Jump to content

Loboling

Members
  • Posts

    75
  • Joined

  • Last visited

Everything posted by Loboling

  1. So running man is pretty much dead... haha I think the challenge was too much for everyone, myself included. Just not very enjoyable progression in the end. I did make a newer version that I'm going to share online (fixed the bugs), but I'm sharing the final video I made for running man. I've decided to get back to work on a new overhaul mod, something more similar to my SDS mod. This was certainly a fun ride, so thanks for those who participated. I'll leave the server up for another month and take it down. If anyone wants to give it another go, I'm down, just send me a message or join the server.
  2. Well that was a lot of carnage on launch night. 😱 RIP to those who joined. I'm going to be posting the launch night videos here for those who participated and want to relive that misery... haha I'm torn between starting over and trying to continue. I learned a lot of lessons from that first attempt, but was really hoping for a zero death playthrough. I feel that going spy and athlete, while partnered with two cops just brought too much attention to my character, and prevented me from excelling in my domain. The server will not be reset until May/June. Going back in tomorrow, either on a fresh character or continuing my old one. Video 1 of launch night goes live tonight, February 23rd, 8pm (EST), and can be found here:
  3. Running Man V2: They came from the fog… Server Description On the 15th of February 2024, at 9pm (EST), the Running Man Server will launch! Prepare for a near impossible challenge for those brave souls willing to try. On the launch, I will be playing with two close friends, maybe more. So come join the action as we all welcome death with exhausted screams... The server will include my own mod, and a few others listed below. The server does NOT require any special downloads and will be EAC friendly. So long as you have alpha 21.2 installed, you can join anytime. I strongly suggest a change of underwear though. You should note that all these mods have been checked and modified to ensure compatibility. If you want to get these copies, I'd be happy to supply them, but full credit goes to the original authors. I simply love these mods. Mods on Server: (SERVER SIDE - NO DOWNLOAD REQUIRED) Running Man V2: They came from the fog A21-RWG-Plus Add Vanila Storage Alpha5TAG-SnowWater Alpha5TAG-UltimateTools Bagelshoes-A21Bookcase-main Boid's Stealth Zombies Cannabis Mod Decreased Silencer Sound Distance donovan-morebooks DW1982s Extra Dye Colors Expanded_Weapons_Skillbook Immersive Days KHA21-RemovePOINames Lyss_Candy_Loot mikey's Food and Water UI Mod Nyce Damage and Speed 1.0 PGz IDLnerfed v3 PickupDeco Random Regrowing Wild Crops and Trees ResetQuestMod RW_SkillPapers Shrader's Bonus Perks v21.2 SLongLootBags SNoAdminItems SStorageStuff Teka_TongoMod_A21_V3_Moddlet_FarmingA19 TokimekisuMod_CharismaForYourself TradersQuestPoiNamesColororedA21 UnDead Honey VehicleAlarms A21.2.0.0 Mod Overview (Running Man) In this version, you’ll be facing off against unstoppable zombies and animals. The premise is simple, the zombies and animals all one shot blocks. (*Stainless Steel can survive 1 hit) Enjoy… Ps: I suggest setting zombie day speed to Run with feral sense On for best experience. (For those not running on this Server) Intro The apocalypse was sudden, but the build up to it wasn’t. While you were slaving away to survive the rough times, things were changing beneath the surface... By now, no one could survive without working at least two jobs. Even students from wealthy families were now taking on side gigs to stay afloat… They kept us busy and distracted. Our lives were about to be changed in a big way. But we didn’t know it yet… except those lovely billionaires… Where they all went is still a mystery… It only took a few short days for the whole world to be turned upside down. A virus that spread like wildfire. Luckily, some of us weren’t affected… Lucky… Right… This new life is hell… Always on the run, having to watch my back at every turn. Never truly safe… I want to get out of here, but everywhere I run it’s all the same… I wish someone could watch my back, so I could take a damned moment to breath… Something’s wrong with the wildlife, and there are things that look like humans acting insane… One thing they both have in common is they can decimate anything. It’s like they are cyborgs… What did they activate everyone’s chip or something?... Details: Zombies & Animals can one shot blocks. Zombie swarms flood the cities and towns with some stragglers roaming the countryside. Wandering horde size 5-10x default game. Pick 2 from any of 11 professions on start. This represents your past. Start with 7 skill points after a short intro quest. Traders are open, Dawn to Dusk (4:20 – 22:00) & restock daily. Trader quests only reward experience and dukes. A strange miasma engulfs the world, sometimes intensifying. Snowberries are back. Grab’em on the go… Dew Collectors can be stacked but will instead produce murky water. Dew collector’s water filters can be crafted using cloth,*char coal, metal pipes and duct tape. Zombies take 50% bonus damage to the head but have a 77% damage reduction to the body. Zombies may sometimes take naps… It’s best not to wake them, but if you have to, make sure to go for the head… Zombies death sound effects are