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Alan Lau

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Everything posted by Alan Lau

  1. @arramus, Well, thank you for the detailed answer! I love the prepper pois, and Floppy's. Very tough and fun. I forgot about all those side quests. Some I'm interested in doing, others, like using a baton, not so much. Thanks for all the hard work you did/do in making this mod.
  2. Are there any end-game goals, besides doing all the the tier 6 quests? I'm at the point where I literally fear no evil with my 2 tier 6 M60's with drum mags and a few other mods. Horde night is over after 2 in game hours.
  3. I just got killed by what looked like a burnt zombie wearing a stove on its torso. I stared at it coming at me, dumbfounded by what I was looking at, then found out he could set me on fire and kill me very quickly. I chuckled
  4. @arramus, any idea how to get this mod to work with A21? I keep getting errors like: 2024-01-28T02:52:08 60.510 ERR Loading AssetBundle "C:/MyGames/7 Days To Die/7DaysToDie_Data/../Data/Bundles/Entities/Vehicles" failed: Parent folder not found! whenever I try to place a hellbeast, assuming it will do the same for other vehicles. I saw a post somewhere that said: but this did not work. Well, I was able to place the hellbeast, but not able to climb on it. I'd super appreciate your help, ever since I started playing with this mod I really hate playing without the hell beast!
  5. Can someone please tell me how to drop the mip-boy? It's being pulled up whenever I press my middle mouse button, which is assigned to secondary action.
  6. Thank you for the quick response. I have one more (hopefully the last) issue. I have my middle mouse button bound to secondary action. Since I got the mip-boy, hitting the middle mouse button now brings up the mip-boy when I'm holding a gun or bow. How can I get the middle mouse button to not bring up the mip-boy, or can I get rid of the mip-boy? Since I have found a watch, I don't see the need for it, but mostly I'd like to be able to aim again
  7. I'm wondering if I borked my installation somehow. I spent my SPIFSAL points, then the game started, but I have no quests, and no direction to a trader. Is this how the game is supposed to be played? I'm using the pregen map, Wasteland10K_1. Thanks
  8. Any plans to update this to work in A21?
  9. Is the current compopack compatible with A21?
  10. An alternative to the compo pack? I thought it was a much more pared down version of it.
  11. Would it be a non-trival task for me to play darkness falls but add the complete compo pack? I don't care if it makes some or all the quests Eve, Anna, or Razor not doable. I've finished the DF quests several times, and now I want to play 7 Days to Die with the DF skill system, monsters, and other DF enhancements, plus the full compo pack POIs.
  12. Love the mod, pretty much the only way I play now. But I have a question/wish list. When you don't have the ability to craft something and you hover your mouse over the red checkmark and it says "Requirements Not Met", it'd be nice if it would tell you what requirements you need. For example, I just made and used the master scientist book hoping I could make anti-radiation pills because a lot of my quests are in the wasteland. But when I try to make them, all I'm told is requirements not met¯\_(ツ)_/¯
  13. I used to be able to use Bdub's Vehichles mod to create a Hell Beast motorcycle (although I had to use CM to get the steel parts). I can't seem to get the mod to work now. No error messages, it just doesn't give me the option in game to create a Hell Beast. Any ideas? Ugh, it's because I was thinking of Snufkin's Server Side Vehicles Mod, not BDub's. On an unrelated topic, do you recommend any particular settings if you're playing DF single player? It's hard to go through all the classes to get everything you need.
  14. Are there any forums or websites where people have hand created maps with all the CP48 POIs and made them available for download? Random gen just doesn't do it for me. There are a lot of POIs from previous compopacks that never seem to get included when I do random gen.
  15. Is Teragon going to be released the same time as CP48?
  16. I'm playing the latest version of this mod, and I'm on day 17 and my character level is 51. I haven't run into any hireable NPC characters yet. Is this normal?
  17. If you absolutely had to guess, and without saying "when it's ready", how much longer do you guestimate it will be before it gets released? Nobody is going to be upset if you give an estimate and then miss that date. We know you don't want to disappoint us. We appreciate all the hard work you and everyone else working on the CP are doing. We're just looking for the roughest idea of when you think it might be ready.
  18. Could you post those bits when you get a chance? Too easy for them to sneak up on me if I can't hear them talking
  19. Is there a newer version available for download that adds the raider voices back in? It's hard to tell without downloading in since you always use the same filename for the zip file.
  20. It's definitely gotten more playable since the last update. I'm on day 4, but my rifle and toilet pistol and my lack of ammo are no match for the SMG and rifle carrying raiders. I would not want to attempt a permadeath game with the current settings.
  21. Is there any way to make it so Raiders don't appear on day 1? It sucks to be trying to get through your initial quests only to get shot by a raider. I can out run a raider with a knife, but I can't out run bullets. Also, do the raiders no longer talk? That was one of my favorite things about them.
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