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Everything posted by playlessNamer

  1. aaand the crowd is outa controool! So by the way i hear this just for the first time, can you spotlight this in a vid pls? And while you are working on shape UI: Its absolute horrible to hold down a button to open a menu! Its a cramp to change blockshapes actually and you cant leave the shapemenu wit Esc. Doesnt feel fluid. There must be a better solution.
  2. loooong time ago any dev announced a stamp system for biomes but i havnt hearded anything about it anymore. He say this system can spawn prebuild things into any biomes like a nice looking little stonearch in the desert or lakes in the forest. Technically a cosmetic poi spawning system into wilderness. I think there was a screenshot of a stonearch in the desert too. Is this still on the plan? This sounds to awesome to have little sweet designed poi everywhere in the wilderness. I imagine a oasis in the desert, ancient stonecircles in the forest, gigantic prebuild canyon fit into landscape and also very small destroyed wood cabins in the outback, .. I think this was years ago talked about and i cant find it anymore. You know what i talk about?
  3. The canal looks awesome but really needs a other texture. This is madmoles business?
  4. Are you planning crafting out of the box? Its pretty annoying and feels like outdated by ages to get all the stuff needed to craft from the storage in your inventory, bring it to the workbench and then sort it back. Can you give any crafting a 15-20 block radius searching fo the needed materials in all chests? Subnautica and Valheim has this by mod and its absolutely awesome, its a gigantic quality of life feature. There are so many different little items to think about taking with you. Repairing would be way easier then too, just bring your tool, nailgun and the ressources are anyway anywhere in your base. As a alternative in Conan the workbenches have storages integrated where you have to put all the stuff in. This solution is also better than manually carry it around. Ever thought about that? edit: Is this technical to do for modders or a big issue to code this in?
  5. Imo works like intentded. Never heared this was removed. I would be sad when this gets removed.
  6. Bandits was announced in A16 or 17? How much of the team is still working on 7days? I remember old times in early minecraft versions. The time between patches was around the same like in 7days. Anytime Mojang says half of the team now works on other titles. Awesome ones like "Scrolls", a no one cares game, instead of working on their maingame. Dont complain when a company invest into the future but the concept of early acces is to directly support the game in development and not any other projects.
  7. How are the bandits and NPCs going?
  8. The pics above is what i am talking about. Bonus between 20 and 50%, you cant ignore that. Sure it doesnt force me to use ingamefeatures at all, i can skip whatever i want, there is even a option to play without zombies. Just dont make a best in slot gameplay like many other games have and dont make players all wear the same sets. Its a small gap between so balanced its not even worth to change cloth and forcing switch outfit all the time. Thats a big game decision, in nearly every game with setboni, this boni are the meta.
  9. I was so 100% sure the first comment will be exactly this.
  10. The full set buffs seem to be planned as very strong. I see very bad things upcoming. Every single player you will see in this game out of their base will wear the same fight and loot set. Optional sometimes when you are forced to, a radiation suit. Never see a other clothestyle again. Mining will need the minerset, crafting the crafterset and so on. Why should i wear anything else than the fight and loot set out there? I think this is in theory allready worse than classic leather weak but fast, iron strong but slow system. Forced changing outfits sounds very horrorfull for me. The complete concept they have shown sounds horrible at all, its a best in slot mechanic. No more diversity, everyone has always any clothset on their body, sounds awfull.
  11. Sadly on populated servers you have to go as far away as possible as soon as possible to evade any multiplayer contact. We play this game on own servers only meanwhile because in the end all multiplayerfeatures are looted and destroyed poi, less zombies, lags and from time to time some random meetings and allchat. All in all playing on high populated publics causes more problems than benefits. Thats why, go as far away as soon as possible or the final and worthy loot will be always gone.
