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Tmodloader

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Everything posted by Tmodloader

  1. That sounds great, thank you, I'll try it on my next run probably since I dont want to touch the difficulty on my current permadeath, I've had some good intense moments so far. A20 is great.
  2. Do you know what it does exactly? Can you still sneak effectively with Feral Sense if you try to sneak carefully?
  3. True, the increase in poi variety is great, I am still trying to decide whether to use feral sense or not. I don't want sneaking around to be useless but when I fire an unsilenced gun, I want it to be intense and all zombies around hear and start going for me if I fail to hide myself well enough. The problem is I am not sure if feral sense basically removes the ability to hide altogether. I read tier 5 rewards are underwhelming so my goal right now is to clear out my first tier 5 and setup a holdout in one to make it interesting. I still wonder how they could possibly implement bandits, part of me keeps thinking that's a dream and will end up being cut from release. The AI programming for bandits in this game sounds like a tremendous feat to achieve.
  4. I am still confused on what Feral Sense does, does it just increase detection range or also increase sensitivity?
  5. That's perfect as I said. Reducing the rewards would be a good thing, it should still be worth doing, just not overpowering like it is, as you can see with most of your gear coming from trader.
  6. Thanks, I do like that they attack in a generic sense and aren't super smart but still it feels like there's some sort of thrill missing from horde night. I was on a small water tower type structure with support beams under me, I was planning an escape route for the inevitable collapse but instead the horde went for the building next to it all night which was odd. I am of the exact opposite opinion, traders give too good rewards already where it almost seems wasteful to go into a poi without a mission for me these days.
  7. I had forgotten crops give 2 plants so I was going by description, thanks!
  8. Finished my first A20 horde night, 64 zombie setting, 300% block damage, it seemed surprisingly easy to stay in one spot, zombies don't seem to know what to do when you're on a tower with entrances blocked, they ended up attacking a nearby building instead of the supports for the one I was standing on. Are there any plans to make the AI target structural support if they can't get to you on horde night? Or is this the plan till gold? Well the first horde night being intro to them would make sense, I just wonder if it'll be easy from here on out still. Already on tier 3s playing permadeath though so I am not sure when the difficulty will ramp up.
  9. Hi, I haven't seen a subway so far, I'd think there isn't one but I cannot say for sure. Trying to figure out the right difficulty balance, tempted to turn on Feral Sense at night but unsure if that's overkill with 300% AI damage and nightmare speed, this is all to compensate for playing on lower base difficulty.
  10. I like the idea of one per week more than 1 per day, but it should be a multi-parter, like "clear these 3 (or 10) locations." It would feel way less intrusive than one per day since you can take your time or do it immediately. It would also add some nice time management decisions and force you to possibly do POIs at night if you're running behind. It'd also reduce back and forth travel time from the trader and POI locations. @Khalagar what do you think of this? Seems way less intrusive and restrictive to me personally. That'd also mean you could rush if you wanted and head to a 1km+ away trader for the other part of the week.
  11. I completely agree with you here, I don't think that sort of limitation is good, I'd rather them just tune down the rewards a little. wow that's really weird, tier 5s are so much harder that I think they should even have some exclusive bonuses. My first death ever in the game (well from what I remember, I've owned it since steam release but only got into it in A18) was in my first tier 5 after countless quests and roaming around (which is now why I mess with the default settings to my liking to make it harder to survive). I'd suggest to everyone to play with 300% AI block damage, nightmare night speed with maybe sprint on blood moon, and run or higher during the day, makes everything more fun and you can really get surrounded. I'd also like if the devs removed difficulty and instead added separate zombie health and damage scalers, something along those lines. For me it feels like zombies have too much health but deal too little damage overall, so having the setting tied together makes me have to make a difficult choice on how I want it, in the end I have settled for lower difficulty than I'd like because I just don't like bullet sponge enemies.
