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Spuder

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Everything posted by Spuder

  1. Super excited Burnt Forest is coming back, as that used to be my favorite Biome!!! What was the reason for moving Wasteland to the center? I'm assuming since it's the final Biome as far as progression?
  2. Just curios, will this be in RWG? I know you mentioned trying to make the POI work for it. If so, will it fit in a POI tile, or will it be a RWG Tile?
  3. @Laz Man, just want to say love the work you guys have done on the POIs. They look fantastic and are going to add so much to the playing experience. To me this is the best part of every alpha. I look forward to dying and getting mad from one of the traps you’ve hidden in the POI’s. 😂 The wilderness tiles that Brad showed looked amazing and will add to the experience when going from town to town (this was much needed). You may not be able to answer this, but will the roads out in the wilderness have street lines, etc. in the future? As great as the tiles tiles were, I feel they will kinda seem out of place when driving on a blah “asphalt” only road and then “bam” a 4 lane highway. I get this probably is something difficult to do going a random generated road to handcrafted, but it would definitely add the the immersion.
  4. So I’ve played 4 hours (4 in game days) of A20 so far. Overall I think it’s much improvement from A19, but will say spawns are hit and miss at times. I’ve had times running through town where I don’t see, but 1 or 2… but again I’m running through town and zombies are walking… might not be a lack of Zeds, but the fact I’m faster. With Feral sense set to “all” I don’t feel I can go into town at night atm. I tried to do a tier 2 restore power and had to go through down town… short story is I couldn’t make it due to 15+ zeds running at me and ended up dying. So that is a good improvement imo… Are spawns as good as alphas 1-12? No, but I think it is much better than A19 and I’m sure things may get tweaked a bit more.
  5. Wow… just wow!!! This alpha was so worth the wait!!! Could write a book of the fun things in my few hour play session tonight. one highlight was finishing a downtown filler quest right when the time hit 22:00… we were stuck for a few in game hours as there were so many spawned zombies trying to get to us (we have feral sense turned to all). After we killed a bunch of Zeds we finally jumped out a window to get to our bike and made a run for it! PS… also having so much fun with the new POi’s. Don’t want to give spoilers so I’ll keep it vague. Had a small POI on edge of town that I though would be an easy tier 1, and thought I could handle at night on day 2… ended up being bigger than expected and got wrecked lol… Thank you Fun Pimps for all the hard work!!!!
  6. I get it sucks to wait another week, but since you've been waiting 1.5 years what is 1 more week. That is like 1.2% of the time you've waited.
  7. Yeah I get that, but can’t you just destroy the door and replace it?
  8. @Laz Man Are there plans to add the switches/triggers to most existing POI’s? Also roughly how many POI’s are questable with the restore power quest type? I noticed in a stream there were some from the trader, but were 3+ kilometers away… I’m assuming this will improve the more POI’s get this quest type? P.S. love all the work you and team have put into the new POI’s. Can’t wait till Monday!!!
  9. @faatal Is there going to be something displayed on the HUD when going into the different Biomes that show the modifier, Or will this be all hidden and behind the scenes so to speak?
  10. Sorry if this has been asked already. They stated in the stream that 25 HD zombies have been completed since A19. Does this include the ones done in A19, or is this in addition to what was completed for A19?
  11. Yeah, the pics that have been posted on A20’s RWG have been amazing and I know those have only just scratched the surface from afar… Our current game is the first game I haven’t gone into the intellect skill tree. Before I thought the crafting skills were must have, but I have been proven wrong. Only schematic we had trouble finding was the chemistry station. My next challenge will be avoiding the strength tree. Not sure how much I’ll like not having the mining perks, and reduced stam cost… 🙂
  12. So I've been playing 7DTD since Alpha 11 and is by far my favorite game. I mainly play Co-op with my wife, but also play solo here and there. A problem we've had with A18-A19 is getting board after day 30-40ish. Usually we get to the point of having all level 5 (some level 6) tier 3 weapons/tools, endless food/crafting supplies, and our base nearly complete. Yes we have some weapons/tools that we still need to get level 6, but there are only a hand full of tier 4 and 5 POI's that doing them over and over gets old quick. The tier 1-3's can be quite dull as well since we have almost all max weapons/skills and are not "challenging" enough. Usually we just start over and changes a few settings to change things up. We normally don't have many hoards with Demolishers since we start over before we really get to them. Our current game we are doing hoard every night which has been a blast since have been fighting the Demolisher for about 10 days now, but are once again reaching the point of just waiting every night for the hoard since we have almost max gear/supplies. I feel like A20 with address some of the dullness we've had with the game with Random Gen, new POI's, new loot progressions (pipe weapons), Biome difficulties, power quests, etc... In the meantime though what is everyone else doing when you get to "End Game"? Do you start over or is there something you do to keep you busy or find fun in doing?
  13. Interesting stat with the hatch. Zombies being able to go in between 1 block holes might fix this. Also I’ve never built a hatch base as I like to just build 4 walls and defend on top.
  14. With the new random gen how will the traders work with the new districts? It was mentioned in the last stream there might be 2 traders in the forest, and then 1 per the other biomes. I guess the question I have is will the traders still be in the cities or will they move back out in the “country” so to speak like A17? I defiantly think them moving out of the city would help make the trader quest more valuable as it would be harder to find them.
  15. Had this alpha 16 preview video come up in my YouTube feed. Any chance we get this flamethrower trap added to the game? Looks like a model was made at one point in time.
  16. So with the change to armor/clothing will the night vision goggles be moved to a helmet mod like the headlight?
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