  12. At this point of the game when i find scematics or buy a motorbike at the trader i have it usually loong time before. All this walking, all this long ways walking home, all this times you hit wood, stone, ores, this times couldt be 70% shorter. All this time hammering on doors and safes couldt be triple as fast with some basic skillpoints. I get your point but imo this doesnt feel right. Forced to play nomad long time because farming to build a base doesnt work with it. Abuse the horde nights with cheap wood bases. Live from the loot like a squirrel, digging holes, hide loot.
  13. I dont like the class system. Make the skills separate and free from strength, int and agi trees. For any "normal" player with 50-60 hours playtime in a playtrough 1x xp is riddicioulus. We always play on 2x xp or 2skillpoints per level. It always ends up that i dont even touched the agi and stealth part. There is some stuff you have to skill 100%. Crafting, vehicles, ressources, tool efficiency, stamina,... when you got this you are 20-30 hours ingame and there is game allready over for many ppl. At all: Its not really rewarding, not enjoyable. Its a ugly thought to skill funskills instead of practical stuff. Its gametime and lifetime when you hit that stone and ores for hours.
  14. Maybe you guys know Empyrion. They just released the game, meanwhile v1.4x. Its such a joke, the game has content like a techdemo! Staying in alpha is absolute ok, easy excuse for bugs and stuff. When you release you play by other rules. btw, in comparsion out there on Steam 7days is allready better than many full versions. They couldt everytime if they want, no need to shame for anything after it. Its very very sympatic from the pimps, it seems they have higher demands to their game as the actual state.
  15. @devs Do you have any plans on a zombie randomizer? There was a mod some time ago for this. You allready mentioned a clothsystem to give them random clothing and attachments but allready in this state of the game you couldt randomize walk- and attackanimations and probaly put some tinted or slightly modified version of every zed to the randompool. Have you ever seen the fat police zombie with the spiderzombie runanimation? It looks awesome, like a fat gorilla running torwards you! Had this some alphas ago on my server selfmade. Normal walk animation but when triggered he runs like a gorilla. Do you have something like that on the plan?
  16. thx for moving the post, i realized it myself allready while typing it derails the thread but i couldnt stop. nice to have exactly opposite opinion on it. You describe a crazy zombieabillity szenario, thats not in my favour too. Spitting zombies, poison aura zombies, stealing bikes zombies, flying ones, fire shooting or flamethrower zeds,... dont like this. I talk about very basic things. When you get attacked by a 20year old, 50kg zombie its a complete other fight than a bodybuilder zombie. Just this different bodystyles and abillitys they had as humans make them unique. We can scratch the border to "superpowers" but i dont want riddicioulus things. A scientist zombie couldt really be smarter, a fat agressive zombie slowly accelerates in your direction and cant brake anymore and will crash into walls or have a long way to brake. Maybe some @%$#ed zombies falling down and be partially crawlers but can stand up again. football zombies have still better legmuscles and can always run. Maybe a lumberjack is sometimes so familiar to his axe he intuitive still can use it as zombie due to musclememory. Half mutated can easy use mellee weapons. Nurses worked till last minute in hospital where all kind of infections go crazy, reasonable. When all zeds are different and you face a small horde of different types its a complete other challenge to deal with them. I am a fan of the basic NOT RUNNING zombies too but this doesnt mean every zombie must be the same. but most important: child zombies: never ever think about it. This will instaban this game from germany like dying light. Banned only because childzombies, pls not and they are way to creepy too.