removed. Zombies have reduced health (*Recommended to play on insane difficulty, but feel free to disable it in entityclasses when playing on lower difficulty.) Zombie death experience changed from 400 to 420 for reasons… Items stack more comfortably, without being insane. Sledgehammers now do more block damage. Skill Magazines now provide some buffs to their relevant skills. Megacrush can now be produced with steroids, vitamins and berries. Pocket mods can be unlocked with Armor Magazines. Perk (Fortitude) Cardio: Now grants increased movement speed on top of it’s previous benefit. PvP Damage is reduced. (75% less damage to the head, 84% less damage to the body.) Professions: Cop When the virus hit, you were glad to have your sidearm on you... Delivery You used to deliver pizzas on your bike, now you only deliver death... Athlete You used to get paid to run... Student You went to school to get a good job one day; hopefully some of what you learned is still useful... Demolitionist You were a master of breaking things; and you're not going to be bested by a bunch of dead guys... Prepper You prepared rations for your survival, too bad you forgot to get a weapon... Spy A master of disguise, you have shades for every occasion... Builder Building things might seem useless now, but you don't give up easy... Chef You took all your ingredients, but forgot to grab any cookware... Junky Still wondering why people are acting so strange... Medic The virus hit so quickly you barely made it out with your medkit... Running Man Intro Video: Mod Link for those not wanting to join the server: https://7daystodiemods.com/running-man-they-came-from-the-fog/ I hope you all enjoy what's about to come! See you out there survivors.
  4. So a follow up to my previous post. Here is the intro video for the Running Man V2 Challenge. Server will be launching Thursday night (15th), 9pm EST. I'm going to make an announcement post with more details. Thanks again for those who participated in the Seven Deadly Sins. I hope to see even more engagement for the Running Man. This will not require any download for the client, for those who join. EAC enabled, and vanilla files will do just fine. Good luck and keep moving survivors.
  5. Someone posted a mod that I've been using that ensures all pois are used, and minimizes the maximum amount per poi to 2. This makes the maps feel a lot more diverse. You can find it here: https://7daystodiemods.com/improved-rwg/ I modified it for my purposes, so let me know if you want an updated version. I can share it in a pm. I used this for compo packs and had a really interesting world. Was running it on my Seven Deadly Sins server, I can share the map too if anyone is interested, but you need 3 mods for it to work. (MPLogue, PEP, ZZTongs)
  6. I have a bit of an update. This will be the final few days of the server. I've updated my first ever mod called Running Man for Alpha 21. I'm going to be posting it online in a couple of days and updating the server for the new mod. This mod completely flips the head on what Seven Deadly Sins aimed to do. Instead of a very dynamic long-term progression server, this mod focuses on action in the moment to moment. As always with my playthroughs, this will be a hard challenge for those brave enough to try it. I'm sorry to those who didn't feel like they got their fill of this mod. But after almost 200 days played (90 minute days) on the server, I believe it's time for a change. Plus, I defeated the dragon and got the best loot in the game, with my smg now dealing 424dmg per bullet, there's nothing that can challenge me, except maybe the other players. I'm grateful for those who participated and stuck with it through the difficulty. But if there's anything you want to try on the server before reset, do it now. I'll be available after work for the next few days if anyone wants to join me for a final outing into the wasteland. My smg is still only a level 4, wondering what the level 6 will feel like. So I'm still planning on hunting a few more Dragons before the reset, to see if I can get an upgrade. Expect an announcement this week, when I'm confident the mod is ready for public release. I plan on posting footage from the new Running Man onto my new gaming channel, so for those who are curious, I'll post the video here as well. See you out there, and good luck survivors. XD
  7. I just reset the server. It seems to be working again. Sorry, been caught up in a move, and I still don't have internet set up. -_- Really glad to hear you're enjoying the experience. I put a lot of through into how I would like to change 7 days. There are a few small bugs, but I hope you have fun. Let me know if you ever beat the final boss in the Wasteland. =D
  8. The server is still running. I should mention some tweaks have gone in to make the experience much more forgiving early game. However, it's still an extreme challenge mode. Me and my friends have finally beaten the forest and started to clear the desert. We are almost ready to start entering the snow biome. But we got our arses handed to us on our first time trying to enter. 😅 I hope you come join us, but beware the landmines. I strongly suggest just rolling sloth, to reduce the burden from them. They seem to be the biggest threat early game. ps: 7 points in perception and the land mines book and your damage taken from landmines you step on drops to 0. So the world becomes much safer.
