Looting Progression Plan in General Discussion Posted September 3, 2020 3 hours ago, Kalen said: IMO, a good degradation system would allow you to repair an item a limited number of times... each time it gets repaired its quality suffers. I get why people wouldn't like that.... but I feel like, in a survival game, you shouldn't be able to find an item and keep it forever. Item degradation is one of the core points of the game Dying Light and you can find countless people who are posting the most meta ways to avoid that feature completely, its a game where you can always find better gear and even in that case people dont like the idea that stuff just breaks and leaves them with nothing. 3 hours ago, Laz Man said: Take a look at his edits. Its been a few days since I looked. It looked like he removed all the gamestage gates on all items that had them and gave a flat 4% at at level 0. Without item degradation its basically 4% RNG I win button. Why people think that is fun is beyond me... Because its true actual randomity, in games where you dont have the gameplay made around the idea that the player has to create everything for themselves most of the looting excitement comes from not knowing what to expect. This mod makes sure that you can find from the most basic stone tool to a nailgun in a box, every loot is new and exciting. Literally the only thing i would change about the mod is to limit the tiers so i cant just find T6 gear on day 1 but other than that i enjoy that i really have no idea what will be in a lootbox.