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About Firaxion

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  1. Ah ok, so it's doable already! Thanks for the reply, I didn't realize that was the case. I'll definitely readup, have a look at what I can fathom and give it a go myself then. Going back to the accessability point, my thought process was mainly around the potential in the steam workshop. I think there are probably a fair few people out there that will never ever dig coding to any degree, but do have the ability to write a good character or decent fluff around quests. I just like the idea of having lots of potential additional dlc and subplot story exploratio
  2. Hi all! I was wondering are there any plans for modding tools allowing extra storyline/quest/NPC creation for 7 days on gold release? I ask as it seems to me that, should custom-created placeable/condition spawnable NPCs (both friendly and hostile) with editable dialogue trees be made not too crazy complex to add into the game from scratch (based upon in game available assets), then such an addition could open the gates for some pretty damn advanced immersive new storytelling potential from the community and workshop (given the current quest system implemented and once
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