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Raestloz

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About Raestloz

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  1. It's laughable what people consider "choices" when they actually mean "illusion of choice" and misrepresent what people actually say. Instead of saying Hello, I can say Hi! making important choice here Which classic RPG does not allow an increase in punching damage when you raise your strength? Which classic RPG does not require strength to wield Machine Gun? Breaking new ground here as you say nope just your opinion
  2. The correct course of action is to overhaul the attributes so that each complements all playstyles but particularly good for specific playstyles. Honestly I don't like the idea of fortitude and strength being split. It makes zero sense to be there I don't see any reason to put Q6 crafting on a Pedestal of The Gods. The ability to craft it should be available, not restricted. The very idea that a survivor does not have a way to craft a Q6 stone axe is laughable. I was surprised it even made it out of meeting I don't like the idea of weapon perks being tied to any attribute a
  3. Ideally, instead of a hard and rigid "these stats allow for these weapons", attributes affect weapons differently, such that you'd naturally lean towards a specific weapon with specific attributes, or specific attributes for specific weapons For example, let's say the stats do these: Perception: increased crit chance, increased melee weapon range by percentage. Rifles have high damage, wildly inaccurate when hip firing, relatively low base damage but high crit multiplier, you move slowly when carrying one. Spears have extra weapon range multiplier Strength: reduced ranged weapon recoil,
  4. Cheese means somebody got upset that you don't spend the same amount of time and effort as they did because they didn't think of doing that Cheese means somebody got upset that you understood the mechanics of the game and took advantage of it to not die Cheese means somebody got upset that you used everything in your disposal to not die. You shouldn't do that Cheese means somebody got upset that you exercised too much freedom in your archictetural project and the zombies haven't been taught to deal with that Cheese just means you've defeated the game. Now you either restrain y
  5. There's no such thing as Purple Military Stealth Boots. It's strictly craft only and it's literally impossible to craft purple boots The idea for Military Stealth Boots is that if you're using Military Boots but going stealth build, you're going to use Advanced Muffled Connectors anyway, which doesn't completely silence the boots. Stealth Boots skips that and removes a slot for completely silent military boots If you don't care about stealth, stealth boots is always strictly worse simply because it can only have 3 mod slots
  6. That's the game flushing out unnecessary objects from memory.
  7. I'm using the map generated for B180 using compopack 44 and as far as the map itself have no issue. I do however get RAM issues, for some reason lately my 16GB RAM isn't enough after a while the situation gets so bad the game grinds to a halt and I either kill it or it crashes. Anyone else have a similar issue?
  8. is there an entry point to the generated highway, or do i need to manually build one (and consequently the exits)?
  9. I understand that everyone have "bad days" and need to lash out in all sorts of ways to feel better. I just wish you don't do it with your moderator account I understand that in an international forum not everyone understands all English terminologies, so allow me to elaborate: "dismissing" is not the same as "censoring". Your argument of "eh everything is subjective anyway, so all arguments are pointless" is dismissive, as in "regarding something as nothing worth looking into". That's not even a matter of "feelings", that's just objective observation So, they're
  10. This is a very dismissive view of the matter. For the specific example of vultures, there's actually a perfect analogy: Cliff Racers. Pretty much everyone agreed that something so easy to kill but incessantly harass you is annoying. So much so that Bethesda never tried anything like that again since 2008 Arguments like "mod it out" are so hollow, I can't believe people actually use it. The game is in Alpha, features still change. THIS is the time to ask for changes in gameplay mechanics. Once the game goes gold, then mechanics are pretty much set in stone. THAT is the time to ask p
  11. This so much. People always conflate the two and barrage real concerns down with a lot of words that would've sufficed with "git gud"
  12. I noticed that back in A18.4 and also in A19 B153. At the time I attributed it to my mouse's extremely high DPI, but now I suppose it wasn't just my mouse
  13. As much as it's true, I like roleplaying as a looter and lucky looter is part of that, along with scavenger and lockpicker (yes yes they're useless, I know, I still love 'em) I personally play as pistol toting looter just scavenging the remnants of civilization. I have to spread my skill points to support that playstyle. I don't particularly like the current system, much as I understand its benefits. Personally, I'd abolish the attribute system altogether and just leave perks. All attribute does is number game and perk gatekeeping, I'd rather the perks are free to take, gated only by the r
  14. I refuse to see it as a challenge, simply because it isn't. "Challenge" is a very broad excuse more often than not used to justify lack of quality of life, and has nothing to do with an accomplishment. For example, it would also be a "challenge" if the game has no indicator or preview of where the block would be placed and its alignment. It'd be unplayable yes, but also challenging
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