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7d2dMP

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Everything posted by 7d2dMP

  1. Thanks, because on this page it is written 500 : https://docs.csmm.app/en/cpm/reset-regions.html#intro but on livemaps i counted 512, so i doubted.
  2. Hi, What is the size of regions ? 500 or 512 blocks ? Thanks.
  3. If you are a modder, artist, developper on 7DTD, maybe you wanted to check your "world" after modifications. So here is a software to check the files. It works with 7DTD vanilla or Darkness Falls mod. Read the "WC-readme.txt" file for more information. There is still a lot of work to do ! All the infos and download link here : https://discord.gg/QZbJWDp9vB -------------------------------------------------------------------------------------------------------------------------------------------------- What is checked ? --------------------
  4. Hi, What are the colors allowed in the splat3 file ? - no road = (0, 0, 0) - asphalt = (255, 0, 0) - gravel = (0, 255, 0) Does any other colors are allowed ?
  5. Hi, I see that 6 prefabs have duplicated names between vanilla (\Data\Prefabs\) and DF (\Mods\0-DarknessFallsCore\Prefabs\). They are : skyscraper_02 and the 5 traders The content of XML are not excatly the same. Is this intentional ? Does DF prefabs have a priority on vanilla prefabs in the game ? Thanks.
  6. Hi Liesel, I use only Python. Here is a direct download link : https://1fichier.com/?zegsmrfc76mze4sz8vks Here is a screencopy from Discord :
  7. Well, it is not as the same level as nitrogen (yet)
  8. Here is my "Map Generator". It works with 7DTD vanilla or Darkness Falls mod. THIS IS A BETA VERSION ! I am still working on the city/town generation , so you have to import theses for now. Read the "MG-readme.txt" file for mor information. There is still a lot of work to do ! All the infos and download link here : https://discord.gg/QZbJWDp9vB
  9. Version 1.2 is available. - use the new folders of DF - use prefabs to identify the type of building (industrial, commercial, residential, ...) so you can have some warning "type not found" is the prefab is not correctly done ! - only one type of map is generated ,where everything is on it All the infos and download link here : https://discord.gg/QZbJWDp9vB
  10. I am really confuse. On the second picture (2 posts up) under "Map" you have an arrow witch is your position on the map and at the right you have a 'target' which is the position of your mouse on the map. Coord 0,0 is the center of the map, if your map is 12K, coords are from -6K to +6K (or 6K West/North to 6K East/South) and on this picture, on top it is written 1396 S and under 1396 N, so it is not the same coords ! If you still have problem, try to send me your map.
  11. When you create a new game or when you continue a game, go into the "Advanced" tab and disable the "Cheat Mode" option.
  12. Hi, Sorry if i am in the wrong forum, i don't know where to report this. In the prefab folder (Data/Prefabs) of 7DTD A19.3, there is 2 Prefabs which have only a XML file (no file TTS, JPG, NIM, ...) Names are : courthouse_med_0T.xml house_new_mansion_03.xml Thanks.
  13. What do you call " duplicate coordonates" ?
  14. When you test your modifications, create a new game each time. Or delete region file,s if you know what it is.
  15. I think that paint.net should work (free software) or GIMP
  16. For roads you have 3 colors, red for big roads, green for small roads and black for no roads. You can only use theses 3 colors (with the exact RGB values) After doing modifications you should also reset the alpha to 255 before saving in PNG (i don't know if it is needed)
  17. It is not a vocal chat, it is the writing chat that you call with the T key
  18. In game chat, hit the "up" or "down" key. You will see color changing. There are 3 modes : global, party and another one !
  19. Hi, The png files is a regular picture but the alpha is set to 255 (so you don't see anything). So change the alpha to 0 and the roads will be there. Have a look at my "Map Previewier" in "Game modification / Tools" section.
  20. Hi, The png files is a regular picture but the alpha is set to 255 (so you don't see anything). So change the alpha to 0 and the roads will be there. Have a look at my "Map Previewier" in "Game modification / Tools" section.
  21. Here is my "Map Previewer". It works with 7DTD vanilla or Darkness Falls mod. Traders and special POI of DF (Eve, Caitlin, Labs, Bunkers, ...) are displayed. You can see the main window in attachement. All the infos and download link here : https://discord.gg/QZbJWDp9vB
  22. On what map are you playing ? I can make a preview map with markers.
  23. Hi, i have the same problem. Losing right and left control. I only have this when i use the "0" (zero) key. So, i press 2 times this key to retreive left/right. I think that the "0" key is in conflict with another key on some computers.
  24. Hello, I am making a Map Previewer for 7D2D 18,19 and Darkness Falls. Here is the result for Navezgane A19 stable. (the terrain elevation is not compute yet) I have retreived the size, position and orientation of POIs. Actually, the POI are not oriented, i don't understand how works the orientation. If i am right, the position is the left/bottom corner of the POI. For the orientation, I have a number between 0 and 3. How does it works ? Does this number affect the position of the POI. Thanks for your help.
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