as well :)

  10. 8 hours ago, gpcstargate said:

    killerbunny264

    I've been playing the mod off and On and the last several quest from traders, I'm Not able to Complete .. As soon as I open dialog with trader when I get back,  I to get an Error and don't know why .. I have to close it manually to be able to get into their inventory to sale the loot and just to be able to finish .. BUT, I have had to delete them (the quest) to keep playing .. I took a screenshot of error message:

     

    Not sure what is causing it and thought maybe you knew. 

     

    Thank You and Take Care ... the Old Gamer .. 😌 

     

    Edit .. This is on A 19.3 Stable .. latest version 

     

    7 Days to Die Screenshot 2021.02.17 - 12.44.54.46 (2).png

    yeah i havent been able to get on it the last couple weeks either which kinda sucks because its an awesome mod and makes you adjuts your play style FAST normally id barrell through a quest poi this mod ahs forced me to slow down as im getting irradiated ferals and demos already

  11. On 7/4/2020 at 6:07 PM, dcsobral said:

    *** SEEDS FOR Alpha 19.0 Stable ***

     

    Huh... I'd have to spend a lot of time here to do this. I have about 200 different seeds for alpha 19 experimental, half 4k and half 8k. I have previews from all of them publicly available here: https://www.dropbox.com/sh/ljjksykyenytm3e/AAAh0mf_CBnXW92eVl5i-EF1a?dl=0

     

    To generate and analyse these seeds I use scripts that are freely available here: https://github.com/dcsobral/seedGen

     

    All my 8k seeds have 10 traders, all my 4k seeds have 5 traders. To make it easy to figure out what seed you find interesting, I've added some of my analysis to a Google Spreadsheet anyone can look at. You can see the number of prefabs in the map, the number of unique prefabs, and the number of unique prefabs that are tier 4, tier 5, stores, skyscrapers or in my top 7 and top 15 lists. Once you find a seed you like, go to the drop link above, download the zip file, and you'll find a map preview there. Traders are marked in the map previews with pinkish outlines, though you might have to zoom in to spot it.

     

    The spreadsheet is at https://docs.google.com/spreadsheets/d/1E1abSNz0_rsoDd-3AVp6SzxY-AF7eVjMfVNhIXN3X20/edit?usp=sharing

     

    I also have a thumbnail preview of all seeds, with color coded buildings. Legend for the seed previews here: https://imgur.com/m1FatgC

     

    Thumbnails for all size 4096 seeds (100 per image): 

    https://imgur.com/T9iIN1b

    https://imgur.com/e3y0NAd

    https://imgur.com/pK0IceU

     

    The best size 4096 seeds I've found are:

     

    Seed name: High-speedBuchan

    Screenshothttps://imgur.com/5JeVApF

    Pro: Highest in prefab variety, top 15 and stores.

    Con: No skyscraper. No Red Mesa. Two cities disconnected from the others (but very close).

    Special Feature: Huge city mostly in the desert with two traders.

     

    Seed name: HepaticPhaedra

    Screenshothttps://imgur.com/sZD1uZZ

    Pro: Highest in top 7. Second on top 15. High on stores, tiers 4 & 5.  Crack a Book skyscraper.

    Con: Low variety. No Red Mesa. Extremely poor interconnecting roads. Too much on wasteland.

    Special Feature: One big city mostly in the wasteland, one city entirely in the wasteland, and one city two thirds in the wasteland.

     

    Seed name: GeodeticCorrosiveness

    Screenshothttps://imgur.com/OL6ggyJ

    Pro: Highest in tiers 4 & 5. Dishong skyscraper.

    Con: Middling (though not bottom) in other criteria. No Red Mesa. No Electronics stores. Poor interconnecting roads.

    Special Feature: Huge city mostly in the snow. Two cities in the desert. One city in the burnt forest.

     

    Seed name: FeministCellarer

    Screenshothttps://imgur.com/Ec0QH8s

    Pro: Dishong and Crack a Book skyscrapers. High on prefab variety.

    Con: No Red Mesa. No Books stores. No Gun stores. Not a lot of real estate in the forest.

    Special Feature: Huge city in the wasteland. Big city half wasteland, half snow. Big city in the burnt forest. 

     

    Thumbnail for size 8192 seeds (100 per image):

    https://imgur.com/Rs0RdGi

    https://imgur.com/dDbVORd

    https://imgur.com/4FsEMn3

     

    Best size 8192 seeds:

     

    Seed name: ClumsiestAbeles

    Screenshothttps://imgur.com/fS4fLQn

    Pro: All top 7 prefabs, tied first on top 15 and tiers 4&5 prefabs, second on stores, tied second on variety. Two Crack a Book skyscrapers.

    Con: One disconnected city. No good cluster of cities.

    Special Feature: Two big cities on the desert plus another, one big city on burnt forest, three cities on wasteland, two on snow.

     

    Seed name: StriateElizabethans

    Screenshothttps://imgur.com/iikJDap

    Pro: First in stores, tied first in top 15, second in top 7, high in variety. Crack a Book skyscraper.

    Con: Missing hospital, missing red mesa. Two unconnected cities.

    Special Feature: One big city in the wasteland, one big city half wasteland/half snow. One big city in the snow. One huge city in the desert.

     

    Seed name: HebephrenicDecimalization

    Screenshothttps://imgur.com/EVjbk1v

    Pro: Tied second in top 7, third in top 15 and stores. Only one prefab less than the highest seeds in tiers 4&5. Dishong and Crack a Book skyscrapers.

    Con: No red mesa, no high school, missing one of the gun stores. Too much urban area in the wasteland, too little in the forest. One disconnected city.

    Special Feature: One huge and one big city in the desert. One huge city almost entirely in the wasteland, plus a few others.

     

    Could you maybe create a top 10 seeds for each size map would mean alot and probably help people narrow down their seed choices too :)

  12. Stallionsden he doesnt have to exit game what he can do is hit the F1 key then type in pois that should fix it and is there anyway you could maybe get nitrogen into the mods and vanilla? As im kinda tired of having rocky mountain roads XD

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