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Noggog

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  1. Hey Fil! Just wanted to swing by and say looking awesome! The game needs more mods like these. Had to do a double take, as it looks extremely similar to a mod I was working on in 2021 that I sidelined for other hobby projects: https://github.com/Noggog/VolatileHordes It's in a fairly developed, but not yet playable state. Spawning and AI systems are fine tuned a good deal, but the overall "director" still needs design and implementation work. Seems like great minds were thinking alike at the same time in 2021, lol! Seems like we're going for very similar vibes, and just doing the guts a bit differently. Anyway, I'll definitely be giving your version a spin in a playthough I'm hoping to do in the next few weeks. Also if you feel like brainstorming, sharing ideas, or stealing code, feel free to hit me up here, GitHub, or wherever. I'll definitely be taking a look at your heat detection code, as I never got around to figuring that one out. Cheers! - Noggog
  2. Hey Dough! Love your mods. I've been trying to tweak the More Punishing Weather's looks to my liking. While I absolutely loved the doomsday fog, after a while I found it curious that I had never seen a sunny day, despite SOME probabilities that seemed to suggest they could happen. What I've found is that tweaking the "fog" doesn't have too much of an effect, it's only the spectum that matters -> and since there's no probabilities associated with the spectrum, it always just looks like whichever spectrum is chosen For example, given this ConfigDump of pine_forest: <spectrum name="burnt_forest"><!--Element appended by: "Doughs Nastier Weather Core"--></spectrum> <weather><!--Element appended by: "Doughs Nastier Weather Core"--> <Temperature min="20" max="50" prob="1" /> <CloudThickness min="5" max="5" prob="1" /> <!--<Fog min="0" max="0" prob=".9"/>--> <!--<Fog min="100" max="100" prob=".1"/>--> <CloudThickness min="0" max="0" prob=".3" /> <Precipitation min="0" max="0" prob=".0" /> <Wind min="10" max="20" prob="0.9" /> <ParticleEffect prefab="ParticleEffects/p_sandstorm" ChunkMargin="7" /> </weather> I end up with what really is still just a foggy forest. Despite vanilla settings with supposedly low fog %: It really seems to just boil down to that spectrum change to burnt_forest. If burnt spectrum is on, it's foggy, if not.. it's not foggy. On the flip side, the Fog xml percentages seem to have very little effect. Here's another picture with fog jacked up to 100%, but with no spectrum change to burnt_forest. It results in virtually no fog, despite fog being set to 100%: Anyone else having the same results? Makes me sad because it seems to suggest I have to choose a spectrum an have a totally sunny world or a totally foggy world the whole game. I feel like the only way to get a mix is to swap pine forest back to its normal spectrum, and then just have it be cloudy 24/7 so that it can rain as much as possible.. as that seems to bring some fog with it
  3. Hey All! Wanted to say thanks for the super pack! Super happy about adding it to my setup. The one thing I wanted to mention is that I passed over and skipped this mod several times, because the intro front page picture really did not look appealing. Santa zombie, fallout robot, a goat, and a t-pose farmer just... felt very jokey and random. I didn't want a circus of weird "funny" stuff, I wanted some legit content that melded in with the game's initial vibe. Thing is, this mod DOES have SO much stuff that I was seriously impressed with, I just had no idea when looking at the front page. I don't feel like it's representative of the entire collection and offering this pack contains. Maybe this pack is well known enough that it doesn't matter?... but just figured I'd give my two cents from a passer by that almost missed it, haha. Here's a video of me trying to figure out what this pack actually had, in case it's useful for anyone else: Video of me spawning things One thing I noticed was that the sound effects had an unexpected "ranges". Some birds/bats had absolutely -massive- sound ranges, as you can see here where I fly a large distance away and the sound doesn't diminish at all. Alternatively, some spawns like the dust storm had the opposite problem: The sound was way too localized to a random spot in the storm. Here and here you can see me just wandering the storm, and then randomly stumbling on the storm "center" who's sound unnaturally is super localized to an invisible point. Was definitely jarring on an otherwise awesome effect. Thanks again! cheers!
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