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Danidas

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Posts posted by Danidas

  1. 9 minutes ago, Weazelsun said:

    @madmole Artistically will the wasteland biome and burnt forest biome get a remodel to make them look more unique? Currently the only difference in terms of model separating them is the ground textures and debris.

     

     

     

     

    They are getting merged into the same biome in A20 that will be a mix of burning and radiation hazards.

     

    Now as for the dog model I'm looking forward to them as they are far scarier then what we got now. Also looking forward to what they do to bears and zombie bears along with the other animals.

  2. Level by doing only makes sense if doing not only takes time and resources but also cannot be easily repeated safely. In other words you have to attack/interact with enemies, break things, move between areas, and all around cannot simply hide in a hole some where and spam do something. Basically the game will have to have a whole array of systems to ensure that you cannot just run/swim into a corner for a few hours to get better at doing them or gather a ton of resources to sit around all night crafting then destroying something.

     

    If what your doing is meaning less on its own beyond watching a number go up then why in gods name are you doing it as you might as well be playing Cookie Clicker or some other mindless game.

     

  3. Ideally for a really good locking picking mini game it needs more challenge then just having to worry about your pick magically getting weaker the tougher the lock is and instead actually change the lock to be tougher. For example altering the mechanics of picking it similar to real world lock picking where the number/type of pins is what matters and the locks design.

     

    Edit - Yes I watch way too much of the Locking Picking Lawyer on Youtube. 

  4. 5 hours ago, unlike them said:

    Read the A20 roadmap and I'm very impressed. As always, he game is getting more awesome with each alpha.

     

    But the clothes changes are not very clear to me. Are we still gonna have armor besides clothes? Or only chest piece? Also all the listed outfits were combined of helmet+outfit+gloves+boots, except for the nerd outfit, that didn't have a helmet but had goggles. Can we equip the nerd goggles with let's say the complete lumberjack outfit? Or the goggles go to the helmet slot? Or is it an early stage prototype and it is too early to ask these kind of questions?

    They are replacing all the gear slots with a new 4 slot system so the days of wearing cloths under armor are gone. As a result the outfits they shown and the many others not shown yet will be all your character will be wearing. So if you want the complete set bonus for a outfit your going to have to deal with all the down sides of wearing it. Such as being forced to deal with freezing or over heating or radiation or light vs heavy armor for getting the perks that you want. As a result adding way more importance to the armor mods  that help in dealing with all that.

     

     

  5. For future versions of the game would you consider the possibility of re-adding cosmetic mods. Like the current hat mods for helmets to make them look like a cowboy hat, baseball hat, etc but for all 4 gear slots. In order to allow us to swap out the look of our gear to further diversify our characters appearance beyond the dye system. As one of the main complaints about the new gear perk system is that everyone will end up looking identical when doing a specific role.

     

  6. 5 minutes ago, Grapejuice said:

    I remember this game, sad ya'll dont care about your console players anymore 

    Not so much don't care and more like the company they were doing the console port with died. Which naturally creates a lot of issues of continuing support for something when said company responsible for most of that support no longer exists. Especially when you consider all the time and money that it costed them to ensure that a future console port would even be possible. Also that the Fun Pimps are not a console gaming company and lack the ability to develop, maintain, and update one. So they would need to risk tons of money and time to partner with a new company that may very well go belly up as well landing them back at square one again.

     

    In other words it makes no sense for them to even think of a nother console update or port until the game has gone gold  and no longer needs updates.

  7. 12 minutes ago, Jost Amman said:

    @Gazz ...regarding the clothing switching / multiple sets (I know, sorry, this is not The Pimp Dreams, but it's on topic since we have been talking about it).

    Would it be hard/possible to add a "dresser" object to the game that when opened will display a copy of the character outfit layout where you can place whatever clothing/armor you like and then have a button to switch that setup with the one you're currently wearing? I was thinking this because, if added, it would solve the problem of quickly switching sets without giving the player additional "magical" storage slots if added in the player sheet (like some other RPG games have done in the past).

