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Raestloz

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About Raestloz

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  1. I understand that everyone have "bad days" and need to lash out in all sorts of ways to feel better. I just wish you don't do it with your moderator account I understand that in an international forum not everyone understands all English terminologies, so allow me to elaborate: "dismissing" is not the same as "censoring". Your argument of "eh everything is subjective anyway, so all arguments are pointless" is dismissive, as in "regarding something as nothing worth looking into". That's not even a matter of "feelings", that's just objective observation So, they're Easy to kill, and Attack often, and Spawns infinitely, and Zeroes in on you on vehicle, negating the point of using vehicle for fast travel and Don't even do much I don't see which part of that doesn't describe the problem. Yes, they don't exist in 40% of the biomes. Great. We're talking about where vultures exist This is how low you go? I comment twice voicing my concern, and here I am branded as a Martyr of Anti-Vulture Side? It's not like I was talking to you as if you're representative of Reasonable Devs for Vultures or something, but off you go with stupid blasts like that. YOU said "everyone gets a say, especially the ones you disagree with", so what the hell was that martyr thing about? Do I get singled out because I didn't say "REE VULTURE BAD ME NO LIKE"? Do I get singled out because I happen to agree on multiple issues that happen to have vultures as the problem? But sure, point taken. I'll stay silent
  2. This is a very dismissive view of the matter. For the specific example of vultures, there's actually a perfect analogy: Cliff Racers. Pretty much everyone agreed that something so easy to kill but incessantly harass you is annoying. So much so that Bethesda never tried anything like that again since 2008 Arguments like "mod it out" are so hollow, I can't believe people actually use it. The game is in Alpha, features still change. THIS is the time to ask for changes in gameplay mechanics. Once the game goes gold, then mechanics are pretty much set in stone. THAT is the time to ask people how to mod it out for personal pleasure If people don't complain, then we'd still have many bears and wolves trotting about in broad daylight
  3. This so much. People always conflate the two and barrage real concerns down with a lot of words that would've sufficed with "git gud"
  4. I noticed that back in A18.4 and also in A19 B153. At the time I attributed it to my mouse's extremely high DPI, but now I suppose it wasn't just my mouse
  5. As much as it's true, I like roleplaying as a looter and lucky looter is part of that, along with scavenger and lockpicker (yes yes they're useless, I know, I still love 'em) I personally play as pistol toting looter just scavenging the remnants of civilization. I have to spread my skill points to support that playstyle. I don't particularly like the current system, much as I understand its benefits. Personally, I'd abolish the attribute system altogether and just leave perks. All attribute does is number game and perk gatekeeping, I'd rather the perks are free to take, gated only by the requirement of getting up its own ranks. Each combat skill needs their own primitive weaponry to allow someone to specialize in it as early as possible, and replace those stone axes
  6. I refuse to see it as a challenge, simply because it isn't. "Challenge" is a very broad excuse more often than not used to justify lack of quality of life, and has nothing to do with an accomplishment. For example, it would also be a "challenge" if the game has no indicator or preview of where the block would be placed and its alignment. It'd be unplayable yes, but also challenging
  7. I think he's saying that back in A18 even if you're a low level scrub you could still have access to high end weaponries to fight off later hordes. Though I find it impossible to be quite far ahead but be so low leveled the high end weapons don't appear Maybe if someone is role playing a paranoid nomad who only counts on looting equipment and avoid contact or create them? but then again such a playstyle wouldn't survive anyway due to the need to build a fortress so the point is kinda moot
  8. I do not care as much about real life arrows. You should be allowed to improve yourself, and the lack of visibility actively hinders it. Bows are bad enough that they're practically useless day 5, they need to buff it and a visible arrow is a huge step that does not involve tweaking numbers As far as resources go, if an arrow is a problem, they should remove the grenade projectile
  9. IMO survival crafting games should take cues from Dragon Quest Builders. The quests ask you to build stuff that you need to build anyway, and there are NPCs that make use of your creation to help around the base. It makes crafting quests less of "ah @%$*#! here we go again" and more "yeah I should do this, this will help further my goal" One way to do this is probably crafting quests for traders. They need something, you craft for them, and it unlocks features. Perhaps craft weapons to arm trader militia, allowing their caravan safe passage and therefore more stuff for sale. Replace their forges to allow purchase of forge-built items, fix their workbench to improve the average quality of items they sell. Things that benefits you, because it benefits them
  10. I like archery, and I have extreme difficulty learning the arrow trajectory. All this time all I got is I let loose, the missile disappears into the void, a second or two later if I'm really lucky there's an indicator that the arrow hits something. It could be zombie's head, it could be the wall 3 feet above the head, it could be the floor 3 feet in front of the head, who knows. Most of the time there's no feedback at all. It missed, but I can't know by how much to compensate. Was I aiming too far to the right? Was I aiming too far to the left? Where's the trajectory peak? In Skyrim, the arrow is visible throughout the flight. I could learn when the arrow is supposed to start falling, how far it can go, things like that. Skyrim is the only game where I can actually learn the arrow trajectory and apply that knowledge to score consistent hits in the future. I've tried archery in The Forest too, and the lack of trajectory makes it hard to gauge the strength of the bow and the maximum distance it can handle, just like this one
  11. I suppose if you mod the @%$*#! out of Skyrim you'll get that or Fallout New Vegas
  12. Oh my god, this. It's extremely difficult to fix up a POI and make a "normal" house because almost all available colors are of "worn out" variant I just cut this wood TFP, and just made these paints, what's with the rundown looking wood sidings?
  13. Hello Ragsy, does your classical zombies mod still work with A19? The description on first post says it's only up to A18
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