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PBRstreetgang

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Everything posted by PBRstreetgang

  1. If you watch the Dev Streams closely, every time a Dev mentions "the bug count is.." or "Maybe we'll all be playing A20 while eating Thanksgiving turkey.." Lathan cringes.
  2. I would suspect TFP will need to either a) be continuously creating POIs throughout Alpha, Beta, Gold, forever... or b) come up with a random POI creator that can combine rooms, floors, and other structure elements to produce new POIs on the fly. That would actually be pretty cool, imagine 1 Amigone Funeral Home where the end loot is in the tower, one where it's in a basement, and 1 where it's in the attic as usual.
  3. My guess is the Zs analyze the next block they would need to break to get to you. So the 250(?)hp earth/stone block or the 500(?)hp+ iron bar. That's why they choose a door over 2 concrete blocks or a cobble block over a concrete block. The Zs in this game are quite the engineers! I think your iron door idea might work. I suggest using an iron or vault hatch instead so you can fight them while they beat on it. *PS- I've also had Zombies dig/jump/climb/run around an electric fence to avoid it.
  4. @JaWoodle has a great A19 series where he played through (to the first horde night I think) each ability. From what I can remember he had the most difficult time with Agility (knife/blade/pistol). He breezed through INT, especially making that first Horde Night easy. You challenged yourself and discovered it's a difficult challenge. Well done. Wouldn't want a challenge to be too easy, right?
  5. You do realize you can pick up a robotic sledge or gun and use it as a weapon right? And yes, it loses it's perk bonuses, but that does make them very mobile.
  6. If Zombies will be able to fit into a 1 frame high opening, does that mean players will be able to fit into a frame opening too? Would love crawling/prone animation for players.
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