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Tigolex

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  1. So far, it would seem that the issue goes away 100% of the time if the user connects to a VPN before connecting to the game. This would indicate its not a bug in the game per se, but....wtf? An issue with the way the game handles packets that traversed flapping routes? I don't even know.
  2. Summary: One player on dedicated server is "desynced" for lack of a better phrase. Game Version: (A21.1 b16) OS/Version: Windows 10 CPU Model: Intel i9-9900k System Memory: 32 GB GPU Model and VRAM: nVidia 3070ti 8gb Screen Resolution: 2560 x 1440 Video Settings: Custom. Have played with many combinations including multiple defaults, has not resolved issue. Game mode: Dedi, RWG Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off? On Status: NEW Bug Description: For one player, not 100% of the time but frequent enough to where he doesn't want to play, A21 and A21.1 desyncs. If I run 10 feet, on his screen I run like 20 feet. a few seconds later, I snap back to my actual location. If I jump up on a car, on his screen im several blocks above the car in the are floating. A few seconds later, I snap back. If I jump off the car, on his screen I'm in the ground with my head poking up like a groundhog. Few seconds later, I snap back. If I run around in circles jumping, on his screen I'm just constantly flying around zooming all over the place like a looney tune. Zombies and wildlife have the same issue. If he exits the game and makes certain changes, for example enabling or disabling dynamic mesh, sometimes the problem goes away for a few hours or days, but it inevitably comes back. He did not have this issue prior to A21. He has uninstalled the game and wiped out his profile info on his local machine, and still ends up with the problem on fresh install. I have experience the bug a single time. I logged out, disabled dynamic mesh, logged back in, and have played another 30 hours or more without experiencing it again. This leads me to conclude its not simply a corrupt file on his client. We also loaded a brand new world on the dedicated server and had the same problem in the first play day. We contacted pingperfect and they moved the server to a different host, but we had the same problem. We are at a loss of how to proceed. At this point we have disabled dynamic mesh on the server, but it still occurs to this player. His ping is normally 3 and is constantly under 10. Detailed steps to reproduce the bug: 1) Cannot reproduce on demand Actual result: entity movement on players screen does not sync properly Expected result: entity movement on players screen matches what every other player sees, and what the server expects Link to Pastebin Output Log: https://pastebin.com/1mV0vjKQ
  3. Do you have Dynamic Mesh turned on? If so, try turning it off and report back if it helps. We had one player with similar issues, players and zombies would float around and do weird @%$# on his end. Turned off dynamic mesh and it fixed it.
  4. Batter Up volume 2, craft base bats and letter jackets. Currently does not grant ability to craft baseball bats.
  5. I need some help. New to undead legacy, but veteran vanilla player. Getting to level 6 was difficult and mostly fun. Now at 6 and 7, with toned down settings from vanilla, one person can log into the game and 31 zombies spawn around them INSTANTLY. Maxspawnzombies is 40. This of course means the next person who logs in somewhere else gets a max of 9 around them, and everyone else logging in afterwards gets zero if they aren't near the others. This isn't how vanilla worked at all. Max spawned zombies was 40, but they didn't all spawn within 100 meters of the person as soon as they logged in. So I changed maxspawnzombies to 10, reboot the server, have the person log in again, and allocs maps shows 31 zombies instantly again. Is there a way to change this?
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