Hey do anyone know a solution for this? I would love to have a nitrogen map on my dedicated server instead of a vanilla. In short:
Me and my friend started playing on a RWG generated on a dedicated server running B163. We used B163 clients.
We updated the dedicated to b169 and clients to b169. Everything worked perfectly.
Then we wanted to move our profiles to a new RWG.
When using a RWG generated with 7daystodie everything works perfectly when we move the Player/X.ttp and itemmappings.nim to the new save file.
If we however generate with nitrogen and move the Player/X.ttp and itemmappings.nim to the new save file. We get these errors in our ingame logs on the clients.
NullReferenceException: Object reference not set to an instance of an object
at AvatarZombieController.Update () [0x00057] in <8e01b025fbb443a8a909f16c8980a00e>:0
(Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at AvatarZombieController.LateUpdate () [0x00019] in <8e01b025fbb443a8a909f16c8980a00e>:0
at AvatarZombie01Controller.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0
(Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at AvatarZombieController.LateUpdate () [0x00019] in <8e01b025fbb443a8a909f16c8980a00e>:0
at AvatarZombie01Controller.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0
(Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at AvatarZombieController.IsAnimationHitRunning () [0x00024] in <8e01b025fbb443a8a909f16c8980a00e>:0
at EntityAlive.MoveEntityHeaded (UnityEngine.Vector3 _direction, System.Boolean _isDirAbsolute) [0x0006d] in <8e01b025fbb443a8a909f16c8980a00e>:0
at EntityZombie.MoveEntityHeaded (UnityEngine.Vector3 _direction, System.Boolean _isDirAbsolute) [0x00124] in <8e01b025fbb443a8a909f16c8980a00e>:0
at EntityAlive.OnUpdateLive () [0x00100] in <8e01b025fbb443a8a909f16c8980a00e>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0
at EntityZombie.OnUpdateLive () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <8e01b025fbb443a8a909f16c8980a00e>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <8e01b025fbb443a8a909f16c8980a00e>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <8e01b025fbb443a8a909f16c8980a00e>:0
at World.TickEntitiesFlush () [0x0000c] in <8e01b025fbb443a8a909f16c8980a00e>:0
at GameManager.UpdateTick () [0x00033] in <8e01b025fbb443a8a909f16c8980a00e>:0
at GameManager.gmUpdate () [0x0029b] in <8e01b025fbb443a8a909f16c8980a00e>:0
at GameManager.Update () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0
(Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0)
Anyone know of any solution? Using the settings from the attached file in Nitrogen.