  9. Just put an couple turrets and a motion sensor at the entrance to your base. It'll clear any screamers (women in white) who come looking for you. Once your base is established enough to worry about losing materials, it's time to start adding extra security for those materials. You can also add a horn to alert you when zombies arrive, and electric fences or dart traps could work too. There's also blade traps and spikes... There's a lot of things you can set up to kill those few zombies that do straddle into your base. You can also try to have a separate crafting area, away from your main base, to reduce heat at your base. The basic concept is that if so many people are living and doing things there, it makes enough 'noise/heat' that it lures in a scout zombie who screams and calls others if she finds something there. Your base may be underground, but the entrance is too obvious. I suggest making your entrance blocked by a door or elevated from the ground, so acrobatics are required to get in.
  10. Seven Deadly Sins Introduction Welcome to the Seven Deadly Sins, an overhaul mod that aims to encourage the player to explorer more of the map by substantially changing the risk vs reward scheme of the game. No more will leveling be the primary driver of progression. Instead, the player can choose to tackle the hardest areas from day 1 or prepare for as long as they want for that purpose. The game will feel more like an RPG where there are zones and areas far beyond what you can handle, and the poi tier and biome mean a lot more than the base game. You’ll start your adventure in the Forest, a relatively tame region with limited challenges & opportunities. The loot in this region is poor, but the risks match the rewards. It’s a great place to relax, do some farming and gather supplies to eventually venture out into the harder regions. From there, you can enter the Desert, which will pose a significant increase in difficulty, but allow you to finally access more advanced weaponry and armors. But beware, the weather can at times be unforgiving. During the day, zombie spawns are reduced, allowing you to enter this zone with less of a challenge, that is if you can survive the blistering sun or the acid fog that occasionally shows up. Next, you’ll want to venture into the Snow biome, which is again another step up in challenge and rewards. Here, instead, the cold nights prevent the zombies from coming out in as great numbers, allowing the nights to be your best window to get good loot. But the acid fog is more dangerous here, as well as hypothermia which can easily kill you if unprepared. Finally, you enter the Wasteland, an area that is an absolute nightmare. Here, radiation, acid fog and stark weather changes can make any survivor weep. But the greatest rewards come from the greatest challenges. So, if you’re willing to risk it all, you will find equipment that can rival your tenacity. Each zone is outfitted with its own Boss that drops special equipment that greatly helps with venturing into the next zone. I’d say you need to look for them, but they will certainly come for you. But winning in these rare open world encounters will reward you with the best items from that zone. Of course, this mod wouldn’t be called the Seven Deadly Sins for no reason. There are 7 obstacles that will try to wear you down and grind you into the dirt. You have an opportunity at the start of the game to align yourself with any of the Seven Sins, greatly reducing its burden on you. But the other sins will not be so forgiving… The Seven Deadly Sins The sin of Pride Pride kept us from preparing for the end... But for those that choose to align with Pride. They were better prepared than most, hence their arrogance. Align yourself with Pride if you want to have an easier time maintaining your equipment. The sin of Gluttony Gluttony caused us to waste away all our precious resources until there was almost nothing left... Now, a few have everything. But they won't share it... Traders are now only open for 6 hours a day and don't offer item rewards for their quests. They won't even hold items for you overnight. And have become very difficult to do business with. Align yourself with Gluttony if you want to have an easier time getting essential supplies, like food and water. The sin of Wrath Mother nature hasn’t been too kind to humanity since its unfortunate departure from this world. Even the weather can be deadly, preventing you from reaching your destinations, even if you can get around all the undead… Now, overheating and freezing a real concern, and can even kill you if you aren’t careful. There is equipment and traits to help you mitigate this obstacle. Align yourself with Wrath if you want to have an easier time getting protective equipment for the weather, to avoid freezing or burning to death. The