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KnightmareX87

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  1. I just came back to 7D2D, after not really playing much since Alpha 17. I loved Valmod back then. My favorite part was the class selection at the start. I downloaded the Starter Class modlet, one thing that was immediately apparent after checking every class, Assassin or Wildcard are the only real choices. I also noticed that the Engineer and Mechanic basically start exactly the same, with the mechanic having a better starter setup than the engineer. If you are taking suggestions, maybe add a crappy robotic turret to Engineer's start, now that it takes getting established before you can craft another. Bring all the classes up to par with Assassin, because currently Assassin gets a t3 bow, t2 SMG and t2 Rifle with attachments to fill all 3. A good start would be to add attachments to the rest of the classes as well. Gunman is almost on par with assassin, but he's missing any optic, same with the Veteran. Also being a USMC Veteran, the Marine class is EXTREMELY underwhelming, he only get's the Auto-Shotty, while nice, the Tactical Combat Rifle would have made more sense. I'm not familiar with writing/coding mods. If it's a lot of work to re-write the class kits, I get it, but if it's doable, please look into them. Thanks for all of your hard work, and keep making updating these amazing mods.
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