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Fanai

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Posts posted by Fanai


  1. 	<append xpath="/progression/skills" >
    		<perk name="perkFarmLife" parent="skillLuckPerks"

    I found a fix for the mods to work together.
    I just put your perk on Costum Perks in the back.
    It is not the best solution, but that's how it works.
    The perk is at the very back of Prestige

    progression.xml


  2. This Mod is Nice.

    But unfortunately he makes mistakes with the Mod Custom Perks and I just don't find him.

    Custom Perks V2.1 2SP

     

    2020-07-15T22:22:31 184.262 ERR XML loader: Loading and parsing 'progression.xml' failed
    2020-07-15T22:22:31 184.262 EXC An item with the same key has already been added. Key: perkfarmlife
    ArgumentException: An item with the same key has already been added. Key: perkfarmlife
      at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <567df3e0919241ba98db88bec4c6696f>:0 
      at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
      at ProgressionFromXml.parseProgressionItem (System.Xml.XmlElement childElement, System.Int32 max_level, System.Int32 min_level, System.Int32 base_cost, System.Single cost_multiplier_per_level, System.Single max_level_ratio_to_parent, System.Single& order) [0x003ae] in <d06792d09075474fb8267d67cd791cb9>:0 
      at ProgressionFromXml.parseProgressionItems (System.Xml.XmlElement element) [0x0018c] in <d06792d09075474fb8267d67cd791cb9>:0 
      at ProgressionFromXml+<Load>d__3.MoveNext () [0x000d1] in <d06792d09075474fb8267d67cd791cb9>:0 
      at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <d06792d09075474fb8267d67cd791cb9>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
    <CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
     
    (Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)

     


  3. I have no special server-experiences since a very long time (3years)

     

    but the output_log looks like the prefabs are NOT in the folder where they supposed to be.

     

    Are u sure u have copied the CP-prefab-files into ur servers prefabs-folder ?

     

    back in the days I used a ftp-tool (like Filezilla) to upload the CP-files onto the server I rent

    then just exchanged the rwgmixer.xml and I was ready to play BANG

     

    Now it seems it is much more suffisticated and more complex with all these different game-folders, files and modlet-stuff

    (complications and misunderstandings are included ;) )

     

     

    hope that helped

     

     

     

    Everything is in the right folder, in the singleplayer it works fine too

     

    Edit:

    The problem was resolved by Nitrado !!!

     

    It was a hardware problem, the server is working fine again with mods and Compopack

     

    The RAM and hard drive was damaged. ("Could not allocate memory: system out of memory!")

     

    thanks for the help


  4. I have a problem with the Nitrado server, I always get this error message when I try to start.

     

    Version A18.1 Log I attached

     

    2019-11-18T07:17:05 117.188 ERR Loading prefab "xcostum_minigolf(by_magoli)" failed: Block "goreBlockAnimal" used in prefab is unknown.
    2019-11-18T07:17:05 117.188 WRN Could not load prefab 'xcostum_minigolf(by_magoli)'. Skipping it
    2019-11-18T07:17:05 117.203 ERR Loading prefab "xcostum_H0bbit(by_Limodor)" failed: Block "wallTorchLight" used in prefab is unknown.
    2019-11-18T07:17:05 117.203 WRN Could not load prefab 'xcostum_H0bbit(by_Limodor)'. Skipping it
    2019-11-18T07:17:05 117.223 ERR Loading prefab "xcostum_WulftownCD(by_WereWulfen)" failed: Block "wallTorchLight" used in prefab is unknown.
    2019-11-18T07:17:05 117.223 WRN Could not load prefab 'xcostum_WulftownCD(by_WereWulfen)'. Skipping it

     

    [ATTACH]30640[/ATTACH]

    output_log__2019-11-18__07-15-04.txt


  5. I'm currently playing on my server with the expansion pack, you can just switch to the overhaul pack or have the player saves cleared?

     

    mfg Fanai (Translate with Google)


  6. I have tried to adapt the texts for the German but somehow he does not take anything from it.

     

    What surprised me is the 7 should be for the German description?

    Or where is my mistake in there

     

    Property times 2 examples indicated

     

    Localization file
    classKey,items,Item Tool,,Class Key,,Klassenschlüssel,,
    
    classMinerDesc,blocks,Block Building,,"The Miner starts off with an pickaxe and pistol. Skilled in masonry, mining tools, forge and explosives.",,"The Miner starts off with an pickaxe and pistol. Skilled in masonry, mining tools, forge and explosives.",,
    
    Key,Source,Context,Changes,English,French,German,Klingon,Spanish

     

    Can give me a help where my thinker is here XD.

     

    Use Notepad++ to edit

     

    thanks Fanai PS: Translate with google :chuncky:

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