  12. Oh I just thought of the biggest downside of limiting trader quests per day. This would cause you to feel like you have to do the quest every day it becomes available. That's a huge amount of travel time, on my maps they're normally 1km+ away which I like to make it a full day journey
  13. It feels like there should be a solution but hard limit to quest per day hmm, unsure how I feel about that. I would like there be a reason to move around, is this new to A20 or did I just not notice it before? I thought you had to unlock new routes to get higher tiers everywhere. I used to do that and pretty sure that's how it worked.
  14. That sounds great, so the sneak isn't useless either then. I will have to try it. On a side note, I am unsure what I am doing wrong but my 2nd trader is still giving tier 1 quests, does anyone know why this would happen?
  15. Does anyone know how stealth works with feral sense?
  16. Does living off the land 2 (50% for one more crop) stack with living off the land 3? (triple crops). If not then that means you break even if you craft seeds on living off the land 2 right? Only profit if you get perk rank 3? I thought living off the land gave 2, 3, 4 crops which means you'd begin to profit at rank 2.
  17. It was so much fun, I was just waiting out a trader in the snow biome, in a church of all places, then they came from everywhere. Yea after playing a few more rounds (perma death) I am not sure what the solution is, the traders give some direction but the survival in the game is so good that I think I was just salty and wanting to immerse in the survival. It's a tough call to figure out if traders make the game better. They do tell you the locations of T5s later on which allows you to find those faster. I guess overall I'd just say their rewards are a bit too high and toning it down a little may be best since trader main appeal, at least to me, is giving the game some extra direction, and having merchants isn't bad either. I honestly don't know, I haven't even made it to day 7 once on A20 yet (only really started yesterday) and it has been a blast. Traders definitely make survival easier when I decide I will use them on a run though.
  18. Wow this was one of my most fond memories yet of the game. Injured and hiding while surrounded. Ended up dying in the end cause I'm impatient. Playing permadeath. Enemies on nightmare speed. It's tough even when doing traders apparently.
  19. Is there a way to sneak while having feral sense at max?
  20. For traders, I just think the rewards are overtuned a bit, if that was less, they wouldn't feel as mandatory... maybe. The exploration survival part of this game without them is great though.
  21. Is there any reason not to just run quests over and over all game if you use the traders?
  22. I'm doing the same, I totally understand what you mean, how do you deal with traders for the best survival feel? I'm trying to figure out how to have fun with them but I realized going quest to quest is quite boring so I haven't even gone to my first one on my newest run. Survival feeling is pretty great just going out and doing your own thing but I want to put int trader perks to work if possible.
  23. More feedback on A20 so far, there's something wrong with the traders. It seems like the game world is more fun without them currently. Just exploring the wilderness. The quests give too much reward I'd say. You playing Permadeath too? That seems the most fun way to go solo. I'm running everything nightmare speed with daytime running and 300% ai damage to make it extra fun.
  24. Some feedback, I think dysentery should be removed and it be replaced with another food poisoning mechanic, maybe even just straight up lowering health on raw food consumption. The items that cure dysentery in this state of game, well the cure just feels like it's a useless benefit currently. And I also have a question, is random world gen faster if the game runs on SSD? I haven't had this issue. For me they jump out at you but if you hide far enough away they still don't see you. I will test more.
  25. MM replied: No, lockpicking is shippable as is. Sure a minigame might be better but we're a small team and we can do more quest types or redo features that are shippable already. SphereII and I coded and released a lockpicking minigame mod which your welcome to use as a starting point. Its tied into the perk and inventory system, and resembles the one in Skyrim. I'd love to see it added to the base game. Lockpicking is not shippable, you can't even write a message in text while lockpicking. Also there needs to be some incentive to actually pick a lock instead of breaking in, such as a chance for items to break. Also locked doors can't be picked. Lockpicking is without a doubt one of the worst and least shippable parts of the game currently in A19. If the game was released right now it would be extremely glaring and a useless part of the game. I like much of the game and I can say without a doubt lockpicking is a terrible mechanic the way it is. Felt like it was just thrown in to have it there for early access and would be touched up later so claims that it is shippable are disappointing to aay the least.
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