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Mr_PeaCH

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  1. Awesome post(s) by thorntree. Can someone point to a game that they feel is doing PVP right other than a game that only exists to PVP. I mean a game with the elements that 7DTD esposes; survival, crafting, and 'tower defense' for lack of a better word. I'd love to PVP in this game but it's the griefing and the steep curve whenever you start from behind that kills it. Short of 'gentlemens' agreements' what are some ways to keep it competitive without the sort of all-or-nothing blow outs? It seems a little contrived but I think something where different factions or clans on a server must give notice to the clan whose base they wish to raid. A sort of 24 or 48 hour "we are coming for you!" After all, what is the fun of a raid when there is nobody home to defend it? That's just griefing pure and simple. Plus I like the notion of offense vs. defense. None of that would stop PvP outside of a declared raid; anything is fair game outside of the bases with the claim blocks or whatever. But ultimately such rules only prove that someone will work to find a way to circumvent it and so the server admin is the final arbiter.
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