sin of Lust Inside each zone there are horrible creatures wanting nothing more than to eat your flesh. Some of these are more voracious than others. Their desire for you is so strong is has mutated them into hideous monstrosities that can ruin anyone’s day. Only the forest boss is fairly tame, playing coy with you and teasing you, but never truly committing to the engagement. You’ll need to hunt these creatures down to get the best equipment, and they will hunt you down to get the best meat… Align yourself with Lust if you want to have a sample of what they have to offer. The sin of Envy The desire for what others have has blinded to you appreciate what you have. Each zone is lush with riches, but there’s always something better to get. Why settle for what you have, when you can go and take from others their riches. Each biome restricts what you can access in terms of loot, forcing you to always long for greener pastures. But be warned, sometimes you can bite off more than you can chew. Align yourself with Envy if you want an easier time traversing the land to find all the things you don’t have. The sin of Sloth Since the war, all the water just about is contaminated. From the fog, to the rain to the lakes, it's all toxic... It burns you're skin, when it's hard enough to keep the locals from chewing on it... Worst yet, the military mined up all the common roadways to try and slow the spread before they were overwhelmed... I'd avoid the roads if I was you. Align yourself with Sloth if you want to have some equipment that will help shelter you from the worst of this Acidification, and a useful tip on dealing with the mines. STARE DOWN. The sin of Greed The greed of man is what started this whole ordeal, thinking they could claim a swift victory, they bombed their enemies, but they didn’t take it sitting down. Nukes rained like fire in the sky and destroyed a significant portion of civilization in an instant. Sadly, the effects of the nuclear radiation still linger preventing people from returning to their own beautiful homes… Align yourself with Greed if you’re ready to risk it all to enter the wasteland early and see if you can capture the best this world has to offer. Tips You can always retreat to the Forest wilderness for some reprieve. Avoid the roads as they have lots of land mines. Value every repair kit you find since they can’t be crafted. Boss monsters drop gear that repairs with base materials. Forest Boss: Loki, the Cowardly Tyrant Desert Boss: Ophis, the Great Serpent Snow Boss: Dyslexic doG, the Source of Death Wasteland Boss: Chimera Dragon, the Abomination All books & schematics can be scrapped to craft new books. Traders are open from 12pm to 6pm. Leveling is slowed down but rewards more skill points per level. You start with 7 skill points to spend. You have protection from the weather for the first level, so use that time to get to the Forest. The Desert biome is safest during the day from zombies. The Snow biome is safest at night from zombies. Make sure to dress appropriately before entering the Desert, Snow & Wasteland. You can no longer trait to be immune to weather conditions. There are mods that help deal with the weather and acidification. Fog starts to damage you above 12% acidification. Each obstacle can be overcome with the right gear, traits, and strategy. I’ve added some quality-of-life mods to help make the game more enjoyable. The Forest boss is based on my dog who’s a scaredy cat. The mod is Server Side, only the host needs to run it. The mod is EAC compatible. Special thanks to all the mod creators for: A21-RWG-Plus AcceleratedAnnihilation Add Vanila Storage Aid TheAfflicted Alpha5TAG-SnowWater Alpha5TAG-Ultimate Tools Bagelshoes-A21Bookcase-main Banshee Queen Boid's Stealth Zombies Cannabis Mod Challenge Quests Cheeze's Inez ContrabandCollection CTVI_1Core_Forged Bars_2.0.3 CTVI_3CORE_FOOD_1.0.1 CTVI_4CORE_DRINKS_1.0.1 CTVI SCORE MISCITEMS_1.0.0 CTVI_BETTER_VEHICLES CTVI_DRUMMAGS_ALL_2.0.2 CTVI_FALLDAMAGE_ALL_1.0.1 CTVI FUELTANKS_ALL_1.0.1 CTVI GYRO CTVI POWER CTVI VEHICLEMODUPGRADES ALL_1.0.0 Custom-Blocks-Pack Decreased Silencer Sound Distance DefendTheSafehouse Diamond RaidBoss donovan-morebooks donovan-wraith dotvb - Combine Doughs-Food-Sous ChefOfTheApocalypse DW1982s Extra Dye Colors Expanded Weapon Skillbook As well as: A21 PEP (POI Expansion Pack) V21 MPLogue's A21 Prefabs ZZTong's Custom POIs (A21.2) 7d2d-useless-skills-main Chimera Weapons BFT2020_TraderMod Craft Mega Crush Danzo TotalNerfoftheTraders Duriel's Larger Hordes x16 GK Snowberry Returns Make Landmines Useful Again Merged Dew Collectors - NoHeat MLUA Patch Pocket mod progression RigonsMove_Speed_Rule1Cardio_A20 ZombieSilentDeathA21
  11. Chickens sometime maintain their momentum when killed. I've seen chickens run away from me before, long after I took their lives...
