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IDNeon

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Posts posted by IDNeon

  1. 2 minutes ago, Danidas said:

    So if one way will require doing 15,000 block damage and another will only need 1000 the zombies will pick the lower number every time they can.

    This makes sense but what if for instance your base straddles one or two chunks? Like if it were 18 blocks long it could be in 3 chunks?

    Then zombies spawning a chunk or two on the D-side of the fort might not path to the weaker A-side?

    Or is their radius of pathing long enough to care?

  2. 24 minutes ago, Psychodabble said:

    Simple pathfinding. It would be technically possible for them to jump into your room if they destroy the hatch, so they all focus on trying to do that. You just murder them before they succeed.

    I want to do something similar but with a really lowtek solution. But using melee weapons means instead of a single room I'm going to try creating a hall with a few of my patented campfire-defensive walls.

    I am curious about pathing in this scenario because that means the path needs to focus them to the defensive wall, and the other 3 walls needs to discourage zombies from attacking there. I don't know what to expect since I've always done a 360 pill-box style defensive wall instead of a hallway style.

  3. 10 minutes ago, Psychodabble said:

    I'm sure nobody tried my design, otherwise it'd be all the rage by now. Easy enough to build on day 1 or 2 and will last the whole game.

    Which one is that? (begins to look through thread for post)

     

    My design is ready day one Insane, with horde every day.

    I found it, it does look good, but how does the horde focus where you want them to be focused?

  4. I'm way too minimalist for these base designs, I have a "better" solution.

    I currently have a pillbox design (see my other thread about Insane horde nights)...but the problem is the 360 degrees which is super inefficient and high maintenance.

    I'm going to stretch one wall into many walls, so it'll be a wall, 3 blocks of empty space, and then a repeat of the defensive wall design....repeating itself in a kind of hallway.

    The other 3 sides will be very thick with strongest blocks, to minimize any desire of zombies to go through that way.

     

    This way if one wall fails, I can hop the other wall and fight from there with refreshed defenses.

    Since my pillbox design hasn't failed yet (minus demos), the only real reason for repeating walls is to bail out when a demolisher destroys one section.

  5. On 10/15/2020 at 3:49 PM, Rod064 said:

    It is NOT cheating.

    If vehicles got flat tires and you had to change a tire while being chased THEN it wouldn't be *CHEESING*.


    But for now, it's just a way of avoiding the game's content. Which is on you. No different than not making your horde base your industrial base for the same purpose of avoiding some aspects of the game such as base destruction.

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