I didn't really plan to add this. The only reason I did was because we had a few clans on our server coping each other clan tags and causing a bunch issues. But as I was writing the code I realized it could be more of a manager then just tag protection. However I still needed to get the basic clan member stuff done and truthfully I am not happy with it at the moment and will probably rewrite it to use some kind of database vs the sloppy xmls I have at the moment. I already planned to add clan chat, join request, clan list and a few other things.
This is a issue with the game and will be fixed in alpha 13
At the moment this is working as intended as C# dictionaries can only have one key. I have yet to come up with a work around for this
This should be possible
Good point, will add the name
I should be able to add them to the config so that they can be changed