  12. I usually just mod in birds. But right now I'm trying to play with EAC online with a server side mod. But I have seen this done and I'm sure it's not too much trouble to update for alpha 21. I would appreciate multiple audio channels in game though.
  13. The Seven Deadly Sins Insane Difficulty - 21.2 - Launches 23/11/2023 (7pm EST) Server Description below in next post. The server requires custom poi packs for the map that it's on. Although the mods are all server side otherwise. This is a big overhaul and is only for veterans or people who like a challenge. Its a version of 7 Days to Die that plays more like an rpg for progression. There are high level zones and low level zones, same for pois. And the loot is based on these difficulties. Please download the following mods to come join us: A21 PEP (POI Expansion Pack) V21 https://www.nexusmods.com/7daystodie/mods/3464 MPLogue's A21 Prefabs https://www.nexusmods.com/7daystodie/mods/3436 ZZTong's Custom POIs (A21.2) https://www.nexusmods.com/7daystodie/mods/1434 Download link for those without nexus mods account: https://drive.google.com/drive/folders/1Dxox3cdgPMp2ax6eZ4gWq1_FAnuIpAEe?usp=sharing Should look like this: You can find your App Data Folder by typing %AppData% in your file explorer.
  14. Someone solved this for me. (Ko0L4iD) I feel a bit silly I didn't think of this, but instead of changing the item to murky water you change it to a newly created item bundle you can then open for more stacks. If you then adjust the timers, you can set it up so you get the same amount of water, but only have to visit the dew collector 1/10th as often or whatever your preference. I'm playing around with the idea now, see what balance I can find I like.
  15. Has anyone figured out yet how to increase the dew collector hold quantity? It holds 3 stacks of water, 1 unit each. Any way to change this? In my 7 deadly sins mod that I'm updating for alpha 21, I'm turning the dew collectors to produce murky water, and increasing the max hold amount from 3 to 12. The goal is to make them less tedious to use, but still require ingame time to get a water supply. (I play on a server, so I don't want to have endless water each time I log in without needing to spend time in game to purify the water)
  16. Maybe it's time to also modify the vending machine prices. I'm so excited to play alpha 21 and see how I want to update my 7 deadly sins mod. The dew collector seems odd for sure, I liked glass jars, but I'm looking forward to trying it. Everything, just about, in this game can modified, which is it's best selling point. If only they would remove the hard code preventing modifying the building integrity code. My super blocks on my server still have limitations on distance they can go. So I'd just prefer if they keep opening up more of the code to us so we can make the game perfect.
  17. I'm pretty sure weather was fixed in alpha 20. I run a mod that centers around environmental/locational challenges. And it heavily affects the weather, and all players on my server report the same weather at the same times. Everyone freezes at once, or gets hot at the same time. So the temperature and conditions are server based now, not player side.
  18. I can confirm that automatic doors work with vehicles in A20. I made a very similar base into a road once, although I made a ramp into it, rather than making it a roof, but it would open as I approached with my motorcycle so I could ride in. Motion sensor, automatic garage door is confirmed. I don't sadly have a video of it.
  19. Thanks everyone, I was worried of such. No way to decouple level or days survived from gamestage. I'd want to have the formula work more like this: Difficulty Multiplier * (Biome Gamestage + Building Gamestage) = Gamestage Then modify the biome xml to each have a corresponding gamestage value and the pois to also include that information. And adjust the difficulty multiplier to have a larger range. Maybe next step is to try and learn C++ haha. I'll also explore alternative methods I can do something similar with the tools at hand. If I make skill points come from skill books found, rather than leveling than I can at least lock gamestage. From there maybe with some work on the spawning & gamestage xml I can create a difficulty ramp that is more in line with location than time played.
  20. Hey again, I've been trying to figure this out more, but came to the conclusion that gamestage is calculated outside of the xmls. Is that true? Is there no xml that I can use to change how gamestage is calculated? I've found that lootstage is locational, but not gamestage. Does anyone know how to affect the gamestage calculation? I want the gamestage to work independantly of level and days survived, and be a constant value that is heavily impacted by location. (Biome & poi tier.) I'm still dreaming, but for now I've reached an impasse. Is the only answer to work through the spawning xml and modifying each poi one at a time?
