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Meatwad107

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  1. I read that but I read #GameTime as a predefined number, such as in C++ "Int GameTime = 3;". I'll try it and see what happens. i actually ignored that # above for that one reason and didn't try it... as GameTime is a redefined number. Thanks Didn't work 😞 "2020-10-01T22:13:17 20.622 ERR XML loader: Loading and parsing 'progression.xml' failed FormatException: Input string was not in the correct format: nDigits == 0."
  2. I was using X as in 'nCount'. A name of a variable.
  3. WHat do you mean? Where would I use the *?
  4. How can I make this work? <triggered_effect trigger="onSelfHarvestBlock" action="ModifyCVar" cvar="X" operation="add" value="1"/> <triggered_effect trigger="onSelfHarvestBlock" action="SetProgressionLevel" progression_name="perkDancing" level="@X"/> I get an error: "ERR XML loader: Loading and parsing 'progression.xml' failed FormatException: Input string was not in the correct format: nDigits == 0." Is this because @X is a floating point and it needs to be an integer? I tried various ways and always got "nDigits == 0." error. level can equal zero, I did that test already. 'level="0".
  5. Novice Question Not sure if this is the right place for this.... How can I make this work? <triggered_effect trigger="onSelfHarvestBlock" action="ModifyCVar" cvar="X" operation="add" value="1"/> <triggered_effect trigger="onSelfHarvestBlock" action="SetProgressionLevel" progression_name="perkDancing" level="@X"/> I get an error: "ERR XML loader: Loading and parsing 'progression.xml' failed FormatException: Input string was not in the correct format: nDigits == 0."
  6. How do i show the level increase on the right side of the screen? I have been trying with thing like: <triggered_effect trigger="onSelfHarvestBlock" name="ProgressionLevel" progression_name="perkASMiningTools" action="SetProgressionLevel" operation="add" value="1"/> or other things. However it doesn't seem to increase it? I thought I had a script that did at one point. Can you make it so the level increase on the right side of the screen? Even if you put code here? I am not that familiar with XML, I am more akin to C+ and VB . Picture for example: Im at level 2 but only shows Level 1 on the right side to be purchased. I did this up to level 4. Only level 1 can be bought and all others are locked? I know the skill is working because my block damage increased. ADDED: I found that "<triggered_effect trigger="onSelfHarvestBlock" action="SetProgressionLevel" progression_name="perkASMiningTools" level="1"/>" will increase 1 level but nothing I do makes it increase beyond level 1. I tried "operation="add" value="1"", "operation="base+add" value="1"", and value="AS_MiningTools_Lvl"" which I thought would work.
  7. I think I installed everything correct on a vanilla 19 stable version; fresh dedicated server install. Should I ignore this or did I do something wrong? I follow the install instructions for Mods, Data, and 7DaysToDieServer_Data folders being added/move. When I start Dedicated server, I get this: " 2020-09-06T11:32:46 5.987 INF WinThread started 2020-09-06T11:32:47 7.146 INF [GSM] GameSparks Connected 2020-09-06T11:32:48 8.246 INF [GSM] Device Authentication suceeded ... 2020-09-06T11:32:49 8.799 INF NET: Starting server protocols 2020-09-06T11:32:49 8.800 INF [NET] Disabling protocol: SteamNetworking 2020-09-06T11:32:49 8.810 INF NET: LiteNetLib server started 2020-09-06T11:32:49 8.811 INF StartGame 2020-09-06T11:32:49 9.049 INF Persistent GamePrefs saved 2020-09-06T11:32:49 9.147 INF StartAsServer 2020-09-06T11:33:30 49.919 INF Block IDs with mapping 2020-09-06T11:33:30 49.919 INF BlockIDs from Mapping 2020-09-06T11:34:31 111.012 INF Item IDs with mapping 2020-09-06T11:34:31 111.012 INF ItemIDs from Mapping HDR Render Texture not supported, disabling HDR on reflection probe. 2020-09-06T11:34:49 128.909 INF createWorld: DFalls-VSmall1, My Game, GameModeSurvival 2020-09-06T11:34:49 128.910 INF Occlusion: Disabled 2020-09-06T11:34:49 128.969 INF Started thread ChunkRegeneration 2020-09-06T11:34:49 128.969 INF Started thread ChunkCalc 2020-09-06T11:34:49 129.101 INF World.Load: DFalls-VSmall1 2020-09-06T11:34:49 129.102 INF Loading base world file header... 