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7d2dMP

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Everything posted by 7d2dMP

  1. Laser Pistol or Rifle but also Laser Mod and Laser Sword (first one you can built) and Laser Hammer
  2. 7d2dMP

    Tools for 7DTD

    New version v1.0 : NEW : POI Picker - select prefabs from vanilla and Mods (DF, UL, CompoPack, Asian mod, ...) - filter : mods, type (tier, trader, biome, .... ), user string - view details and picture - save list into TXT file
  3. Hello, I had this issue when using the "0" (zero) key from the belt. Entering another time "0" restore the use of the mouse. Hope this will hep you.
  4. Thanks for your answers, guys.
  5. Hi, I have read that the first trader given to you is always in forest biome. Is it true ? What happens if there is no forest biome on the map ? Thanks.
  6. Then re-install Darkness Falls -> the last version (see page 1)
  7. You have to be level 175 and master in all classes.
  8. I haven't play Darkness Falls since 1 month but everyone goes in the lab. You need to have some good weapons (i use a coilriffle+coilpistol) some ammo (2/3 k) some mods on the guns (to stop regeneration) and some water. Go in sneaky mod and close the portal room so you won't have problems with it. Just before the portal room you have also a fusion forge, use my trick and you can succeed. Most of the time i do the lab only in sneaky mod with my coilpistol (with a silencer) to avoid the screamers waiting for you at the exit. With points in sneak and pistol, it is more than doable.
  9. Hi, In the lab, you can destroy the 2 blocks over the doors. Put a frame, jump on it and you can shoot the Z safely (except from the flaming missiles)
  10. 7d2dMP

    Tools for 7DTD

    Hi Gouki, You don't need to have a discord account. Clic on the discord link (https://discord.gg/QZbJWDp9vB) , enter a name (whatever you want) and when discord ask you to register, clic outside the window. And voila !
  11. 7d2dMP

    Tools for 7DTD

    Various Tools for 7DTD : Tools avalaible: - convert a DTM heightmap PNG file into a RAW file - convert a RAW file into a grayscale 16 bits PNG file - the picture can be vecticaly flip during convertion All the infos and download link here : https://discord.gg/QZbJWDp9vB
  12. Look on this forum in the section "Game Modification / Tools", there is a Map Previwer that will show you the Labs/Bunkers (if they exists).
  13. I have made some test with "FixedWaterLevel" = "true" and "WaterLevel" = "xxx" and it does not do anything. The "WaterLevel" item is just a guess, i never see this anywhere !
  14. Most of the map i see now use the water_info.xml. Some of them has more than 700.000 lines (=700.000 water sources !). It seems that they create water source for 8 blocks (8 for X position and 8 for Y position) We need a good documentation for that. Best i have found is this : https://community.7daystodie.com/topic/14072-water_infoxml-a-collective-understanding/ And now you understand why my map generator works (for now) only on flat ground with no water sources !
  15. Hi, I have never seen a "FixedWaterLevel" = True ! The new Navergane didn't have this line anymore. They use water_info.xml. I have heard that the Nitrogen maps has an automatic waterlevel around 30 blocks high. (never test it) They use the splat file to have water. One day i generate myself a flat map with ground level = 0, and i get no water. And i don't find any link on Internet.
  16. Send me your dtm.png or even better all your folder map.
  17. If you can save a 16bits PNG i think that you should work on this. Verify that the grayscale decrease/increase is smooth on screen, try a smooth function inside your graphic software (or blur)
  18. Thanks for testing. I really supposed that TFP used all the values of the 16 bits pictures and your screenshot shows it. For my map gen, i use a .... flat map ! (for now) so i don't have any problem (it is so nice to drive a car without problem all around the map) For the generation of a dtm, read above. Some use the TIFF format and says that it works. Also read this: https://community.7daystodie.com/topic/17041-any-way-to-create-my-own-dtmraw/ https://chrani.net/blog/messing-with-the-world-of-7dtd-part-1-of-3/ Hope that this will help you. And remember when you save the TGA or TIFF file, you need to specify 16 bits grayscale little endian. If your graphic software doesn't permit to do this, try another one.
  19. Yes you can use a PNG (i use it in my map generator). But a grayscale PNG is 8 bits (0-255) and the raw dtm is 16 bits (0-65535), so i suppose that the ground will be not so smoth. For the software search for "World Checker".
  20. Hello KingSlayer, The DTM.RAW is a grayscale 16 bits little endian binary file. I don't know about TGA file, but you can use a DTM.PNG file (gray scale: red=green=blue) And i think that the dtm picture should have the same size than the map. Look into the "Tools" section, there is a software to check your files.
  21. Hi, I see that 6 prefabs have duplicated names between vanilla (\Data\Prefabs\) and DF (\Mods\0-DarknessFallsCore\Prefabs\). They are : skyscraper_02 and the 5 traders The content of XML are not excatly the same. Is this intentional ? Does DF prefabs have a priority on vanilla prefabs in the game ? Thanks.
  22. Hi Liesel, I use only Python. Here is a direct download link : https://1fichier.com/?zegsmrfc76mze4sz8vks Here is a screencopy from Discord :
  23. Well, it is not as the same level as nitrogen (yet)
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