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HellVenge

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About HellVenge

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  1. I am trying to make a new Recipe for a new weapon, but I want it to be forcefully always being crafted on Level 3 Quality, how can I achieve that?
  2. Well this seems like the first option I thought of, only that making 5 extra items per every one existant is so tedious. I also thought on different solutions like breaking appart a higher level item would give you different resources, in that case I would just create a "Tier X AK47 Parts", but I think I'd still need to make 6 versions of every item for that to be identifiable
  3. Hello! I am currently programming a hardcore server with tons of progression, but I've struck into a problem. My main idea is: - There are NO lootable items above Tier (Quality) 1 - The only way to level up an item (Armor or Weapon) is to find X number of Armor parts and Weapon parts and craft a higher tier item. For example: - You loot a level 1 Pistol - To have a level 2 Pistol, you gotta craft it using a Level 1 Pistol, +50 Pistol Parts +5 Duct Tape - To have a level 3 Pistol, you gotta craft it using a Level 2 Pistol, +85 Pistol Parts +10 Duct Tape +5 Nails - To have a level 4 Pistol, you gotta craft it using a Level 3 Pistol, +110 Pistol Parts +15 Duct Tape +10 Nails +5 Forget Iron - To have a level 5 Pistol, you gotta craft it using a Level 4 Pistol, +145 Pistol Parts +20 Duct Tape +15 Nails +10 Forget Iron +5 Forged Steel Well, that is my idea, the problem is... I don't know how to make a recipe that demands an item that has a certain Level/Quality... Code: I would highly appreciate some help on this, summarized question: How to demand an ingredient in a crafting recipe to have certain Level/Quality? Thank you very much <3
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