  17. Exactly but actually they are on a pretty good way. There are tons of options to improve the diversity of zombies and zombietypes without crazy stuff outside any zombielore. Spiderzombie: small, very agil, can jump and climb, fits perfect. fat zombie: much HP, exploding is nice (seen in dozeens of Z-games, they just explode) burned zombie: can ignite you fat mama zombie: tons of hp crawler: crawling! demolisher: no zombiebreaking lore, he has just a bomb on. screamer: very nice! army zombie: headshot resistance. football zombie: faster or perma running There are allready a lot of different styles based on the type of zombie. There couldt be easy much more: stripper zombie: long nails do scratch/bleed dmg muscle zombie: very strong, has a short range charge attack. bulldozer zombie: fat and fast. accelerate and wanna crash into you. half mutated zombie, infection not completed: can use weapons, has creepy voicelines because he can still barely talk. the doctor or scientist: still as zombie more clever than the rest, he can open doors and acts smarter in any way. police zombie: bulletproof jacket, aim to other bodyparts. nurse zombie: care for infections feral wight: running at night (see below) This are just the ones without crazy stuff. Spitting zombies, poison aura or any other superpowers are possible too. When there are all different zombies, different strenght and weaks, different movespeeds, behaviour and special abillitys you can finally reduce the green horde to a minimum and get rid of this "running at night" feature because its all coded on the zombies. Mayby some spawn only night, hide at day. Some mods out there made allready epic stuff with the new debuffs.
  18. The gunplay is for sure not on a Battlefield, CoD or Division Level but who would really compare a voxelbased game with a triple A shooter? I played a lot of Empyrion, in this comparsion the gunplay is golden! Without comparing it to a better or worse example the gunplay in 7days is pretty good. The different reactions of zombies getting hit in different bodyparts gives a lot of immersion. Hitting zombies walking sideways feels often weird, mostly you wait for them walking straight into your direction. Some zombieanimations are to fast or to frantic. There is sure potential to improve a lot but the actual state is enjoyable. The critics to the reload animations... i dont know what to say.. never thought about it...i like them...no problem with them.
  19. Problem is the twisted gamessense of difficulty in this game. Usually a game should start easy and getting harder until the endboss. 7days starts with the endboss and getting more and more easy with every day ingame until the lategame has a difficultyniveau like a tutorial level. General lategame content like endless building for fun or collecting the perfect rolled item or just duckshoot some zeds for relaxing is just one side of it. I would like anything that scales in diffculty in the right direction. Maybe something banal stupid like Diablo3 greater rifts. The trader couldt give away legendary Quets with endless scaling difficulty until it gets unbeatable.
  20. In the last 3 patches the corefeature was canceled. The content was announced but close to release of the patch comes a message it wont be in it. The giant zombieboss, the bandits, the flying drone. Additional awaited NPC system and pets/follower, survivor rescues, build a NPC village... Can you give a sneak preview to any of this contents? Will any of this things be in A20? The last patches are pretty good but the gigantic cherry on the cake was stolen! What happend to it?
  21. The core gameplay is really fun in this game, thats a very important point. Why are ppl playing Assasins Creed? Because its fun to use the same combos and moves over and over again. A simple funny mechanic. Best part is in early game with low to medium weapons and not much green zombies. Very enjoyable to just shoot some zeds like in a simple duckshot game. They improved the animations and movement a lot. I remember times when zeds had only instant 90 degree turn "animations" and they are so fast they couldnt even hit you because they are to fast and running crazy around without sense and reason. Now they have several ragdolls and react to hitzones, awesome! Still lot of potential to improve. A worthy part of the game to use ressources on. When its fun to shoot and punch zeds the game has allready won. The arsenal of weapontypes is awesome. I dont like the running zombies, it makes it so uncontrolled and force spamfire, also green ones are to much but i think this will improve "soon" when more different zeds come on the stage. My fav is early weapons, bows, sledge hammer. Sadly its not worth to skill into it because they get so fast dramatically worse then bulletweapons. Its more a lategamefun for later to use the early weapons.
  22. pls dont nerf straightup hammering to ressources. When change anything then pls only buffs. Dont nerf endless punching stones...
  23. For any Makros google for Autohotkey. I made a bunch of scripts for different games with it. I had a autowalking script with timed shift use for 7days when you have to walk a long way home.
  24. Missing answer on 2: my base is my horde base. I never build it separated.
  25. thx, thats seems to be what i need. But now i got my server allready online. I think add this in a allready running world couldt mess up some boxes.
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