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Brabbelbeest

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  1. Tnx for the responses. I checked a few things. The map I am using is "Pregen10k" and its size is 10240. I am reasonable close to the middle of the map. Just as a test I accepted and canceled all the tier 4 quests and did a lower tier quest that was a bit closer (still over 2km). That did reset all the higher tier quests, but regrettable they still/again were all pretty far away (the closest job was 2,8 km and the most distant one was 8,8 km). Perhaps it's inherent to the map I'm using due to the large size, or perhaps I'm just unlucky. But for me it seems logical if the FunPimps would put a maximum distance on these jobs. I have two smaller towns in close proximity to the town I'm staying at. Even with smaller towns, there should be enough Tier 4 locations to choose from I would recon...
  2. I have been playing A20 experimental since it was released and liking it for the most part so far. But there is something I noticed. I always hated having to travel greater distances to POI's for the trader quests/jobs. And with "greater distances" I mean over 2 km. But with Alpha 20, it seems they actually increased the distance a job can spawn at. So at one point all my tier 4 jobs were ranging betweem 6,5 km up to 8,4 km away. Even the tier 3 jobs were all at least 2 km removed from me. Is it possible to put a max to the distance a trader can spawn quests, because traveling over 8 km for a job seems ridiculous to me... that or give you the option to reset the jobs traders are offering.
  3. I gave up on that game, I dies four times, all four times I was killed by mountainlions. I agree that the first time I agroed the lion myself. But the second time I got jumped from behind by one of the mountainlions, the time after that I ran away from a mountainlion just to run into another one and the last kill was by a mountainlion that broke into a house that I was clearing for a quest... Apparently that particular block of houses had a infestation of mountainlions, because around every couple of houses, there was a mountainlion roaming about. I wish the developers would scale the wildlife in the same manner as they do with zombies. The zombies grow tougher and more advanced the more days you play, why can't they do that with the natural predators too? Start out with dingo's, coyotes, foxes, etc. then go to wolves & zombie dogs, then go to bears, dire wolfs and mountainlions and end with zombie version of those last animals. That way you don't have to worry running into nearly unbeatable enemies when you are still running around with a wooden club and a bow with 19 stone arrows... Especially since some biotopes are literally crawling with those mobs. My second game ended with a dire wolf comming at me from nowhere when I was checking my locker. He basically was camping my spawning point, killing me each time I respawned. I managed to lure it away by trying to run as far as I could before he killed me (most of the time he dazed me, broke bones, gave a concussion or let me to bleed with the first hit). I don't mind a challege, but trying to dodge, circle and avoid these nearly impossible to beat animals all of the time when you are still lvl 3 is not my idea of a challenge, at that lvl coyotes are already tricky enough.
  4. I agree with the original post. I can understand that they do tons of damage, are very quick, attack relentless and make you bleed in half a second, etc. that I can get behind. But why do they also have to damage soakers. In my first encounter I saw one outside the trader I visited right after beginning the game. From safety I started shooting arrows at it, while it try to break through the traders walls. I must have shot around 25-30 arrows in its side, when I ran out of arrows, I went outside stabbed it in the face with a lvl 2 spear 3 times before it killed me... Now I understand that these are more endgame animals (that you can encounter completing your first quest) and being lvl 1 means i'm horribly underpowered, but a mountainlion surviving 25 arrows in the side and 3 spear thrusts into its face seems a bit much to me... So keep the speed, the damage, the ferocity, the impact, etc. but make them more supsceptible for damage... If you think there should be tough endgame animals, make a zombie version of the mountainlion. With a zombie I can understand that it takes more to kill it, but a regular mountainlion being unfased by over 25 arrows in its side just doesn't feel realistic/natural. (I know, perhaps a silly thing to hope for in a zombie apocalypse game
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