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Everything posted by dmustanger

  1. if you have access to the startdedicated.bat make sure they have -dedicated at the end of the command line
  2. can you post your log file?
  3. lol day7 just shows some stats from your server but is not 100% correct. just forgot to turn it off while i was trying to get the errors fixed. wont harm anything
  4. Have all the errors that I could find fixed. Please report back if you have any problems with this version before I start adding more features to it. Updated the first post. ****CHANGE LOG**** v1.4 Fixed Infoticker sending messages when there were none saved Fixed /home not observing DelayBetweenSetHomeUses time Fixed /home /gimme /killme error "key already present in dictionary" if DelayBetweenUses was set to 0 Fixed parts of the mod loading more then once Fixed could not use /gimme /killme more then once if DelayBetweenUses was set to 0
  5. I fixed it in 1.3 and updated the first post just overwite the mods folder and restart the server ****CHANGE LOG**** v1.3 Fixed could not use /home more then once if DelayBetweenSetHomeUses was set to 0
  6. sure just set it to 0 in the config
  7. I fixed the motd not loading. New version is on the first post. It works as it should now. Sorry about that. ****CHANGE LOG**** v1.1 Fixed Motd not loading Fixed items not loading if the mod was not enabled at server start Fixed updating saved phrases Removed my admin hammer from the default invalid items list lol - - - Updated - - - I can probaly make something to get this to work that way however it wont be till this weekend.
  8. Enable infoticker so it creates the config. And adjust the motd there. And it shows the motd to the player every time they respawn
  9. 1. I plan to add a web interface to interact with chat. Not sure if the RSS part can be done or not but can look into it. 2. Is already possible with console commands if you have allocs server fixes installed. If you are just looking for chat commands to do it with pretty sure I can make that happen. 3 this is possible with console commands. I don't remember if it is part of the game or allocs fixes with out looking. But same as before if you are just looking for the chat commands pretty sure I can do that also.
  10. Works fine with allocs server fixes. With the manager just disable what ever you plan to use in the mod. For instance if you use the custom commands disable the /commands on the manager. Same with ping kicker etc..
  11. No it won't. Unless the game checks for active mods in the mods folder it should have no effect
  12. dmustanger

    Server Tools

    A collection of tools that I use for my dedicated server to get away from telnet. All Configs can be edited without restarting the server to take effect! Thanks to Alloc for taking the time to answer my questions and for the examples he provided in his mod. Here is a link to the download. Server Tools Current Features Custom chat commands with custom color. Add your own commands via config. All commands are added to the chat commands /commands /info /help automatically. All chat commands can use "!" or "/". If "/gimme" is used it returns a private message to the player. If "!gimme" is used it returns a message to the entire server. /day7 to show server information such as zombie count, fps, animal count /bloodmoon to show when the next 7th day is /Gimme with adjustable timer and items via config. /Killme with adjustable timer via config. /home /sethome /delhome with adjustable timer for /home via config. High ping kicker with ping immunity. Can add players to the immunity list via config or console command. Can also set it so that it takes samples before a kick occurs. If you set SamplesNeeded to 2 in the config, a player would have to have a high ping for 2 checks before the player is kicked. Ban or kick players for invalid items/blocks in their inventory such as reinforced concrete blocks. Select what items/blocks are invalid via config. (my personal favorite. have auto banned so many cheaters from this one lol) Alert players of Invalid Item stack numbers in their inventory. Chat logger. Saves all ingame chat to a log file in the game save directory. Bad word filter. Replaces bad words with "*****". Can add bad words via config. Motd adjustable via config. InfoTicker/Scrolling messages adjustable via config. Auto save the world every x amount of minutes adjustable via config. Reserved slots Will kick the player with the least amount of crafted items. If two or more players have the same amount of crafted items it will kick the person with the lowest walking distance. Watchlist You can add suspect players to this list and when they join the server it will alert any online admins that they are online. A jail system to jail players and keep them there until released. New spawn tele system (possible for new spawns to be auto teled to a point on the map). With the new player spawn if you enable then go in game and type /setspawn, then when a new player joins they will auto tele to that point. The new player must be level 1 and have no crafed items and the tele position must not be 0,0,0. All chat responses can be edited via config. Admin chat commands @admins @all /mute /unmute. @admins <message> will send a message to all admins and only admins can use this command. @all <message> is just like a say command. /mute <playerName> will keep said player from posting in the chat. /unmute <playerName> will allow the player to post in the chat again. Clan Tag Protection. Only the person that created the clan can delete the clan and promote/demote members to/from officers. Only clan owners and officers can invite and remove members. to make a clan type /clanadd <clanTag> to delete a clan type /clandel to add members type /claninvite <playerName> to remove a member type /clanremove <playerName> to promote a member to officer type /clanpromote <playerName> to demote a member from officer to member type /clandemote <playerName> to accept a clan invite type /clanaccept to decline a clan invite type /clandecline to leave a clan type /clanleave Chat commands /pm or /w for players to pm other players. Usage: /w <playername> <message> or /pm <playername> <message> Admin name coloring and prefixes Console command to stop the game server. Usage: stopserver <minutes> Console command to remove a entity. Usage: entityremove <entityId> Console command to reset a players profile. Usage: rp <steamId> or resetplayer <steamId> Installation Download and extract the files. Copy the Mods folder to the root directory of your sever. Start the server. The mod will auto create the config file in the game save directory. Enable each part of the mod you want via ..\your game save directory\ServerTools\ServerToolsConfig.xml Once a module is enabled if it has a config it will auto create them in the ServerTools folder in the game save directory. Examples for console Commands ****CHANGE LOG**** v4.1 Fixed a NullReferenceException with NewSpawnTele v4.0 Added a jail system Added console command mute (see ConsoleCommandExamples.txt for usage) Added chat command /bloodmoon (only shows how many more days until bloodmoon) can also set it to auto show every x amount of mins with AutoShowBloodmoonDelay to disable set to 0 Added New spawn tele system (possible for new spawns to be auto teled to a point on the map) Added a additional option for a gimme item to show a custom name in the chat (GimmeItems.xml will auto update to the new version when the server is started) Moved mute data to Persistent data Removed PermissionLevelForMute from ServerToolsConfig.xml, will now need to set the permission level in the serveradmin.xml (example: <permission cmd="mute" permission_level="0" />) Fixed an error that would happen if a player removed a clan Motd now displays every time a player spawns not just on join NOTE: you will need to delete servertools.bin or errors will appear in the log
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