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Deproux

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  1. Summary: Toolbar disappeared after motorcycle that disappeared came back and bugged me out and forced me to re lead Game Version: (A20.5) Platform: (Steam) OS/Version: (Windows) CPU Model: (Intel i7 7700K) System Memory: (16 GB) GPU Model and VRAM: (nVidia GTX 1060 6 GB) Screen Resolution: (1920 by 1080) Video Settings: (Custom: High-Medium mix) Game mode: (SP) Did you wipe old saves? (No) Did you start a new game? (No) Did you validate your files? (No) Are you using any mods? (No) EAC off? Status: NEW Bug Description: Detailed steps to reproduce the bug: 1)Power wen off and when I came back my motorcycle was missing 2)Made a new motorcycle 3)Drove the path which my old one was driven on 4)The old one came back and teleported me to it, got stuck on the new one when i got off 5)I relogged 6) I had both motorcycles but my toolbar was missing Actual result: I was just coming back from scavenging when my power went out, when I was able to launch the game again my motorcycle that was in my inventory was missing so I had to make a new one, I played a while and when I drove the same road as on that scavenge trip I got teleported to my old motorcycle. When I got off of the old one I was teleported to the new one and I was stuck above it. I had to relog once or twice and when it was fixed I had both motorcycles and my toolbar was missing I relogged a couple of times and it didn't come back Expected result: Just fix the bug my run is ruined anyway Here is the link to the log: https://pastebin.com/nL90KnVt
  2. I don’t know if TFP has a rework planned for fpp but there are some problems I have. One is the fact that the arms stay lit the same way whether its in the dark or outside in the sun, this leads me to believe that they are rendering the arms separate from the rest of the game. This breaks the immersion a bit. Alongside with that the size of the arms in fpp can seem off depending on the FOV and lastly some contextual animations for harvesting and things like that would be great. #NoMoreGrassAbuse LUL (P.S. as a 3D artist myself the arms seems a bit too specular almost as if its hard, but thats just my opinion)
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