    I would rather them making it so swapping full suits is not worth it by having the full set bonuses be nice things to have but nothing that you must have to do a role. So at most all you will need to do is swap out one or at most 2 pieces of armor to go from adventuring to mining for example.

  8. 15 minutes ago, AaronG85 said:

    Was thinking what everyone's thoughts would be on if Zombies weren't the only enemy in the game? @madmole

    Just wait for Bandits to get added since they will be living people with guns to go up against and later all the NPC that are planed to get added. Also we already have plenty of nonzombie enemies in the form of hostile animals.

  9. 10 minutes ago, Fox said:

    I wonder if they intended for it to stay like that or if they plan to change it.

    Considering that Blade Traps used to set them off and were specially changed complete with a mention in the patch notes I doubt it. Other then maybe Dart Traps getting nerfed to set them off in the future as they are by far the most effective trap when used right. As they excel when used in a corridor or other tight spaces where you can ensure that all darts hit the mark with trip wires or pressure plates to trigger them only when needed.

     

    Edit - Forgot to mention that Blade, Dart, Spikes, and Electric Fences are not effected by Game Difficulty while all the other traps and player damage output are reduced the higher your Difficulty is set to. So at Insane a gun/turret that does 45 damage will only do 25% normal damage aka 11.25 but a Dart Trap that does 45 will still do the same 45.

     

  10. 9 minutes ago, Fox said:

    I noticed that I can shoot them anywhere on their body except for the chest and not trigger them, so I imagine it'd be like that with blade traps and any projectile traps too. I'd need to see more evidence to prove this wrong.

    Blade, Dart, Electric fence, and Spikes will not set off a Demo no matter what. However SMG Turret, Shotgun Turret, Junk Turret, Sledge Turret, Thrown objects(Grenades, Molotovs, Pipebombs, Rocks, Snowballs), and Player Melee or Ranged attacks will if they hit the Demo in the left chest region where the blinking trigger is located. So if your using Turrets it is always best to position them to ensure that they are always attacking the back right of zombies and never the front left to minimize any risk of setting off Demos.

  11. 22 minutes ago, SteamM0nkey said:

    @madmole

    It sounds like the electrical system isn't getting any updates/love. Is that for this update or 'ever' ? I'm a nerd, I like engineering stuff. The electrical system is super enticing but sort of... I don't want to sound insulting, but it almost feels half baked. Is there a chance we'll see more on that system in the future to flesh it out a bit more and correct some of the odd/counterintuitive behaviors? 

     

    On that note will we ever see the ability to make basic logic gates for the electrical system like and/or gates and such.

  12. Zombies will always target the shortest valid path to you with the least block hp in the way. So if one way will require doing 15,000 block damage and another will only need 1000 the zombies will pick the lower number every time they can. The same occurs if your walls are all the same with no gaps but you forgot to repair one of the blocks so its hp is lower then the zombies will target that block as it is the path of least resistance for them. Lastly the zombies are aware of support loads and are able to zero in on support pillars or structures to bring you down to them if they cannot find a valid path to you.

     

     

  13. 53 minutes ago, Khalagar said:

     

    . . . people fight her legit? I thought it was common knowledge you only snipe her from above the pit without dropping down until she's dead lol

     

    I'd be scared to take her in a brawl even at level 50+ with steel armor and auto shotties lol, at least on the difficulty I play at. Even cheesing her from above, she takes a LOT of bullets and molotovs

    Just grab a Stun Baton of any quality and as long as you have Tech Junkies 6 (1in4 normal, 1in2 power attack to charge) you can take her out easy naked. I've soloed 2 zombie bears at the same time easy with nothing but a quality 2 Stun Baton and that book.

     

    Basically Tech Junkies 6 makes the Stun Baton overpowered as it is trivial to not only stun lock anything but also melt them with the electric damage over time. Sure time to kill is not as good as a Club but it more than makes up for it with the stun lock.