  21. I was thinking about a fundamental game design that I'd like to change, but don't know where to start. So I figured I'd ask if anyone who's more proficient with moding could give me some tips. So the general premise of the mod is to remove gamestage from the 7 days to die experience and to transfer all difficulty scaling to locational and random hordes. So what does this mean? A player will no longer progress their gamestage based on levels or nights survived. Instead, there will be a steep difficulty shift between locations. For instance, tier 5 pois could have demos, even on day 1. But tier 1 pois will always be easy. Your loot stage will work the same. As in, to get good loot, you have to face harder gamestage opponents, because it can only be found in hard locations. Tier 1 would be primitive, tier 2 could be pipe, tier 3 ak47, tier 4 magum, tier 5 m60, etc, etc. Generally, the player would have full control over the level of difficulty he exposes himself to, and would not be subject to gradual scaling over time. So I guess the mod would remove level and days survived from the gamestage calculator, but greatly increase the scaling factor for pois. I think I'm starting to get an idea of where to go. From there, I was also going to fundamentally change spawn rates in different areas, which I'm aware of how to do. And make wandering hordes be more randomized. Two types, one with lots of weak zombies, and another with a random amount of strong zombies. Basically, a strong horde early game should force you out of that area. At least without super creativity. The last two things would be to greatly change weather effects to be significant. I mean, even as far as taking constant damage when freezing or overheating. I basically want the biomes to also present their own environmental challenges, that will also reward with better loot. The snow biome will become more dangerous at night and the desert during the day, requiring more heat or cold resist to survive there. And finally, there would be quests that take you through the whole thing, encouraging you to finally construct a horde base in the wasteland, and survive the horde before pickup. Best case scenario, this whole thing is compatible with darkness falls, but the questing system is changed. Anyway, just dreaming about an overhaul that's more to my tastes for survival. I think I may have some ideas for the gamestage, horde and spawning things. But getting a quest system, modifying poi spawns, environmental damage, etc seems very complicated. Thanks for reading and if you have any advice on how to create such a mod, I'd love to hear it. ps: The recent Jawoodle mod made by Khaine that damages you when exposed to sunlight, inspired me a bit for the weather idea. But I've always wanted more insetting weather mechanics.
  22. Quick question, I've unlocked tech crafting 3/5 (we;; 4/5, but I'm only level 120), and tried to use the transhuman and regeneration shots, I've got them up to 4/5 & 1/5 respectively, but both are red. It says requirements not met, but there are no listed requirements that I don't meet. (tech crafting 3 and use the shot) I'm aware the biological boost and tech boost do not stack. As in you can only spec in one, I'm only specced in biological boost. Also, I don't run any mods, although I play with 3 hour days so it's only day 38 if that matters. Any idea what's keeping these traits from working?
  23. I just launched a new server with a fun twist on 7 days to die. It was inspired by my brother suggesting we make our server as hard as possible. So I looked for mods that could be used server-side and just had fun with it. Join if you are okay with dying. PvP is open ended, I won't tolerate griefing and abuse on the server, but killing someone and stealing all their loot, no problem. But let's try to help eachother, I mostly just wanted to make sure there was friendly fire. I welcome anyone who wants to join and have fun. Just don't be surprised if you die a bunch... 🤕 I hope to see some of you online! Advantages: There are equal mod slots to an item's tier. Headshots do 50% bonus damage. Normal Zombies only run at night. Don't drop toolbelt on death 2 skill points per level Can craft megacrush 5 Land Claim Blocks 150% Loot & Xp Larger Backpack Friendly Admin Usable Chairs 50k stacks Disadvantages: Special zombies with unique abilities & kill requirements Improved wandering horde ai (they will find you) Headshots only* (see special zombies) Zombies deal 2.8x normal damage Deadly radiation in wasteland Zombies Jog during the day Frequent wandering hordes Massive wandering hordes Feral sense during the day Drop backpack on death Potential Bandits (PvP) Insane Difficulty Friendly Fire Demo Video of Server:
  24. I've done it before, it feels great. It was actually during one of my Running Men playthroughs. Where all zombies 1 shot blocks, so the "book house" poi as some people call it was absolutely decimated. We reset it for the quest the next morning and it was glorious! Although I always felt a bit sad in that playthrough when passing the poi, as it no longer held the story of our adventure that night. So I don't really recommend it for multiplayer playthroughs with friends. I prefer to see the world gradually be transformed. Tempted to run a no trader multiplayer server to that end. -_- PS: I have a new server running a modified running man challenge up now called Running Men. Only specific zombies 1 shot blocks and steel has added resistance to resist a few hits.
×
×
  • Create New...