2020-09-06T11:34:49 129.106 INF Loaded world file from different version: 'Alpha 19 (b178)' 2020-09-06T11:34:49 129.111 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 1 2020-09-06T11:34:49 129.156 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 1 2020-09-06T11:34:53 133.524 INF Started thread GenerateChunks 2020-09-06T11:34:54 134.123 INF Calculating world hashes took 500 ms (world size 87 MiB) 2020-09-06T11:34:54 134.125 INF Processing world files 2020-09-06T11:35:02 142.727 INF Calculating world hashes took 651 ms (world size 161 MiB) 2020-09-06T11:35:02 142.728 INF Loading and creating dtm raw file took 8603ms 2020-09-06T11:35:03 143.123 INF Biomes image size w= 6144, h = 6144 2020-09-06T11:35:03 143.555 INF Loading and creating biomes took 9981ms 2020-09-06T11:35:04 143.842 INF Loading and creating shader control textures took 286ms 2020-09-06T11:35:04 143.990 INF Loading and parsing of generator took 147ms 2020-09-06T11:35:04 144.045 INF Started thread SaveChunks D:\7D2DSaves/DFalls-VSmall1/My Game\Region 2020-09-06T11:35:06 145.985 INF [DECO] read / 2020-09-06T11:35:06 146.034 INF Decorating chunks 2020-09-06T11:35:06 146.571 INF AstarManager Init 2020-09-06T11:35:07 147.500 INF Weather Packages Created FROM BIOMES 2020-09-06T11:35:07 147.500 INF createWorld() done 2020-09-06T11:35:07 147.503 INF Loading players.xml 2020-09-06T11:35:07 147.595 INF Loaded player 2020-09-06T11:35:07 147.775 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60 2020-09-06T11:35:08 147.818 INF Wrong hash on Data/Config/archetypes.xml 2020-09-06T11:35:08 147.818 INF Wrong hash on Data/Config/biomes.xml 2020-09-06T11:35:08 147.819 INF Wrong hash on Data/Config/blockplaceholders.xml 2020-09-06T11:35:08 147.829 INF Wrong hash on Data/Config/blocks.xml 2020-09-06T11:35:08 147.832 INF Wrong hash on Data/Config/blocksA16PrefabConversion.xml 2020-09-06T11:35:08 147.837 INF Wrong hash on Data/Config/buffs.xml 2020-09-06T11:35:08 147.838 INF Wrong hash on Data/Config/dialogs.xml 2020-09-06T11:35:08 147.839 INF Wrong hash on Data/Config/dmscontent.xml 2020-09-06T11:35:08 147.844 INF Wrong hash on Data/Config/entityclasses.xml 2020-09-06T11:35:08 147.854 INF Wrong hash on Data/Config/entitygroups.xml 2020-09-06T11:35:08 147.857 INF Wrong hash on Data/Config/gamestages.xml 2020-09-06T11:35:08 147.866 INF Wrong hash on Data/Config/items.xml 2020-09-06T11:35:08 147.867 INF Wrong hash on Data/Config/item_modifiers.xml 2020-09-06T11:35:08 147.867 INF Wrong hash on Data/Config/loadingscreen.xml 2020-09-06T11:35:08 147.870 INF Wrong hash on Data/Config/loot.xml 2020-09-06T11:35:08 147.871 INF Wrong hash on Data/Config/materials.xml 2020-09-06T11:35:08 147.871 INF Wrong hash on Data/Config/misc.xml 2020-09-06T11:35:08 147.872 INF Wrong hash on Data/Config/music.xml 2020-09-06T11:35:08 147.872 INF Wrong hash on Data/Config/nav_objects.xml 2020-09-06T11:35:08 147.872 INF Wrong hash on Data/Config/npc.xml 2020-09-06T11:35:08 147.873 INF Wrong hash on Data/Config/painting.xml 2020-09-06T11:35:08 147.873 INF Wrong hash on Data/Config/physicsbodies.xml 2020-09-06T11:35:08 147.875 INF Wrong hash on Data/Config/progression.xml 2020-09-06T11:35:08 147.875 INF Wrong hash on Data/Config/qualityinfo.xml 2020-09-06T11:35:08 147.878 INF Wrong hash on Data/Config/quests.xml 2020-09-06T11:35:08 147.880 INF Wrong hash on Data/Config/recipes.xml 2020-09-06T11:35:08 147.880 INF Wrong hash on Data/Config/rwgmixer.xml 2020-09-06T11:35:08 147.883 INF Wrong hash on Data/Config/sounds.xml 2020-09-06T11:35:08 147.884 INF Wrong hash on Data/Config/spawning.xml 2020-09-06T11:35:08 147.884 INF Wrong hash on Data/Config/traders.xml 2020-09-06T11:35:08 147.885 INF Wrong hash on Data/Config/ui_display.xml 2020-09-06T11:35:08 147.885 INF Wrong hash on Data/Config/utilityai.xml 2020-09-06T11:35:08 147.885 INF Wrong hash on Data/Config/vehicles.xml 2020-09-06T11:35:08 147.885 INF Wrong hash on Data/Config/weathersurvival.xml 2020-09-06T11:35:08 147.886 INF Wrong hash on Data/Config/worldglobal.xml 2020-09-06T11:35:08 147.886 INF Wrong hash on Data/Config/XUi/controls.xml 2020-09-06T11:35:08 147.887 INF Wrong hash on Data/Config/XUi/styles.xml 2020-09-06T11:35:08 147.888 INF Wrong hash on Data/Config/XUi/windows.xml 2020-09-06T11:35:08 147.889 INF Wrong hash on Data/Config/XUi/xui.xml 2020-09-06T11:35:08 148.652 INF StartGame done 2020-09-06T11:35:08 148.654 INF [Steamworks.NET] GameServer.Init successful 2020-09-06T11:35:08 148.658 INF [Steamworks.NET] Making server public (Last Line Removed) " PS: Please be gentle, this is my first reply/post. 🙂 Love the mod and the concept. Merges Doom with 7d2d, I played original doom back in the days too.
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