     

  14. 40 minutes ago, MechanicalLens said:

     Game-changing question here. Do zombie vultures in 7D2D lay eggs? 🤔 Are those eggs found in the birds nests on the ground? 🤨 Are we cooking up their children? 😏 Poaching, scrambling, boiling, and spreading them on toast perhaps? 😊

     

    Are we eating rotten zombified eggs? 😶 Bluh! 🤮

    The chickens wondering around everywhere want a word with you......

  15. 7 minutes ago, MechanicalLens said:

    Not that I agree with this side of the argument, but you could say that for every moment you're waiting for stamina to return, you're not exactly playing the game.

     

    Or at least that's the flip argument I hear with every waking moment.

    I admit that I over dramatized it but that is the general gist of it. As every second your not doing something you might as well not be playing.

  16. 25 minutes ago, meganoth said:

    Current balance is for early game to not have any iron or steel tools. Why would you need blackstrap if you only have a stone axe?

     

    In mid game you just need sexrex 2 and normal coffee (which is nicely doable for everyone without specializing in strength) to hack away for minutes before your stamina runs out. If you absolutely can't have that (some people think their inflexibility is OCD), go a little deeper and get sexrex 3.

     

    Unless you are really specializing in strength, don't use steel tools.

    Unfortunately a large amount of players believe that if they cannot just hold the mouse button down while looking at rock and endless mine its simply unplayable. Hence all the players moaning about every second they aren't mining as if it's the end of the world. Aka how dare the game interrupt my quest for perfect efficiency as every second must be life or death.

     

    Which is why we get so many people complaining about stamina use and going crazy for getting the Auger ASAP.

  17. 10 hours ago, hiemfire said:

    Wow this thread is a muddled mess of disconnected conversations and random thoughts. :D 

    Of course since it's the reject dumping ground for the dev diary thread for all of us to have fun in while waiting for A20 news.

  18. 37 minutes ago, Adam the Waster said:

    Wait! Engines have bugs!

     

    Thats Stupid! everything has bugs!


    Life, my houses, Games, Cars, and Game engines! Smh

    The very first computer bug that ever occurred was a moth that flew into one of the early computers and shorted out a circuit to produce a error.

  19. Okay your talking about where it says "Alpha10.0 - Alpha 19.0 Stable" no one should be on that as the default is "None - Opt out of all beta programs" for everyone unless they manually changed it. Which anyone that has the default set will automatically get a19.1 as a normal steam update to the game with out ever needing to do anything.

     

    In other words the only point to ever set that to anything but "None - Opt out of all beta programs" is to opt into a beta by picking "Latest Experimental - Unstable" or pick a specific version to tell steam that you never want a automatic update.

  20. 1 minute ago, Grandpa Minion said:

    Does anyone know how long it takes steam to update a 19.1 stable branch ?

    everytime a new stable hits players have to go through this and it confuses alot of players who dont know they have to opt out to get the new branch.

    Captureadsfa.png.f2a7da875ce0e8416d3c6e19a8100a9d.png

    currently im looking at the server list of servers on a19.1 its very obvious alot of players haven't switched to a19.1 more than likely because they dont know you have to opt out.

     

    in my opinion this issue should have been addressed a long time ago as it doesnt make sense to continue to confuse the player base.

    The last experimental patch that was released and a19.1 are literally the same exact thing. So it should not matter at all if your on None or Latest Experimental.

  21. 46 minutes ago, Promethean Winchester said:

    I'd like to board the hype train for alpha 20, so I was wondering, what's in the works for it?

    So far it looks to be some of this stuff based on all the hints and posts from the devs.

     

    1.) Trader re-balance to reflect game stage

    2.) Pipe Guns for all

    3.) Better Doors

    4.) Junk Drone

    5.) T1 melee weapon for Intellect

    6.) Vehicle mods (add a turret to jeep, etc)

    7.) Vehicle crits (maybe flat tires, over heating, bad starter, or other performance limiting issues that must be fixed)

    8.) Poi and biome game stage loot bonuses based on tier.

    9.) Increased difficulty in high tier areas to go with 8

    10.) Normal performance/graphical enhancements (Might be updated to a newer Unity version)

     

    However with all things it is up to the devs and how long they give them selves before their targeted release date.

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